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Jun 4, 2004
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The most time consuming thing in this game is constantly having to adjust the production, reinforcement and upgrade sliders. Can't there be a button next to each slider that would tell the slider to auto-adjust? There could be a second button next to each slider that indicates that all excess IC is to goto, or in case its needed, taken from that specific category(s).

Example: You press the auto adjust buttons on reinforcment, upgrades, consumer goods, and production and press the 'overflow' button on supplies. All excess IC from conquests, completed upgrades, completed production, or completed reinforcing, is then automatically is transfered to supplies. If any one of those categories, such as reinforcment, suddenly needs IC, it is automatically taken from the IC allocated to supplies.

This would save an incredible amount of time on micromangaing the sliders, and allow everyone to spend more time actually playing the game. As it is, I have to pause the game at midnight every single day an adjust them manually. This isn't just tediuos. Its insane. :wacko:

Thanks for your consideration.
 
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unmerged(8021)

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I agree. Some type of auto-management system like this is needed. The production sliders are the one last, real vestige of "busy work" micromanagement held over from HoI.

If Paradox is unwilling or unable to do this, they could at least allow us to use the number keypad to type in the exact value, instead of having to hold down the arrow keys! :wacko:
 

bbasgen

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Note that you can hold down the control key to increase the sliders by .5. This helps.

Honestly, if there was ONE change I'd ask Paradox to make, this would be it. I really dislike the amount of time I have to spend on sliders, it takes away from the strategy of the game and feels more like an RTS, albiet with bars and numbers!
 

unmerged(46221)

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Jul 11, 2005
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Indeed! Moving those sliders every day is the only boring task :wacko: in this game and could probably easily be avoided. Randwulf's idea of auto-adjust buttons is fantastic!

Here is another thing which could be done: when the global IC changes (that is everyday in some situations), it affects proportionally every slider. Life would be much more easy, if it would only affect the active sliders. This way one could decide where those changes should have an impact and where not.
 

unmerged(47012)

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Aug 1, 2005
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I totally agree on the TIME WASTE FACTOR of the sliders and offer two suggestions:

1) Above each slider is in white NEED <some number>
Set that text up so if the player clicks on it, the slider goes to that value.

2) To the left of the - circles is some room. Put in check boxes so that if active and
the needed amount drops less than the current amount, the slider will drop. But if the needed
amount rises past the current amount, the slider does not automatically increase.

With even just #1, gameplay would go much faster and cleaner. With both, I could fly
compared to now.
 

unmerged(46917)

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Jul 29, 2005
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Colonel Kraken said:
I agree. Some type of auto-management system like this is needed. The production sliders are the one last, real vestige of "busy work" micromanagement held over from HoI.

If Paradox is unwilling or unable to do this, they could at least allow us to use the number keypad to type in the exact value, instead of having to hold down the arrow keys! :wacko:

I agree greatly that improving this part of the game will make it less tedious and more enjoyable.

How about if the devs can put a small button at the side of each slider. This button will automatically adjust the IC allocation for the slider to the IC level it needs. The excess (or lack of) IC will go to unlocked sliders.

For example, if i have 150 total modified IC allocated as such:

Consumer Goods 30
Production 70
Supplies 50
Reinforcement 0
Upgrade 0

Suddenly, war breaks out and I need to regularly change IC allocation for reinforcement. I can simply leave the Supplies (or any other slider that can spare the IC) and Reinforcement sliders unlocked, then click on the button to adjust Reinforcement to the required IC level.

The required IC for Reinforcement changes regularly, so I can just click again on the button and IC allocated will be changed to required level. Excess or needed IC will come from Supplies.

I think this should be fairly easy to implement and will make things simpler for the player.

Cheers
 

Zagal

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bbasgen said:
Honestly, if there was ONE change I'd ask Paradox to make, this would be it.
YES. Completely agree

A little recollection of the ideas given in this post:
- Auto-adjust button (or any other way to do it) for each slider, either one time adjustment or a Permanent setting not affected by IC changes or slider 'need'.
- Numeric keypad (Also useful in trade deals adjustment)
- 'Never go over needings' check box

misty said:
when the global IC changes (that is everyday in some situations), it affects proportionally every slider. Life would be much more easy, if it would only affect the active sliders. This way one could decide where those changes should have an impact and where not.
When you block (right click) the slider I think it works like that: no changes from IC fluctuation for blocked sliders

Personally I would go for this combination:
- Auto adjust to current needings by click on 'NEED' <current needings> text
- 'Adjust to this level' check box for each slider. If checked, the slider would auto-adjust to cover the same % of needings that where covered when selected. This is like 'permanent auto-adjust' if you use at 100% but you can also use it for 80%, 50% or whatever level you want
 

Zagal

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Another suggestion for this, not so ambitious, but simpler and can help:
Just reduce accuracy from 2 decimals to only 1 decimal. Instead of 17.34 just 17.3 would do the trick and reduce the pain when trying to get the exact numbers
Decimal (not centesimal) accuracy should be more than enough to properly run your IC output IMHO
 

Mik1984

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Zagal said:
Another suggestion for this, not so ambitious, but simpler and can help:
Just reduce accuracy from 2 decimals to only 1 decimal. Instead of 17.34 just 17.3 would do the trick and reduce the pain when trying to get the exact numbers
Decimal (not centesimal) accuracy should be more than enough to properly run your IC output IMHO

Bad ideas. This is my solutrion to the problem. O% gameplay damage, problem solved in 100%:

http://forum.paradoxplaza.com/forum/showthread.php?t=208488