I don't understand the vassal limit. Why would increasing your crown authority make the realm more unstable?
If you're having trouble with factions as the emperor of the restored Rome, you're objectively bad at the game. You have a free massive opinion bonus from Augustus, Born in the Purple makes it even higher, and you're large enough that even several large de jure kingdom vassals aren't going to be an incredibly dangerous threat.
I'm not really interested in the subject you're trying to change this conversation to. I'm mostly interested in the overuse of the word "artificial".Instead of adding a sensible system, they add another pointless mechanic that will need a lot of patches to even work properly. Awesome.
And it is an abstraction of like... the whole feudal system. It surely helps you get into the mood.
I love how you say Augustus gives a huge relations bonus. It is countered (and then some) by the vassal king modifier. And I don't think you got the point; I can deal with revolts, I have in the past, it's the fact that this update is going to force me to have even MORE vassal kings, which are next to impossible to control. I can't afford to continue to reinforce retinues, as well as spend 300+ gold on every king vassal to make them happy, and I already don't have enough honorary titles to hand out.
My Roman Empire:
I love how you say Augustus gives a huge relations bonus. It is countered (and then some) by the vassal king modifier. And I don't think you got the point; I can deal with revolts, I have in the past, it's the fact that this update is going to force me to have even MORE vassal kings, which are next to impossible to control. I can't afford to continue to reinforce retinues, as well as spend 300+ gold on every king vassal to make them happy, and I already don't have enough honorary titles to hand out.
I don't understand the vassal limit. Why would increasing your crown authority make the realm more unstable?
I love how you say Augustus gives a huge relations bonus. It is countered (and then some) by the vassal king modifier. And I don't think you got the point; I can deal with revolts, I have in the past, it's the fact that this update is going to force me to have even MORE vassal kings, which are next to impossible to control. I can't afford to continue to reinforce retinues, as well as spend 300+ gold on every king vassal to make them happy, and I already don't have enough honorary titles to hand out.
Is it more unstable? I thought it would be more like income/levy penalties.
The way I'm reading this, it seems like the crown authority stuff was speculation on the part of the OP. Could we have some clarification on that?
And once you're big enough to start needing to hand out kingdoms, those kingdoms will probably not be threats by themselves.
Well it's easier to make 5 vassals follow your rules than it is to make 50 vassals follow your rules.
Well, sounds like I may as well drop from medium to low or autonomous vassals. I don't need or want anyone's levies, just their taxes, and the wider the tax base, the better. If any of my vassals would maintain my own policy of harsh feudal taxation instead of immediately abolishing feudal taxation, I could at least somewhat live with adding another layer since some of that dosh would filter up to me, but as it stands, fewer vassals means less income, pretty much no matter what.To clarify, the crown authority was specifically mentioned by Doomdark. It was loud, and I could have misheard, but I'm about 99% sure that this is what was said, because he was making a point about it being a trade-off.
This exactly. Under autonomous vassals, it's easy to get a lot of people to agree to your laws, because they don't really exist. Under Absolute crown authority, you need to have a few people who are willing to suffer your laws, and then let those people pass that down to the people who will suffer them.
And I don't like exactly this, because I like to keep "nice" de jure ducal borders. The game has already mechanics that encourage the player to respect de jure borders, the vassal limit would conflict with that. I would call this poor design.I think you guys are miss understanding how the vassal limit will work. You'll still be able to blob with huge amounts of land under you, it's just gonna force you to give the land to existing vassals so that you have fewer but more powerful vassals, if you want to take the relations hit to have more weak vassals you can do that too.
I am already seeing myself handing out duchies to megadukes in such a way that they cannot form de jure kingdomsThis will make for ugly borders but I like ugly borders. Take a look at the fiefs in France or the HRE in 1400. Pretty it ain't, but this is how medieval feudalism rolled.
That won't work. Didn't you hear? They're going to add custom Kingdoms and Empires! Your Megadukes will just form Odd Kingdoms when they feel like it. So that won't work.
