Hello before Right of Man Expansion i make about 20 Host in Teams System ( One game about 3-4 day , one day about 4-5 hour of game) .
I make a equation to calculate all nation a Power Score and the players can form a Team of Nations for 40 Power Score.
We play for inGame Score there the Team Score = all team members Nations Score summary .
And we use these rules:
1 Team members can not be in war with each other
2. Can't Allied with other team's player.
3. Winner Team is who have 50% Score Leading ahead of the 2nd. ( 1st Day doesn't count)
4. If TeamA is in defensive war Vs TeamB, than TeamA can't be attacked bye Team C.
5. If a Team member don't join in to defensive Team War after 1 year ,he can be attacked by other team.
6. If a non-Team member Ai nations PowerScore is over 10 you can't allied wiht it. (non-Team Ai Nations Allied max 20PS summary)
The idea of thees rules why we make these.
-Because Nations is not balanced if we put Nations in a Team we can have balance in Team VS Another Team
-Like other E-sport we like to massively force the players to play for win the game. Thats why we only balance at start and we finish the Game if one team going to Win. All other Eu4 rules balance the Game real Time thats kill the race feeling.
- For example we have 2 Team A team is France(26,5PS)-Bohemia(13,5PS) and B Team is Castille(19,5)-Brandenbug(9)-Novogrod(11,5) With that Rules if a France have 400 Dev and a Brandenburg have 200 dev at 1500 make big difference in Teams Power because France start from 358dev and Brandenburg start from 57 dev that's why France is 27PS (Power Score) and BB is 9PS.
So at year 1500 Brandenburg can feal he make an unbelive work for they team . And France player have to think to do more because as a Major to get 42dev is nothing and he will raped by TeamB because they Team Power getting much more. In Real Time balancing this great job of BB is worth nothing and noobing of France not cause his dieing because they re-balance the game in Real Time.
That's why i think balance is only need to have 1444 and after that only about players skill witch Team will win.
-The Power Score (PS) equation is something like that but numbers in it always change after i analyse the last Game = ((Dev+VDev/2)^(0,8))+2 (where VDev= your Vassals,Personal Union, Uncontrolled Core) and i divide with Tech lvl I calculate HRE as more advance tech lvl that's why BB will 9PS not 7 PS.
Whats the problems i see after 20 Games that only Paradox can solve thats why i Stop doing the Hosting.
1.If a Nation don't have any competitors around him they get wining.
2.Host is a player and, don't have much power to force the rules.
3.We make nation picking in GoogleSheet and it is Real time, and when A Team see what B choose A change than B than C .... )
4.Separate Beginner and Veteran players.
How can Paradox solve it.
-Realize E-Sport is the way to make big money

-Make a good Hosting and Picking system where not a player the host and make the team setup like in Envolve2 (All player have Favorite Nations Ranking and the program choose nations from the players Favorite Nations Ranking to form the Teams and separate they to spread the whole EurAsia to have all player a competitor nearby.
-Make a ranking system where Veterans play with Veteran and Beginners play with Beginners.