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banci

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Thure

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That won't work. Didn't you hear? They're going to add custom Kingdoms and Empires! Your Megadukes will just form Odd Kingdoms when they feel like it. So that won't work.

NOt if this only work for independent rulers... ;)
 

glaivemaster

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Sounds interesting. Though how does that differ from unfortified inhabited areas in more civilized places and later eras?

I guess that's abstracted into fort level - some holdings in the game do have very low defenses.



I wonder if they are real vassals or some sort of tributaries with more of a suzerainty relationship. Those probably shouldn't count as being part of the suzerain's realm proper, and there are examples of such relationships not being reflected in the game, notably in the case of independent Welsh principalities (actually, even Scotland — except it's on the same tier with England).

(Speaking of which, we might need equal-tier vassals and perhaps even multiple vassalage, eventually, with penalties.)

As much as I'd love a more complex vassal system - especially equal-tier vassals, multiple vassalage etc. - I don't think the new features are going to be much more complex than regular vassals, with the noted exceptions. That is to say that they will be in your colour blob, with outsiders unable to declare on them. My personal opinion is that vassalage should always be an alliance mechanic of some sort, because that would be an easy way to represent equal-tier vassalage, and to represent raiders being able to attack border-counts while kings were occupied elsewhere. I doubt the system will be changed for CK2 though - perhaps in an eventual sequel.


The distance penalty really was a good anti-blobbing device and a very natural one. AI being dumb and declaring war on you only to get annexed by someone with a holy war CB could be solved in some other way than removing the distance penalty. Both distance and different de iure allegiance should contribute to vassals' willingness to join the independence faction. Independence factions need a buff to make it a real challenge to complete the de iure drift — at which point distance should almost cease to matter. A smart version of the distance penalty needs to be reintroduced.

I don't think I was playing while distance penalty was a thing, but it does seem like a shame they got rid of it. It seems like there should be an incentive to land your dynasty as independent rulers for your distant realms (particularly when inheriting another kingdom), to keep the power in the family, without having the silly system as now exists of Denmark owning e.g. Hungary quite happily.

This also concerns me because I like to play to convert games to EU4, and that gets messy when realms have random lands all over the place.

Warmer cultures should suffer in winter more, colder, boreal ones should find it harder to survive on a crusade in the Med. Spring could cause floods as ice melts. By contrast, winter could make rivers and lakes freeze, denying the bonus, but with a risk of the ice collapsing, drowning the more heavily armed army and especially any expensive Frankish/German/Norman knight retinues. Vikings caught inland with frozen rivers should have a difficult time returning to their homeland. Camels should probably suffer very heavy attrition in winter, probably elephants too. Heavily armoured troops, especially HC, should suffer awful attrition and/or combat maluses in desert terrain in summer.

That all sounds way too advanced for Crusader Kings, as amazing as it would be to have. I'm imagining there will be some increased attrition across the board in winter, and some modifiers for different units in different seasons.

However, battles and assaults would need to be sped up to some realistic figures, I think, if season modifiers are going to apply.

My main problem in many strategy games. The timescale is abstracted so that it is unfeasible to say your armies should be at home during winter - if you decide to attack in Spring, it's unlikely you'll even have your armies all set up in enemy territory by the time winter comes, let alone have sieged a holding to hole up in. My main hope is that you can use sieged holdings to avoid excess attrition in winter (I'm not sure if this currently exists?)
 

NewbieOne

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I guess that's abstracted into fort level - some holdings in the game do have very low defenses.

Well, you have a low fort level when you have none of the following upgraded: wall, keep, gate (if castle), arsenal (if republic capital) and perhaps some more. This happens in holdings that focus on generating taxes or troop productions or are simply lleft unupgraded.

When something doesn't have a proper keep and wall etc. — you can call it unfortified, or not properly fortified, to be precise. The most basic barony starts with like a wooden Saxon hall / manor house with some fence around it. I'm not sure if cities start with at least a wooden palisade or if you have to build even that. However, how much lower can it get than that? A field full of nomadic tents would probably have sentries posted around it at least and be more defensible than a low-level civilized village populated by settled agriculturists.

Also the idea behind pagan defensive attrition is that the land is unwelcoming to foreigners and you can die at every step. Kinda runs counter of the idea of a poorly fortified place.