Tribal holdings (though I don't know if that will be their actual in game names) sound like they will be much like castles, bishoprics and cities, although Doomdark also put trade posts in that list, which leads me to believe they might be an over-holding of some sort (to prevent the awkwardness of having one holding change to another later in the game). Essentially tribal holdings will represent lands that aren't properly fortified yet, more owned by virtue of people living there than by people actually building towns etc.
An interesting aspect of tribal holdings, is that vassals who are 'tribal' (presumably a new title equivalent to count, based on your holding type)
don't provide levies in the way that a feudal vassal does. Instead, a tribal vassal must be called to arms, like an ally. In this way, your vassal management becomes much more important, and vassal ties are much looser. A king can only gain power if he is respected enough by his vassals, even more so than currently, and a vassal maintains full control of his own armies, making war much more scattered.
From what I can tell, elective gavelkind is much like what it sounds: it's a cross between tanistry and gavelkind. The new ruler must be selected from your dynasty, but I believe that other dynasty members will also get titles, as gavelkind suggests. In addition, upon succession, some vassals may be given the option to become independent, no war involved, much like the decadence mechanics are supposed to work.
My only hesitation with this is that it will probably still be too easy to get a big mid-late game empire going. Once elective gavelkind is gone, I'm not sure what will be used to try and break apart large empires that have formed under primogeniture, or even normal elective. So, while this should solve the early Karling problem, I don't think it will do anything for the HRE, or for later game blobs. We shall see however: blobbing is clearly something in the forefront of the minds at Paradox, so hopefully this will also be settled.
A new limit, much like the current demesne limit, will be imposed upon rulers with the introduction of the Charlemagne DLC. This limit does exactly what it suggests: it imposes a soft-cap on the number of independent vassals you can have in your realm before you start taking penalties. To offset this, you will be encouraged to hand out more duchy titles, and perhaps even kingdoms, as your empire becomes too large for you to manage each vassal yourself.
This is a great idea, and as unfortunate as it may be to have to impose rules like this, rather than providing encouragement for playing the game in a certain way, I think it fits in very well with the current demesne limit. It makes sense that if you can only manage so many holdings yourself, you can logically only manage so many vassals as well before you become stretched thin. This is why vassals exist in the first place.
In addition, this adds a new balancing factor to crown law. As crown law gets higher, and the monarch begins to exercise more direct control over his vassals, the vassal limit will decrease, so that more titles need to be handed out. This means that going up to absolute crown law will not only make your vassals like you less, but also encourage you to give those vassals more power as well, to help maintain the laws you impose.
As said before, I very much hope this will be the way to make empires crumble. With low crown laws, empires can be sprawling, but somewhat weak, with fewer levies to help defend against outside threats and even factions, and less control over their vassals. As crown law increases, larger vassals will come into play, curbing the power of monarchs who they don't like, making factions more likely to spawn. Ultimately, this may see more independence factions firing and being successful. Fingers crossed.
Seasons
Finally, seasonal changes, similar to EU4. I think everyone has been expecting something like this for a while, and I guess that Paradox decided to just throw it in there now. Seasons should have an effect upon attrition in provinces, making war in winter a more dangerous affair, and there was a hint that weather might effect combat, perhaps by changing terrain. Whether this will just affect military educations (fights better in snowy conditions) or whether there will be a weather effect on combat I'm not sure, but in either case this is a change I don't have much to say on other than it's there.
Overall, I think that might be all the information I got out of developers. I didn't have my journalism hat on at the time, so I didn't chase up nearly as many questions as I should have done, but hopefully that puts some fears to rest that people may have had. I know that I started off very disappointed in the idea of a further timeline extension, but having discussed with the devs, this sounds much more thought out than I gave them credit for. Here's hoping that everything goes as well as it does in my imagination.
Vassal dukes (re-) creating de jure and/or historic (with previous kings) is one things, elevating their duchies to a kingdom, IMHO is something their Imperial Liege should always have to have to decisive say in.