I played two full games this last two weeks (Portugal and Poland). I wanted to write a thread about what feels wrong imo.
I/- Fort system
The new fort system is great : it limited the "army manhunt" war and established the siege war. Now, besieging a province is expansive in terms of manpower and the defensive behavior (build an "iron belt") is now relevant.
A/ Fort ZOC
But the ZOC system is not that great. It extremly reduced the tonus of the war by abusivly limiting the movment in the non-fortified province. According to me, it should go. Another solution would be to grant to Tech 29 (Impulsive warfare i think) the ability of ignoring the fort ZOC. It would better described the napoleonic war (destructing the main army and not losing time to siege fort) and bring balance to the game.
B/ Fort, Ducat and manpower
Another grieve that I have, is the maintenance cost of the fort, the mothballed system and the fact that the garrison does not cost manpower. One should know that the best fort are the one that does not need a lot of men to defend. Here what would be better, according to me :
- You have a fixed cost for all fort (Let's say 2 ducat/month) whatever the fort level is (2,4,6 or 8). Upgrading one fort should be only a matter of building cost not maintenance.
- You can choose how many troops you want to garrison in your fort (a cursor to choose the maintenance like army, naval, colonial or missionary). The cursor at 100 would cost : 0.1(base infantery cost) x (number of infantery regiment) ducats/month. (1 ducat per month for a forteress with 10 000 soldier).
- Fort garrison should cost manpower. Choosing the fort maintenance will be a strategic attitude : The war is going on for five years, i have no more manpower : I could take the risk the degarrison the troopos in my forteress (by moving the cursor on 20%-10%) => fresh troops to sent to battle ! That move could be very risky, if someone declares war on you. ( to be continued)
I/- Fort system
The new fort system is great : it limited the "army manhunt" war and established the siege war. Now, besieging a province is expansive in terms of manpower and the defensive behavior (build an "iron belt") is now relevant.
A/ Fort ZOC
But the ZOC system is not that great. It extremly reduced the tonus of the war by abusivly limiting the movment in the non-fortified province. According to me, it should go. Another solution would be to grant to Tech 29 (Impulsive warfare i think) the ability of ignoring the fort ZOC. It would better described the napoleonic war (destructing the main army and not losing time to siege fort) and bring balance to the game.
B/ Fort, Ducat and manpower
Another grieve that I have, is the maintenance cost of the fort, the mothballed system and the fact that the garrison does not cost manpower. One should know that the best fort are the one that does not need a lot of men to defend. Here what would be better, according to me :
- You have a fixed cost for all fort (Let's say 2 ducat/month) whatever the fort level is (2,4,6 or 8). Upgrading one fort should be only a matter of building cost not maintenance.
- You can choose how many troops you want to garrison in your fort (a cursor to choose the maintenance like army, naval, colonial or missionary). The cursor at 100 would cost : 0.1(base infantery cost) x (number of infantery regiment) ducats/month. (1 ducat per month for a forteress with 10 000 soldier).
- Fort garrison should cost manpower. Choosing the fort maintenance will be a strategic attitude : The war is going on for five years, i have no more manpower : I could take the risk the degarrison the troopos in my forteress (by moving the cursor on 20%-10%) => fresh troops to sent to battle ! That move could be very risky, if someone declares war on you. ( to be continued)
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