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The Fat Bastid

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Dota2's The international tournament ended recently and it got me wondering if an eu4 could feasibly be used in a tournament setting.

Here are some thoughts about the problems and rules that would need to be hammered out, with some alternatives. I'd love to hear your thoughts. Maybe we can make this work?

Now, in no order:

Series setup:

EU4 is a long game. Too long to play best of 3 or a best of 5 for a grand final. All series would have to be best of 1. However, games are so long that they should 'even out' over the course of a single game to encompass the skill of the players.

An alternative could be using a single game with 3 to 5 score date checkpoints. At each checkpoint the team with the highest score gets a point. 2 out of 3 wins (or 3 out of 5, etc) .

Format:

I'd love for it to be double elimination. However, this is a longer bracket AND would need a group stage to seed the bracket. This means the teams would play 8 to 14 games each.
Single elimination means only 1 to 4 games would be played for each team.

The shortest method would be each team plays another team. Highest score from any game wins. Each team only plays 1 game. However, the different RNG for each game may seem unfair.

Team size:

1v1 is the easiest to get organize but may be boring. Even with bans, I can't help but feel the same tags would be picked every time with the same strategies used. (ottos vs france)

5v5, now that is interesting! The various different ways that 5 nations could help each other is much more varied. Also, this would allow a dota style draft which is ban(2 each),pick(2 each),ban(2 each),pick(2 each),ban(1 each),pick(1 each) which would lead to more dynamic team setups and an importance to drafting. The only way I know that people will pick the same countries each time is the honor code.

However, 16 teams * 5 people each = 80 brave people with a lot of free time willing to try this.

Other ideas include 3v3 with a choice of a preset groups of nations to play.

Scheduling:

This tournament will take a long time. There is no way around it. Hopefully the games can get together at least once a week. The teams would have to work out a schedule on their own and self-host the games. In my old CS days each team would send in an ending screen shot to the tournament organizers as a way to prevent cheating. That could be done at the end of each session or just uploading the save game itself to a tourney dropbox which they d/l and use.

Victory:

The two most obvious victory conditions are total elimination of a team or the highest point total at the end of the game. If a country gets released they should be able to rejoin.

Speed:

I don't have any good ideas on how to regulate the in-game speed. I can only hope a consensus or vote can be reached in game which allows for things like pausing during a peace deal or when to speed up and slow down. How many petty jerks would be in a eu4 tournament in the first place? A game of eu4 on speed one will take about 76 hours (1821-1444=377 years * 365 days * 2 seconds a day) so an increase in speed will have to be used unless both teams are very very patient.

Prizes:

If a buy-in is used it self funds the tournament but may also be a barrier to getting people to play. Not relying on a buy-in may get more people to play but relies on sponsorship and/or self-funding.

Have I overlooked anything? What do you think?
 
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zkajo

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Although multiplayer in Europa is very competitive (although doesn't have to be), it's not a game that would work in a tournament format. There are far too many factors that influence gameplay - random AI choices, starting countries and their power etc. etc. The only way I think it could be fair would be on a custom map with the same amount of provinces for every player, and a flat tax base... although I don't see that as being very fun.
 
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SPAMbuca

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I think it will be very hard to do this balance wise. Either you all start with small countries and could possibly get screwed over by a large AI nation, or some nations are just too big and strong for a competitive tournament. For example, I played as France and fought a competent Ottoman player. Didn't have luck with the inheritance and failed to become emperor, but around 1515, I lost a war with double the troops, just because he had maximum piety and because his navy and Venice and England's controlled the seas.

It was a fun game, but I still feel like balance is the biggest issue here.
 

SPAMbuca

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How would you determine who can play which country then?

I also feel that some major factors in the early game are depending a luck too much to call it fair competition apart from the earliest balance issues. Inheritance, deaths of rulers, Wedding, etc.
 
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viale

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I don't see the point. Least of all in a tournament setting. I believe a tournament is about finding who's the best. With all the random stuff going on in any given EU 4 game, how do determine that the winner is actually the best in the first place?

If you put the 20 best players in charge of the same nation(to get the most equal starting position) they will still get vastly different results, not necessarily based on their skill. A single rivalry or alliance can completely change how those players are going to behave with the same nation. That is not to mention sudden super-heir-dying-syndrome, regencies. personal unions, and comet sightings.
 
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Tom D.

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I don't see the point. Least of all in a tournament setting. I believe a tournament is about finding who's the best. With all the random stuff going on in any given EU 4 game, how do determine that the winner is actually the best in the first place?

