Thoughts on things that AREN'T the investment pool

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

20012019

Recruit
1 Badges
Jun 27, 2019
2
3
  • Imperator: Rome Sign Up
A bit tired of the investment pool discussion so time to speculate about other features we know nothing about ;)

Something thats been shown in a few screenshots and mentioned in the "Everything we know so far" Reddit post, is that the max number of inter-market trade routes you can have is determined by the economic system. Whilst this is probably a fine system, it seems a shame that its so fixed. For instance the ability to pass a law say that would increase/decrease number of trade routes, this then opens the mechanic up to all the interactions with interest groups that may desire more or less trade. Furthermore, the ability to rule by decree a little and use authority to permit another trade route seems an appropriate use of the capacities system, and could create interesting dynamics, (along with all the consequences of low authority). It seems that the interest group system would be capable of handling these sort of interactions in a believable way, and doing so would create more dynamic economic systems, rather than just a handful of fixed rule sets that was in Vic2 and seems to be coming in Vic3.

Tbf this is all speculation so maybe this is exactly how it'll work, or potential content for a DLC, who knows.
 
  • 2Like
Reactions:

alanschu

Lt. General
96 Badges
Jun 9, 2005
1.646
1.355
  • Hearts of Iron IV: No Step Back
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Nemesis
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris: Megacorp
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Europa Universalis IV: Rule Britannia
I could easily see new technologies and/or other things opening up markets as well. It's all very early and probably being iterated on and whatnot internally as well.

Would also be interesting if smuggling became a thing. IIRC distance also plays a part and transportation costs (and ability) are necessary as well. I think there's potential for a lot of neat mechanics around it.
 

20012019

Recruit
1 Badges
Jun 27, 2019
2
3
  • Imperator: Rome Sign Up
Exactly, Im sure theres still a lot up in the air with all this, ultimately I'd just like to see some more depth to internal politics, which we already have with interest groups, it'd be a pity if these great mechanics weren't fully utilised.

In short, can't wait for more dev diaries lol
 
  • 1
Reactions:

SemirDahak

Sergeant
60 Badges
Jan 6, 2016
52
203
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
Overally it's a good idea imo to avoid hard-capping things. Taking EU4 diplomatic relations limit as an example, it would be nice to have a possibility of increasing it at an exponential cost in diplomatic power, payed regularly like during annexation/integration. Another example from EU4 - it's good to see, that they've replaced hard-capped state limit with a administrative capacity that can be slowly increased