Well, as many of you on here, I'm certainly looking forward to Stellaris. I think it has the makings to be a great sci-fi strategy game that will truly be a successor of some kind to the infamous MOO2. I always watch the Extraterrestrial Thursday episodes every week and I am always impressed.
Yet there are a few niggly doubts that do concern me so I thought I would share my thoughts, as numbered below.
1) I noticed during the streams that there was very few planets that had still developing life forms or pre-FTL travel civilisations. I think I can recall counting about 3-4. Two of them were already in the late stage, ready for space travel. One had a basic lifeform still evolving, the other obviously our friendly neighbourhood Blorg "Enlightened" but still, there were only few.
I do recall the developers saying that these civilisations/life forms were not too rare but would not too common either. Yet from what I saw in the streams, I would argue they were certainly "on the rare side" of the galaxy.
I'm not sure this will be available for release but it would be very nice to have an option where the player can before we start a game have the ability to select if we want a lot of pre-FTL civilisations/lifeforms, a balance, few or none at all.
I myself would love to play a space faring civilisation that devotes itself to helping "enlight" pre-FTL civilisations and turning them into empires along with biologically engineering evolutionary lifeforms.
2) The time. I always thought Stellaris would have a more slower approach to the game with it being something like EUIV. It should take about 300-500 years in game to truly achieve everything you need to as an empire. Yet from what I have seen, in just 100 years of gameplay, The Blorg have formed a huge empire, all the cool colonisation bits have been finished, its technologically advanced and all that really remains is to fight neighbouring empires and wait for the late game crisis events to appear.
Now not sure if this was just because of the playthrough itself but I'd certainly like a slower game, taking my time to colonise, research techs and fiddle around with the early era before getting onto an end game "clash of empires."
3) Battle icons. I love the battles but the icons do seem boring to me. I always wanted to see something akin to the ground unit battles of MOO2. Pixels of infantry/tanks/robots fighting it out for control of a planet. Probably a mod/a future DLC or a patch could add in some more colourful pictures just to give ground units a bit of an exciting boost?
Loving the game though and hope to play when I can.
Yet there are a few niggly doubts that do concern me so I thought I would share my thoughts, as numbered below.
1) I noticed during the streams that there was very few planets that had still developing life forms or pre-FTL travel civilisations. I think I can recall counting about 3-4. Two of them were already in the late stage, ready for space travel. One had a basic lifeform still evolving, the other obviously our friendly neighbourhood Blorg "Enlightened" but still, there were only few.
I do recall the developers saying that these civilisations/life forms were not too rare but would not too common either. Yet from what I saw in the streams, I would argue they were certainly "on the rare side" of the galaxy.
I'm not sure this will be available for release but it would be very nice to have an option where the player can before we start a game have the ability to select if we want a lot of pre-FTL civilisations/lifeforms, a balance, few or none at all.
I myself would love to play a space faring civilisation that devotes itself to helping "enlight" pre-FTL civilisations and turning them into empires along with biologically engineering evolutionary lifeforms.
2) The time. I always thought Stellaris would have a more slower approach to the game with it being something like EUIV. It should take about 300-500 years in game to truly achieve everything you need to as an empire. Yet from what I have seen, in just 100 years of gameplay, The Blorg have formed a huge empire, all the cool colonisation bits have been finished, its technologically advanced and all that really remains is to fight neighbouring empires and wait for the late game crisis events to appear.
Now not sure if this was just because of the playthrough itself but I'd certainly like a slower game, taking my time to colonise, research techs and fiddle around with the early era before getting onto an end game "clash of empires."
3) Battle icons. I love the battles but the icons do seem boring to me. I always wanted to see something akin to the ground unit battles of MOO2. Pixels of infantry/tanks/robots fighting it out for control of a planet. Probably a mod/a future DLC or a patch could add in some more colourful pictures just to give ground units a bit of an exciting boost?
Loving the game though and hope to play when I can.
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