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xrogaan

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Jul 27, 2013
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We've seen the sectors feature become utterly useless with Le Guin. Compared from before, where the player could delegate a whole section of their empire to an automated management, we now are cursed to manage every single planet of our empire. Alongside this glaring flaw, not only the creation of the sectors are automated but they also serve no other purpose than being arbitrary lines in the void of space: they don't aggregate resources. I am left wondering why they exists at all.

Thankfully, with the latest version (2.2.4, currently in the beta branch), the size of the sectors increased dramatically which gets rid of the 1 planet per sector situation which were so common. However, I still have some problems with the "idea" of sector.

Consider yourself playing as a devouring swarm. An AI declares a war and use an alternate and very long route to invade your territory from behind - who would have thought that the Ancient Caretaker would let them pass? You were not prepared for that and the AI cuts one of your sector in two. Well you now have 2 sectors with absolutely no way to merge them back together. Is it intended? Is it a feature designed to utterly annoy players? Why can't I destroy a sector? Am I forced to move all my pops away from that one lone world, then colonize it back in order to restore my might single sector?
 

Masoz

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It'd be nice if I could spend some influence to merge orphaned planets into sectors.

Things tend to get screwed up when total war and planet crackers get involved.