Besides, tribals lived in wooden forts anyway, motte and bailey style. Which is not much different from low-level holdings managed by rural lords and castellans under European kings.

As much as I'd love a more complex vassal system - especially equal-tier vassals, multiple vassalage etc. - I don't think the new features are going to be much more complex than regular vassals, with the noted exceptions.

Yes, of course. I don't think equal-tier or multiple vassalage will happen any time soon, if at all. If anything, I'd expect a courageous and inquisitive modder to find a way to game the system and make it happen, then perhaps it could be included by the devs into an official patch, if at all. But I'd especially like to see England throwing its weight around the isles without rising to the empire tier (notwithstanding the Wessexes' bloated titulature and Henry VIII's rhetoric about, 'the imperial crown of this kingdom' — let's see Spain or France concede that to them, forget the HRE), Slavic dukes having other dukes as vassals, German families of hedge herzogs loosely headed by one family head etc., and Pomerania as a vassal of Brandenburg rather than directly the HRE.

Besides, I think even already the way things are now, in those periods in which the heir of England bent knee to France as Duke of Normandy or Aquitaine or something else, he should be put in the game as a vassal of k_France and not k_England. However, in such a case care would need to be taken to avoid HCA messing up English succession when the heir happens to be a French vassal. (Of course, double vassalage would be better here.)

That is to say that they will be in your colour blob, with outsiders unable to declare on them.

Tough luck. :( I think tributaries should be attackable, although with a high chance of their suzerain coming to their aid if not prevented.

My personal opinion is that vassalage should always be an alliance mechanic of some sort, because that would be an easy way to represent equal-tier vassalage, and to represent raiders being able to attack border-counts while kings were occupied elsewhere. I doubt the system will be changed for CK2 though - perhaps in an eventual sequel.

Actually, if you raise vassal levies through the Military tab rather than the map, it does look more like an alliance. Especially if you scroll down and pick individual vassals with their portraits and troop stats to mobilize. Kinda like with a merc band. Not that much different from a vassalized merc band or holy order.

I don't think I was playing while distance penalty was a thing, but it does seem like a shame they got rid of it. It seems like there should be an incentive to land your dynasty as independent rulers for your distant realms (particularly when inheriting another kingdom), to keep the power in the family, without having the silly system as now exists of Denmark owning e.g. Hungary quite happily.

The problem with the distance penalty was the even people who were your biggest fans according to the opinion variable still had a high chance of revolting against you. And they could do it while bordering a completely overwhelming neighbour with a holy war CB. The latter is why there are restrictions in the game right now concerning white peaces or any peaces in general when some holdings are occupied by either the liege they're rebelling against or the foreign attacker. This is because it was possible for them to lose a holy war pretty much before you could arrive with your ships.

Around the same time, the faction system was introduced to put an end to individual declarations of war by vassals. The problem with that was that those guys could draw all your other vassals in, successively, and also their own allies. That made quite a lot of people, and with all your vassals in revolt you only had your demesne troops and mercs to rely on (that was before retinues, which came around the same time as the faction system, i.e. Legacy of Rome). The artificial independence of the rebelling vassals made them ripe targets for your opponents. You were unable to be in so many places at once, and realms disintegrated easily.

The dominating sentiment back then was that realms shouldn't be so unstable. It was justified to a large extent because normal European monarchs seem to be experience Golden-Horde-style successions. Surviving successions was a science until recently — see the succession guide in my sig? It comes from before the faction system was put in place and is a good picture of how tough things were back then. Not that managing factions is a piece of cake or a boring thing to do.

This also concerns me because I like to play to convert games to EU4, and that gets messy when realms have random lands all over the place.

Shouldn't be happening in CK2, either, from the POV of realism, unless we're talking about maritime countries like Aragon, Naples or Italian republics. Those guys would typically spread out quite a lot, but normally you'd need to appoint a vassal or some sort of administrator for somewhat remote holdings. Even Croatia, which bordered on Hungary, had a constitutional viceroy (the Ban of Croatia, all the way from 1102 to 1919). Managing the Netherlands as a possession of Spain or Austria was a huge deal. Keeping together two or more Scandinavian crowns wasn't easy, either, or even trying to rule Ireland as England.

