Why is it that when Germany and Italy are allied, and Italy is at war with Ethiopea, German trade with Brazil drops to something like 18% efficiency? I thought the trade efficiency at war was related to enemy ships in the sea zones. That was just a lie. I notice it all the time. Italy can be at war with Ethiopea or Albania, some nothing country, and German trade goes to crap. That's just cheap programming.
Get rid of at least half the ports and beaches in the game. It looks like every pleasure boat marina in the world became a port -- except Dunkirk, one of the biggest ports in France, and the PORT through which the British were allowed to evacuate the BEF, is not a port! All those beaches and ports make it impossible to defend. Not every beach can support an amphib invasion, which is what "beach" is supposed to represent. And if they want so many beaches, then a beach should have a capacity -- a maximum number of divisions that can land there, and a maximum number of divisions it can supply once ashore. At least that would be more realistic and would make defense somewhat possible. As it is now, the USA can bring a 75-transport fleet full of troops to any beach in Europe and establish an instant beachhead. It is even worse than it was in HOI 1 because there are three times as many beaches.
And TC should be tied to the average infrastructure level. Perhaps change the calculation to something like (IC * 2.25) * AvgInfra. As it is, TC is another good idea poorly thought through.
Movement rate penalties should not be such that mountain troops with engineer brigades are the fastest units in most of USSR most of the time. Even in bad terrain conditions, armor is almost always faster than infantry.
Mech should be treated as infantry, not armor. The halftracks were not fighting platforms, they were transport. They were simply transport with more cross-country ability than trucks, and safer than trucks, so the troops could be transported closer to the fighting before they dismounted. But mech and mot infantry are INFANTRY: they dismount to fight.
Get rid of at least half the ports and beaches in the game. It looks like every pleasure boat marina in the world became a port -- except Dunkirk, one of the biggest ports in France, and the PORT through which the British were allowed to evacuate the BEF, is not a port! All those beaches and ports make it impossible to defend. Not every beach can support an amphib invasion, which is what "beach" is supposed to represent. And if they want so many beaches, then a beach should have a capacity -- a maximum number of divisions that can land there, and a maximum number of divisions it can supply once ashore. At least that would be more realistic and would make defense somewhat possible. As it is now, the USA can bring a 75-transport fleet full of troops to any beach in Europe and establish an instant beachhead. It is even worse than it was in HOI 1 because there are three times as many beaches.
And TC should be tied to the average infrastructure level. Perhaps change the calculation to something like (IC * 2.25) * AvgInfra. As it is, TC is another good idea poorly thought through.
Movement rate penalties should not be such that mountain troops with engineer brigades are the fastest units in most of USSR most of the time. Even in bad terrain conditions, armor is almost always faster than infantry.
Mech should be treated as infantry, not armor. The halftracks were not fighting platforms, they were transport. They were simply transport with more cross-country ability than trucks, and safer than trucks, so the troops could be transported closer to the fighting before they dismounted. But mech and mot infantry are INFANTRY: they dismount to fight.
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