Is anyone plyaing it? How is it? How's WoN? How are the Netherlands, brandenburg, Persia and Manchu faring?
Rebels need to be toned down. I shouldn't be having to fight rebel stacks 1.5x my force limit.
I can't for the life of me wrap my head around nerfing non-Europeans further or making the game more RNG-dependent though.
If this is actually happening it's a serious flaw.
If this is actually happening it's a serious flaw.
Don't forget about them killing off another style of play... Having vassals are now pointless, given the changes in the patch notes.
It's actually happening; played like a quick 30 minutes of Tuscany this morning. Force limit of 12, rebel stack of 18. Thanks game.
They now have DIP cost so aren't as adept for absurdly rapid expansion, but what else are you going to spend your excess DIP points on, culture convert?
Not pointless....why would they be pointless?
They now have DIP cost so aren't as adept for absurdly rapid expansion, but what else are you going to spend your excess DIP points on, culture convert?
Don't forget about them killing off another style of play... Having vassals are now pointless, given the changes in the patch notes.
Skipping this patch for sure. Some nice changes were added, but there are too many flawed, over-reaching, terrible changes that have been made.
I'm not sure about that. I've thought about the implications of the changes but it's hard to truly understand them without context of playing. Having small vassals is going to bottleneck a lot less, so for example it'll be much harder to vassal/annex Ming (especially with the AE change to vassal feeding), but taking small vassals in India and then vassaling them @ 1 month/tax means that you won't go over relations horribly and can stagger ADM and DIP costs. Importantly, vassals will annex much sooner which allows earlier access to money for advisors. Coupled with power projection MP spam conquest is likely still doable.
1. The neighbor bonus change was putrid and indefensible. It nerfs ROTW and unlucky players simultaneously.
2. This patch is advertised as a buff to ROTW, but the changes to units per tech group coupled with never getting western units AND the neighbor bonus nerf is a large nerf to ROTW.
3. The change to goods produced depending on BT is also a large ROTW nerf, and also hard to defend from any plausible standpoint.
They really made it nigh impossible to avoid AE...but also said in patch notes that you have less cost in making demands from large coalitions. I need to see how that players out in practice before making judgment on it.