Therefore, I believe being King of Sweden, Castille and Greece or something equally patchy should be way more difficult than it is now, with particular incentive to appoint a brother or son to rule there and be a permanent ally. (Equal-tier vassal mechanic could come in handy in such situations.)

However, having baronies all over the place inside a noble's home kingdom and even neighbouring countries was pretty normal at some point. Except we'd need some sort of multiple vassalage to make it worthwhile, otherwise we'd be stuck with HCA (non-inheritance from abroad) and county wars. In any case, if you see a patchwork in England around 1300 AD, the map is probably still not as funky as it would have been in real life. Same for France or the HRE.

That all sounds way too advanced for Crusader Kings, as amazing as it would be to have. I'm imagining there will be some increased attrition across the board in winter, and some modifiers for different units in different seasons.

Well, I'd definitely love to see the effect of desert sun or tropical heat (jungles) on European-style heavy cav. Even cataphracts who were born to the Med climate were soaking in their own sweat. Now put them on the Sahara or in a rain forest...

My main problem in many strategy games. The timescale is abstracted so that it is unfeasible to say your armies should be at home during winter - if you decide to attack in Spring, it's unlikely you'll even have your armies all set up in enemy territory by the time winter comes, let alone have sieged a holding to hole up in. My main hope is that you can use sieged holdings to avoid excess attrition in winter (I'm not sure if this currently exists?)

Yeah, even in turn-based games like TW this is a problem. But when a battle or fort assault takes 2-3 months, which is not realistic, then sticking to winter penalties for the sake of realism doesn't make sense. In can rightly feel unfair because in real life it doesn't take 2 months to resolve a battle. Moving through a province also takes longer than you could do it in real life. Real-life armies don't move at 200 km per month. This is not a problem when attrition is also heavily abstracted. But when you get winter penalties that last precisely from December to April, or something, then the excessive precision of one part of the mechanic compared to the whole system is not going to help realism.

Except sieges, as in when you finally arrive and aren't currently assaulting but just sitting on the siege. Then yeah, normal December to March/April winter would make sense.

But not where movement or battle comes into play.
 

Nyrael

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Instead of adding a sensible system, they add another pointless mechanic that will need a lot of patches to even work properly. Awesome.
And it is an abstraction of like... the whole feudal system. It surely helps you get into the mood.

These are the Middle Ages. Controlling vast amount of lands became harder and harder the larger the realm got, and one of the reasons was the fact that controlling too many vassals was far from an easy thing.

More hardcoded limits. It's sad that mods can hackney together ways to make blobs less stable without setting artificial boundaries on how many vassals you can have. Looking forward to limits on how high you diplomacy stat can be or how many positive traits you're allowed to have when this too fails to make overlords weaker.

Tried the mods and the blobs are even more stable in them.

I don't like the vassal limit: while I like the idea of imposing more constraints on blobs, how about human players who want to, say, recreate the Roman Empire?

You make Despots, aka King-tier vassals.

I don't understand the vassal limit. Why would increasing your crown authority make the realm more unstable?

Unstable? It doesn't make it unstable, just makes the Monarch follow the Feudal laws more stricter in order to get the wanted Crown Authority.
Crown Authority is NOT about getting rid of your vassals, but getting more use from them. Obviously, they won't allow so much authority if the Monarch wants to erase them.

Larger vassals would give more instability I'd have thought, especially considering factions.

Work on making ONE King loyal in a region or five Dukes in a region.

That won't work. Didn't you hear? They're going to add custom Kingdoms and Empires! Your Megadukes will just form Odd Kingdoms when they feel like it. So that won't work.

I doubt that vassals will have access to that feature, both because the Feudal Contract puts such decisions to the top Feudal Lord and because it seems to have been made for independent rulers who have no other way to "level-up" their realm.
 

SacredDatura

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btw. stronger vassals in ABSOLUTE crown authority? Its kidding?
I appreciate the attempt to balance crown authority so that higher CA isn't always a no-brainer, and I really like the idea of the vassal limit overall, but I really hope Paradox tweaks and tests this mechanic thoroughly so that absurd situations like this don't appear.
 

laevinus

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I disagree with the soft cap on vassals. Managing huge amounts of duke vassals can be a huge pain especially if you have weak holdings and I think is fine as it is. IF they absolutely have to do this they should at least stop making King vassals be gigantic punks that revolt every other day.
 

