But the hilly terrain in Europe is practically indistinguishable at some zoom levels.
But the hilly terrain in Europe is practically indistinguishable at some zoom levels.
Its all good havin a big map, but remember the slow down we get after 1942 in hoi2, so with this new map 10,000 povs its up 7,000 more than hoi2 so this will mean bigger armies, and the more units the ai has the more tasks it will do, i can see the requirements being alot higher than previous series. ive got a core2duo e6600 with 4gb of ram,(no were near the fasest but still good), and my screen is jittery after 1942. so i can see people havin problems on older comps
Delegate to the AI in MP game? I have my doubts, surely some would rather die constantly pausing then let AI rule:rofl:.
Do we have any confirmation about sharing same country by several players?
Map looks really promising that a fact.
I can think of loads of use for 1-brigade divisions.The possibility exists yes, but I imagine the AI will be building 3-5 brigade divisions as much as possible (i.e. programmed to favour these) and really what use would a player have for a 1-brigade division?
Take a look at Spain in the latest dev diary, and that is just the regional level. We've seen it before, but never before have we seen a whole country. Those REGIONS are smaller than individual hexes in World in Flames.
It is completely, absolutely, utterly insane. Can't wait to see Asia.
My overall concern is gonna be force managability. With so many provinces, you are gonna need to move your divisions in smaller groups, if not individually.
Please raise your hand if you want to give blitz orders to 200 hundred seperate divisions in a 35 minute long pause during barbarossa??
Johan said:Another important aspect of this is the fact that every division is its own unit on the map, and so is every HQ above it. Now you may think that this will increase micromanagement? Well, we have some pretty interesting plans on how to handle unit orders.
See this development diary
Someone that can click 3 times more and faster will always have an advantage over you no matter what game it is. This is true for HoI2 aswell, especially the naval and air parts.I just dont want HOI MP to devolve from a quality strategy game, to a game where "...I win because I can give more orders to more units more efficiently than you because if have clikz skillz dat killz!!"
Sofar, everything in this game is bonafide awsome. And never before have i used those words.
I don't really think you'll see any brigade sized units in the game.. as you can't construct divisions with lower than a certain amount of strength
Thats a real shame, whats the point of having a minimum number of brigade slots set to 1 if you won't be allowed to use it?I don't really think you'll see any brigade sized units in the game.. as you can't construct divisions with lower than a certain amount of strength