Heya. I picked up the game yesterday for the first time, to celebrate the end of my semester and played it for about 7 hours right away. Here's some thoughts.
- This game probably has the lowest entrance barrier / un-steep learning curve of all the Paradox games. The tutorial is great. I did not feel out of depth at any moment, whereas with HoI4 I need a manual and even then won't understand it.
- Expand the tutorial with warfare though. I was bombing a planet for a year before I realised that you need to land a ground army. You're this close to having a game that can be played without needing a wiki in a different tab - so why not go all the way?
- Expand the tutorial with warfare though. I was bombing a planet for a year before I realised that you need to land a ground army. You're this close to having a game that can be played without needing a wiki in a different tab - so why not go all the way?
- The stars being connected by fixed paths feels a bit weird, but I guess it's a gameplay thing. You could justify it a bit more though, by stealing a certain Mass Effect element, to add to the ones you stole from them already =P
- Why does automating ship designs automatically delete your own designs? I just want to have at least one ship with nukes, the rest you guys can take care of.
- Why can I not prioritise research projects? I had a "translate old texts" one for a bazillion months that was half-way done, and then I got a new one for contacting an alien species. I clicked "research" on that too, but it did not do anything until my slooow project finished. Then again, some projects can be researched in parallel. It's a bit confusing.
- A couple bugs / QoL things.
- One is that when in a star system with multiple stars, and you get a notification, and you double-click on it to scroll that location (sometimes it teleports but for close systems it scrolls) the camera will jam against the edge of the star system and just twitch around there, never going any further.
- Clicking a shipyard queue complete notification brings up a screen which overlaps with the actual notification button, preventing me from double-clicking the thing to pan to the system of origin.
- Really unique among Paradox games - I have not been bored one moment yet. It's only the 2240's though.
- Need more event chains! Right off the bat I had one about precursors that thought they lived in the matrix, and one for Space Daesh, so now I need more
- The graphics are AWESOME. There, I said it. I has a potato laptop, and the 3D moveable camera and stellar background, up to the tiny details with the planets and spaceship battles, they all make my mouth water.
- Soundtrack is rad. Haven't gotten bored of it yet.
- In a nutshell, what should I do with trade routes? Just connect all the systems/sectors? Is there any way to see which systems produce enough food for themselves and which ones don't, or are all the resources pooled together?
- What can I do after conquering a hateful yet fertile parrot empire to ensure they do not out-breed my humans? Don't judge me =P
- What can I do to make the pacifist spiritual xenophile dog empire my vassal? I'd rather not conquer them, because I'm nice like that (even though their army is pathetic), but they won't accept my vassalisation offer either.
- Anything I should be doing now? It's the 2240's, I've got a fleet of some 1.5k military power (peaked at 2k when I was conquering the parrots, then disbanded a bunch because I was losing energy credits), a dozen settled worlds (half of them parrot worlds), plenty of every resource, and a bunch of empty systems to one side and the pacifist empire to the other. Just keep exploring until I meet Genghis Khan, or is there something I should prioritise at this stage or in the near future?
- I haven't got any DLC. Which one(s) should I have, in your opinion?
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