Thure

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Hunteromega

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Great more boring micro to make sure my vassals are weak. Might never make an empire title, have superdukes but make sure none of their holdings are in the same de jure kingdom or empire as their primary duchy so they take that massive vassal levy hit. It will be hideous and boring to manage but there. I've circumvented the system. Why not just encourage people to have more and powerful vassals by positive encouragement rather than negative. Maybe make vassals also be able to start factions for things that aren't just rebel or lower crown authority. Things like making you declare war with X casus belli or help out their ally Y in the war, or whatever else. More things to have the game play out in an interesting manner rather than just a flat, unfun and unflavorful nerf. I mean the elective gavelkind already sounds super cool and is a good idea. More like that
 

loup99

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Thure

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The problem is that the king controlled a lot of crown land so he had more (in CK2 terms) "small vassals" such as mayors and bishops.

I don't think bishops and mayors (so baronie vasalls) will count into this limit.
 

loup99

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I don't think bishops and mayors (so baronie vasalls) will count into this limit.

Ah, in that case it would be fine.
 

loup99

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Yeah. But we can't know it for sure. We will have to wait for a Dev Diary with this topic. Or for the DLC/Patch.

Same for the elective gavelkind that would be extremly wierd if any vassal could become independant, it should really depend on the dynasty and the inheritance, not the stength in the kingdom.
 

DominusNovus

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Do we think that your title's tier will influence your vassal limit?
 

loup99

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Kumicho

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The vassal limit decreases with higher crown authority? What the heck? I'm not sure I see the sense in that unless the limit is ridiculously big or personal demesne gets some sort of uberbonus of doom. How will this affect the roman empire? Given the way it worked inRL I don't see how this even makes sense with them. This is starting to feel like that incredibly stupid 10% limit on theocracy and republic vassals all over again. The dev diaries better have one helluva good explanation attached because so far I get more bad vibes from this DLC overall than I've gotten good ones. :confused:

I actually thought it sounded great till the vassal limit thing came up. Sounds like a band-aid to fix yet more of their screwups from the last round of nerfs. With the levy setup and the -25 king malus, it made sense to keep vassals weak. Well, instead of actually fixing the problem, they're just nerfing yet another way of gameplay....

Great more boring micro to make sure my vassals are weak. Might never make an empire title, have superdukes but make sure none of their holdings are in the same de jure kingdom or empire as their primary duchy so they take that massive vassal levy hit. It will be hideous and boring to manage but there. I've circumvented the system. Why not just encourage people to have more and powerful vassals by positive encouragement rather than negative. Maybe make vassals also be able to start factions for things that aren't just rebel or lower crown authority. Things like making you declare war with X casus belli or help out their ally Y in the war, or whatever else. More things to have the game play out in an interesting manner rather than just a flat, unfun and unflavorful nerf. I mean the elective gavelkind already sounds super cool and is a good idea. More like that

My issue with it is exactly the same as the other nerfs that have come out, that it forces you to play a specific way and doesn't do ANYTHING to actually curtail a good player's ability to blob/take over/etc. Based on the scenario above it looks like now people will just start playing with Primo, and giving everything (and transferring vassalage) to their heir. Unless of course that gets nerfed, and then people will move on to some other method of playing.

I just hope that it can be easily modded out by those of us who don't like the idea...
 

Lord Roivas

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I actually thought it sounded great till the vassal limit thing came up. Sounds like a band-aid to fix yet more of their screwups from the last round of nerfs. With the levy setup and the -25 king malus, it made sense to keep vassals weak. Well, instead of actually fixing the problem, they're just nerfing yet another way of gameplay....



My issue with it is exactly the same as the other nerfs that have come out, that it forces you to play a specific way and doesn't do ANYTHING to actually curtail a good player's ability to blob/take over/etc. Based on the scenario above it looks like now people will just start playing with Primo, and giving everything (and transferring vassalage) to their heir. Unless of course that gets nerfed, and then people will move on to some other method of playing.

I just hope that it can be easily modded out by those of us who don't like the idea...

No matter what they make, Maxirage is going to WC in 25 to 50 years. Trying to make the game so he can't is personally annoying. More nerfs and restrictions instead of changing things.