Those Intelligence Briefings... (Mission difficulty variation)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

merrick

Lt. General
47 Badges
Jul 1, 2003
1.533
52
Visit site
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
So I had two consecutive 3-skull missions today, both on the same planet (Girondas), same terrain (lowlands), same opposition (Taurians).

First one was an assassination. Target was in an Orion-V with 75% armour. His escort was a Thunderbolt-S, Catapult-C4, Shadowhawk-2H and Gallant, all full armour. Plus there was an "ambush" force with another Gallant, a Striker and two Locusts. They all spawned basically on top of each other, so I had to fight them all at once.
So: 3 heavies, 1 medium, 2 heavy vehicles and some light stuff. Not the toughest 3-skull I've seen, but tricky.

Next mission was "Prevent Salvage" where you have to hunt down a captured Mech. The target was a lone Victor-B with 25% armour, standing in the open. I could probably have killed it before it even activated; but I wanted salvage so I shot off its AC20, let it have one irrelevant volley from its back-up weapons, and blew its legs off.
About that time, a Leopard landed (well away from me) and dropped off a weak (Quickdraw, Shadowhawk, Javelin, Spider) lance from a third party. They weren't blocking my path to the LZ, so I could just have sprinted for the exit, but I'd negotiated for heavy salvage, so I tracked them down and killed them before leaving.
No other Taurians ever appeared. If I hadn't been going for salvage, I might have done a 3-skull mission without taking a single shot.

So what's the biggest variation you've seen between missions of officially the same difficulty?
 

rcemezodiac

Sergeant
32 Badges
Jan 22, 2014
83
21
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Leviathan: Warships
  • Naval War: Arctic Circle
  • Semper Fi
  • Europa Universalis IV
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Synthetic Dawn
4 skull battle mission on a highlands map, it was a Canyon, reinforcements spawned right after first contact, right behind the main force. Total enemies two lances of mixed Heavies and assaults including a King Crab, Highlander, and T model awesome. Same planet, another battle first group was all vehicles, mostly PPC carriers and manticores, reinforcements were spawned right off the bat but were only 3 Quickdraws and a demolisher.