I thought that scenarios were a waste of time, mere shadows of the real game but I started the Desert Fox Scenario today and it's fun! I selected Italy (which, in real life was responsible for the theatre) and was immediately into action. The action had a very realistic feel, as each operation resulted in my units suffering ORG loss and needing time to recover. Then it was a race as to whether the UK would rebuild first or if I could hit them. Some of my operations failed and some reached further than I could sustain. This was all good.
But some things don't make sense (in no order).
1. I received a message that Crete had fallen and that it would be useful as an airbase but, six months later, it is still controlled by Greece.
2. I started with a Luftwaffe group that included 1xINT,1xCAS and 1xTAC. What good is that? One limitation of the game is that you can't reorganise expeditionary forces so now I have this white elephant group that is good at nothing. I tried using it a few times and the INT got rippled to pieces (I'm not sure if that was due to the UK INT or using INT in ground attack). Either way, they are just wasting fuel if they are at the front. Then you get reinforcements. The Italians can be slotted into the existing army but the three single German TAC (without a leader) are again useless. Similarly, I get 2 x German MOT-INF, that arrive as a division, without a leader. I think they are supposed to be used to bring 15 Panzer and 5 Leichte Division up to strength (to 1xPNZ and 2xMOT) but how am I to reorganise these replacements, as they are expeditionary forces? One of my German divisional commanders has "inactive" against his name. He is not earning experience. I don't know if he is contributing to the battle.
3. When I look at my German Troops, I get Italian unit descriptions. My Panzer Divisions are using Italian tanks and the Luftwaffe is flying Italian aircraft. The German units start at much higher levels of Tech but the Italian units are slowly catching up. There is a slim possibility that there is something wrong in my game but, if that is not the case, this scenario (and I would assume all) is badly flawed. I should have two replacement pools (German and Italian) but I assume I have one. I should have two tech levels (or groups of levels) but I assume I have one.
I have tried to deal with the flaws of the scenario by removing the "expeditionary" limitation in my save game files. I will be careful to not mix German and Italian units but I will miss the German flags on my German units. At least, this way, I can organise my forces.
I wrote this, and did not add to an existing thread, because I wanted to express how enjoyable my first scenario has been but I also wanted to highlight its shortcomings. Have others experienced the same problems with scenarios and what work arounds do they use? Should these shortcomings be fixed by PI or do we just hope that the modding community will sort them out, after they have rereleased their FTM compatible mods?
But some things don't make sense (in no order).
1. I received a message that Crete had fallen and that it would be useful as an airbase but, six months later, it is still controlled by Greece.
2. I started with a Luftwaffe group that included 1xINT,1xCAS and 1xTAC. What good is that? One limitation of the game is that you can't reorganise expeditionary forces so now I have this white elephant group that is good at nothing. I tried using it a few times and the INT got rippled to pieces (I'm not sure if that was due to the UK INT or using INT in ground attack). Either way, they are just wasting fuel if they are at the front. Then you get reinforcements. The Italians can be slotted into the existing army but the three single German TAC (without a leader) are again useless. Similarly, I get 2 x German MOT-INF, that arrive as a division, without a leader. I think they are supposed to be used to bring 15 Panzer and 5 Leichte Division up to strength (to 1xPNZ and 2xMOT) but how am I to reorganise these replacements, as they are expeditionary forces? One of my German divisional commanders has "inactive" against his name. He is not earning experience. I don't know if he is contributing to the battle.
3. When I look at my German Troops, I get Italian unit descriptions. My Panzer Divisions are using Italian tanks and the Luftwaffe is flying Italian aircraft. The German units start at much higher levels of Tech but the Italian units are slowly catching up. There is a slim possibility that there is something wrong in my game but, if that is not the case, this scenario (and I would assume all) is badly flawed. I should have two replacement pools (German and Italian) but I assume I have one. I should have two tech levels (or groups of levels) but I assume I have one.
I have tried to deal with the flaws of the scenario by removing the "expeditionary" limitation in my save game files. I will be careful to not mix German and Italian units but I will miss the German flags on my German units. At least, this way, I can organise my forces.
I wrote this, and did not add to an existing thread, because I wanted to express how enjoyable my first scenario has been but I also wanted to highlight its shortcomings. Have others experienced the same problems with scenarios and what work arounds do they use? Should these shortcomings be fixed by PI or do we just hope that the modding community will sort them out, after they have rereleased their FTM compatible mods?