If you put the 20 best players in charge of the same nation(to get the most equal starting position) they will still get vastly different results, not necessarily based on their skill. A single rivalry or alliance can completely change how those players are going to behave with the same nation. That is not to mention sudden super-heir-dying-syndrome, regencies. personal unions, and comet sightings.
Every game is different, which makes EU4 a game which you can play for a very long time, because it's never the same.

Regarding the tournament, it is indeed not "fair" to determine who's best because of these different factors influencing the game, making it hard to say which person is the best. But I think the challenge and focus should be on the cunning and talent of the player of how to adapt to these circumstances.
 

The Fat Bastid

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How would you determine who can play which country then?
Assuming it is 5v5, there would be a dota2-like draft before the game.

It would go like this:
Team 1 Bans the selection of one nation.
Team 2 Bans the selection of one nation.
Team 1 Bans the selection of one nation.
Team 2 Bans the selection of one nation.

Then

Team 1 Picks one nation to play.
Team 2 Picks two nations to play.
Team 1 Picks one nation to play.

Then
Team 2 Bans the selection of one nation.
Team 1 Bans the selection of one nation.
Team 2 Bans the selection of one nation.
Team 1 Bans the selection of one nation.

Then

Team 2 Picks one nation to play.
Team 1 Picks one nation to play.
Team 2 Picks one nation to play.
Team 1 Picks one nation to play.

Then
Team 2 Bans the selection of one nation.
Team 1 Bans the selection of one nation.

Then

Team 1 Picks one nation to play.
Team 2 Picks one nation to play.

The idea is that the most OP nations will probably always get banned first, in fear of your enemy getting them. Then you can strategize your picks while disrupting what the other guys are trying to do.


randomness

So this seems like the big thing.
Every game would have to be the same if the format was that everyone just played one game against anyone else then the highest score across all the games won the tournament. That would make it the quickest way but unless there is a seed number for the AI logic, it is also impossible to be fair.

However, since the format would be an elimination bracket of some sort each individual game does not effect the outcome of any other game. I don't think the randomness in a single game of eu4 is bad because it effects the 2 players/teams who are in that game and not anyone else in the tournament.
If one player/team picks Castille in HOPES of the wedding, isn't it bad strategy to bank on it? Would the other players hopefully see that and try to disrupt it or plan for it as well?
If one player on the team gets a shitty event can't the other players help them out? (like a team could have a trade republic and make the fat stacks to bank roll everyone else)
If there is a team then bad things are mitigated because there are other teammates who are in ok shape, and probably 1 guy on the other team is getting some too.
Isn't on the fly dealing with these problems part of what would make a good player?
Said better by Tom D. above me, haha.

Every game and sport has an element of randomness to it otherwise everything competitive would be 'solved'. Sometimes it is variables in a game like the roshan timer or gun spread, or in real life, players getting hurt, player ability, weather conditions, equipment condition, etc.
Those big moments when the announcer is shouting, the crowd is on its feet, the players are playing out of their minds are exciting because they overcome the impossible. Maybe a team turning the tide of war after every single person on that team gets poor uniforms (lol) is the full court game wining 3 point shot?
These are all legit questions, not being condescending haha
 
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Although multiplayer in Europa is very competitive (although doesn't have to be), it's not a game that would work in a tournament format. There are far too many factors that influence gameplay - random AI choices, starting countries and their power etc. etc. The only way I think it could be fair would be on a custom map with the same amount of provinces for every player, and a flat tax base... although I don't see that as being very fun.

Actually I think the 5v5 format would do a lot to help balance out the AI and other random stuff, especially since part of the strategy for picking your countries might revolve around the possible choices of the eliminated AI countries.
 

SPAMbuca

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I think most teams will get to rely on 1 or 2 players mostly as they get to pick the strongest nations. I assume France, Ottomans and 2 other nations like Castille, Poland, Austria, Muscovy and England, will get banned first and 2 of those nations come into play. Eventually players get to pick nations like Portugal, Hungary, Bohemia, Denmark, Sweden and the Mamluks. Maybe the last poor bastard gets stuck with something like Scotland, Switzerland, or the Teutons. The last player will no doubt get something terrible to play with.

In your process, it would very much be a huge advantage to be team 1 and have first pick. If I knew I had first pick, I would never eliminate France and the Ottomans as I'd pick them instantly if team 2 would not eliminate them. I think I would eliminate Lithuania at least so Poland can be picked for the union. If team 2 refuses to eliminate France, I would eliminate Burgundy to try and force the double inheritance. etc. etc.
 

