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Santoes

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First off let me say thank you paradox for a nicely done patch. Well, I decided to go through the disaster files and made some made some quick notes on the most common ones. I'm going to give you my evaluation on them and I welcome your thought also. After that I'll post my notes on them for you to observe.


  1. Peasant Wars - Seems to me that I'm never going to get a peasant war. The worse imaginable situation will allow me to gain about 2 years of manpower back.
  2. Civil War - Very random causes for most of the triggers. It can be triggered multiple times in the game.
  3. Religious Turmoil - Previously I could almost count on this event firing. Now you should have around 3 years before it fires.
  4. Internal Conflicts - This one is new to me. Maybe I skimmed over the triggers to much but it seems really easy to avoid.


Peasant Wars
Triggers: Manpower <25%
Ends: Manpowe =25%
Max progression: 6.5

war exhaustion =1 =1
Stability <1 =1
Ligitimacy <50 =1.5
Bankrupt =2
OE .25-.49 =0.5
OE =.5 =1


Civil War
Triggers: <50 Legitimacy, average autonomy >10
Ends Legitimacy =90
Max progression: 6.5

Adm <2 =1
Dip <2 =1
Mil <2 =1
OE =0.1 =1
Revolt% =2
Stability <0 =0.5


Religious Turmoil
Triggers: Religious Unity <75%, No humanist ideas
Ends: Religious Unity =0.9
Max progression: 4

Religious unity 0.5-0.75 =1
Religious unity <0.5 =2
Religious Ideas =1
Stability <1 =1


Internal Conflicts
Trigger: Cities=10, year 1500, unrest=1
Ends: Stability =1
Max progression: 3.5

Religious unity <1 =1
Revolt% =0.1 =1
Stability <1 =1
Land maintenance <1.0 =0.5

Progression Speed
0.5 = 16y 8m
1 = 8y 4m
1.5 = 5y 7m
2 = 4y 3m
2.5 = 3y 4m
3 = 2y 10m
3.5 = 2y 5m
4 = 2y 1m
4.5 = 1y 11m
5 = 1y 8m
5.5 = 1y 7m
6 = 1y 5m
6.5 = 1y 4m
 
Last edited:

uwor

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I guess you are wrong with the internal conflicts triggers.

Normally an '=' in the files means '>='. so it should be:

Cities >=10
Year >=1500
Unrest >=1 (Does this mean Global Unrest?, Average Unrest?)

Same for all the other '=' you used.
 

Santoes

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I guess you are wrong with the internal conflicts triggers.

Normally an '=' in the files means '>='. so it should be:

Cities >=10
Year >=1500
Unrest >=1 (Does this mean Global Unrest?, Average Unrest?)

Same for all the other '=' you used.

Fixed it with equals in place of greater than or equal sign where the game formula is. Don't get that confused with how much progression it gives you! Unrest would mean having a revolt risk producing unrest.
 

bbqftw

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Civil War - I'm thinking that there will be some unavoidable civil wars going on in Europe. Is it unavoidable? I'm not sure yet.
even on ironman one can generally reload-scum out of heir death events which is what really makes this event terrible game design (as the heir system is pretty much a black box and its not obvious that there are any gameplay ways to affect claim strength besides not taking the event heirs)
 

Santoes

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even on ironman one can generally reload-scum out of heir death events which is what really makes this event terrible game design (as the heir system is pretty much a black box and its not obvious that there are any gameplay ways to affect claim strength besides not taking the event heirs)

This event will hit you pretty randomly it seems. I left out some of the triggers for this that include having a territory with a certain amount of BT, and so on. Looking through the event it at least gives you a bunch of pretender rebels, and offers some legitimacy now and then. The pretenders are a mixed blessing, on one hand they're not going to effect your territories that much, and if they win you at least get a free army. On the other hand if they win your legitimacy is back to being screwed and you have to work your way up. Big nations should handle it fairly well, the small nations on the other hand could be endlessly screwed.

To get through it the easiest way is to have lots and lots of gold. No one wants to give up MP, so it definitely could be a game breaker for some. Hordes will be getting this event very often especially in my hands. It is fairly easy as hordes to get a leader that starts you out at 25 legitimacy. Worst part is that the leader is usually awesome so you wouldn't want a pretender to win. I guess it would just have to be accepted that it will probably happen as them only once, but it's going to be annoying as hell.
 

bbqftw

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The old civil war was +10 global RR, and I assumed that would be carried through to this patch. If its a bunch of more localized pretender spawns with actual means to show legitimacy I could understand it more.

+10 can be really, really, devastating (like "break your country back to 1444" devastating, its double a peasants war) unless you're playing easymode countries like most of the "we want more rebels" crowd.

EDIT: ok, it is +10 unrest. Well, that could be *interesting*, let's leave it at that. The fact that you can't get a lot of these disasters as a republic actually speaks a lot in their favor now. And its unlike a tribal succession where you can quickly headshot the pretender leader and win.

Do you know if civil war sets a flag such that it can only happen once?
 
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Santoes

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The old civil war was +10 global RR, and I assumed that would be carried through to this patch. If its a bunch of more localized pretender spawns with actual means to show legitimacy I could understand it more.

+10 can be really, really, devastating (like "break your country back to 1444" devastating, its double a peasants war) unless you're playing easymode countries like most of the "we want more rebels" crowd.

EDIT: ok, it is +10 unrest. Well, that could be *interesting*, let's leave it at that. The fact that you can't get a lot of these disasters as a republic actually speaks a lot in their favor now. And its unlike a tribal succession where you can quickly headshot the pretender leader and win.

Do you know if civil war sets a flag such that it can only happen once?

The event itself won't give RR, but triggering the disaster will. (disaster triggers event:excl:) Testing it out with commands I could not get the revolt percentage progression modifier to trigger. I'm not to sure what that condition is, but other than that this disaster is still pretty damn mean. After looking at it again it looks like it can fire multiple times.
 

bbqftw

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hmm, it says that you get +10 RR while disaster is active. I assume that once the disaster starts it persists throughout until the event is over. But it actually doesn't work that way?
 

Santoes

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hmm, it says that you get +10 RR while disaster is active. I assume that once the disaster starts it persists throughout until the event is over. But it actually doesn't work that way?

The way it works is that the disaster ends when a condition is met, and then triggers the ending event. So yeah, you get 10 RR for the whole ordeal until you have 90+ legitimacy. By then I'm probably going to rq.
 

uwor

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So now this makes it even more important to convert everything to your own faith to get the RR as low as possible.

Also never decrease autonomy.

I don't know how bad this will be. I only had one Peasant war in 250+ hours. Wasn't to bad, just increased LA, killed the stacks that spawned via events and increased stability as much as possible. Didn't get any non event revolts. Money is rarely an issue in my games so LA doesn't really matter.
 

bbqftw

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I think its a lot harsher in ROTW where you don't have access to -LA government early, and money is generally a more pressing concern.