First off let me say thank you paradox for a nicely done patch. Well, I decided to go through the disaster files and made some made some quick notes on the most common ones. I'm going to give you my evaluation on them and I welcome your thought also. After that I'll post my notes on them for you to observe.
Peasant Wars
Triggers: Manpower <25%
Ends: Manpowe =25%
Max progression: 6.5
war exhaustion =1 =1
Stability <1 =1
Ligitimacy <50 =1.5
Bankrupt =2
OE .25-.49 =0.5
OE =.5 =1
Civil War
Triggers: <50 Legitimacy, average autonomy >10
Ends Legitimacy =90
Max progression: 6.5
Adm <2 =1
Dip <2 =1
Mil <2 =1
OE =0.1 =1
Revolt% =2
Stability <0 =0.5
Religious Turmoil
Triggers: Religious Unity <75%, No humanist ideas
Ends: Religious Unity =0.9
Max progression: 4
Religious unity 0.5-0.75 =1
Religious unity <0.5 =2
Religious Ideas =1
Stability <1 =1
Internal Conflicts
Trigger: Cities=10, year 1500, unrest=1
Ends: Stability =1
Max progression: 3.5
Religious unity <1 =1
Revolt% =0.1 =1
Stability <1 =1
Land maintenance <1.0 =0.5
Progression Speed
0.5 = 16y 8m
1 = 8y 4m
1.5 = 5y 7m
2 = 4y 3m
2.5 = 3y 4m
3 = 2y 10m
3.5 = 2y 5m
4 = 2y 1m
4.5 = 1y 11m
5 = 1y 8m
5.5 = 1y 7m
6 = 1y 5m
6.5 = 1y 4m
- Peasant Wars - Seems to me that I'm never going to get a peasant war. The worse imaginable situation will allow me to gain about 2 years of manpower back.
- Civil War - Very random causes for most of the triggers. It can be triggered multiple times in the game.
- Religious Turmoil - Previously I could almost count on this event firing. Now you should have around 3 years before it fires.
- Internal Conflicts - This one is new to me. Maybe I skimmed over the triggers to much but it seems really easy to avoid.
Peasant Wars
Triggers: Manpower <25%
Ends: Manpowe =25%
Max progression: 6.5
war exhaustion =1 =1
Stability <1 =1
Ligitimacy <50 =1.5
Bankrupt =2
OE .25-.49 =0.5
OE =.5 =1
Civil War
Triggers: <50 Legitimacy, average autonomy >10
Ends Legitimacy =90
Max progression: 6.5
Adm <2 =1
Dip <2 =1
Mil <2 =1
OE =0.1 =1
Revolt% =2
Stability <0 =0.5
Religious Turmoil
Triggers: Religious Unity <75%, No humanist ideas
Ends: Religious Unity =0.9
Max progression: 4
Religious unity 0.5-0.75 =1
Religious unity <0.5 =2
Religious Ideas =1
Stability <1 =1
Internal Conflicts
Trigger: Cities=10, year 1500, unrest=1
Ends: Stability =1
Max progression: 3.5
Religious unity <1 =1
Revolt% =0.1 =1
Stability <1 =1
Land maintenance <1.0 =0.5
Progression Speed
0.5 = 16y 8m
1 = 8y 4m
1.5 = 5y 7m
2 = 4y 3m
2.5 = 3y 4m
3 = 2y 10m
3.5 = 2y 5m
4 = 2y 1m
4.5 = 1y 11m
5 = 1y 8m
5.5 = 1y 7m
6 = 1y 5m
6.5 = 1y 4m
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