Thoughts about paratroopers and capitulation logic

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

xXNightEagleXx

Private
8 Badges
Mar 29, 2013
14
0
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
First of all i'd like to talk about capitulation, should the process cares only about provinces that has a path (either directly or through port) in order to avoid cheese capitulation? I mean a province that is completely encircled should not be considered a good to go for a capitulation because technically there is no guarantee that you will be able to secure it and hold a steady supply line, otherwise it is like counting the chickens before they are hatched which makes no sense.

Currently provinces has only the captured state which i don't think is correct and too binary. A new state would be great something like occupied but not captured and this will come handy for paratroopers and i'll explain below.

That being said let's talk about paratroopers. I believe that the main source problem comes from the fact that they use basically the infantry logic with the drop capabilities which added to the problem arise above it creates easy exploit and makes them rather useless. Paratroopers should have their own logic which with a new capitulation logic, for example like the above one, should kill any exploit and make them more useful. Right now when they land they will have basically 0 organization in order to not make them OP infantry that can easily encircle at full power but that's just lame.
First of all paratroopers should have the ability to move behind enemy lines which means moving through enemy provinces without capturing it (unless adjacent to an ally, own province or port), perhaps at slower speed (to simulate being sneaky) and once outside any enemy province they will not be able to enter any enemy province as 'paratroopers' if not by another plane drop. They should receive bonus when inside enemy owned province that would drastically decrease their supply consumption and increase organization value or decrease loss rate to simulate and emphasis the fact that they are trained to fight behind enemy lines and not in front line thus the player will be forced to produce and use them maily/only for their purpose.....right what should be their purpose? IMO strategic and support attack which would translate into slight damage to constructions (mainly airports, AA, forts, radars, nuclear reactors and rocket sites but not too much in order to not make them perfect construction destroyers which would translate into another exploit) and support attack without creating encirclement state but only increasing front width. Perhaps stacking penalty on same province should comes to the variable to simulate that spawning too much paratroopers kills the stealth factors and reduce the surprise element thus reduce all bonus, strategic damages and width increase. Perhaps at some point if too many are in the same enemy province it starts to get even big penalties.


Thanks in advance