BrokenSky

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I think most teams will get to rely on 1 or 2 players mostly as they get to pick the strongest nations. I assume France, Ottomans and 2 other nations like Castille, Poland, Austria, Muscovy and England, will get banned first and 2 of those nations come into play. Eventually players get to pick nations like Portugal, Hungary, Bohemia, Denmark, Sweden and the Mamluks. Maybe the last poor bastard gets stuck with something like Scotland, Switzerland, or the Teutons. The last player will no doubt get something terrible to play with.

In your process, it would very much be a huge advantage to be team 1 and have first pick. If I knew I had first pick, I would never eliminate France and the Ottomans as I'd pick them instantly if team 2 would not eliminate them. I think I would eliminate Lithuania at least so Poland can be picked for the union. If team 2 refuses to eliminate France, I would eliminate Burgundy to try and force the double inheritance. etc. etc.

And hence it's likely that team 2 would eliminate france and ottomans, probably. Plus they get picks 2 and 3. Point about player 5 getting screwed is fair, though.
 

knoddy

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I think it would go on far too long, and be far too boring for people to watch,

That said I would suggest best way to do it, use the score system, and have splits throughout the game when score is checked, and use that as your 3 or 5 game series, ie team 1 is top at 1550, so they win first series, but you continue playing and do another check at 1700, and so on and so forth.
 
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I think it would go on far too long, and be far too boring for people to watch,

It would be tearfully boring to watch. No breathless commentators, no sick highlight reels on the youtubes. Not only that but since each session would have to be scheduled and hosted by the players themselves there is no real way to tune in. Does observer mode work in multi-player? I've never even tried.

That said I would suggest best way to do it, use the score system, and have splits throughout the game when score is checked, and use that as your 3 or 5 game series, ie team 1 is top at 1550, so they win first series, but you continue playing and do another check at 1700, and so on and so forth.

Oh, now that is interesting! Useful to shorten games too. I wonder if that would allow for 'rush down' strats like using all hordes or allowing the 'hard carry' ramp up. I'll add this to the list of ideas.
Hum, the nationalism / imperialism start would be one good checkpoint...
 
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SPAMbuca

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I think it's better to have smaller teams. Teams of 3 and have admins randomly pick a setup that's started from the start.

- Portugal - Aragon - Burgundy vs Lithuania - Bohemia - Venice

- England - Austria - Castille vs France - Poland - Brandenburg

- Muscovy - Teutonic Order - Sweden vs Poland - Lithuania - Hungary

- Ottomans - Sweden - Portugal vs France - Poland and Castille

Something like that. I would actually like to try one of these setups if people are interested and think they are balanced enough.
 
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tinculin

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You could likely go with 5v5 and force each team to only ally there human team mates - I say 5 because most nations start with a diplo limit of 4.

Only when a player gets a diplo limit above 4 should they be allowed to ally an AI.

You could also put a cap on the total starting development of each team to require some more strategic choices.

There would need to be a ton of house rules to stop some of the more cheese tactics used.
 

TheMeInTeam

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EU IV is not designed in a way to make competitive, consistently skill-based outcomes viable. I'd say the premise of its gameplay is counter to competitive MP at a pro level.

And that's ok. Not every game has to be viable on the e-sports scene. There's nothing like that for stuff like fallout, bioshock, mass effect, civilization, etc and those are all successful titles, some with good MP.

If you really wanted to try, you'd want to run custom nations with set points and identical province values. Even then, given how dependent the game is on diplomacy and how decisive RNG can be there the noise even at professional levels would cheapen the experience from an e-sports perspective. It's better to take the game for what it is and jump in on a big MP game/watch one if that interests you.
 
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EU IV is not designed in a way to make competitive, consistently skill-based outcomes viable. I'd say the premise of its gameplay is counter to competitive MP at a pro level.

I agree. Despite what my videos imply, I'm not trying to argue that eu4 should be the next tent pole of MLG. This would be closer to 'darts at the local bar' kind of tournament. Something fun and a little different for the locals if there is any interest. Top prize closer to $500 than dota2's $9,139,002. haha
 
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magnusvejby

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The only way I think it could be fair would be on a custom map with the same amount of provinces for every player, and a flat tax base... although I don't see that as being very fun.

Then it would just come up to whoever got the best dicerolls or the best general. Then we could might as well meet up and play some real dices. (Although I would prefer playing cards...)
 

Kathandis

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Honestly I dont see the point in teams for a game like Eu4. Personally I think it would be more interesting to just have every player be out for them selves and just see what comes out of it. You could actually get some scheming and changing Alliances as opposed to static teams.