While I quite understand the point about this being a game based on dynasties, which of course probably would be how the historical personalities would have seen things, I would still like to be able to play Venice or Novgorod in this period in this excellent game.
This would require the development of the code to portray some mechanism for who got to run the republic, but as all of the republics, AFAIK, were fairly restricted oligarchies it might be reasonably doable without becoming a whole new game - just something where the current republic player can influence the selection of the next leader. Of course, Venice with the Council of the Ten could be a whole sub game, but whomever is the leader they still have to operate in Medieval Europe/Crusader Kings II which would be interesting.
This would require the development of the code to portray some mechanism for who got to run the republic, but as all of the republics, AFAIK, were fairly restricted oligarchies it might be reasonably doable without becoming a whole new game - just something where the current republic player can influence the selection of the next leader. Of course, Venice with the Council of the Ten could be a whole sub game, but whomever is the leader they still have to operate in Medieval Europe/Crusader Kings II which would be interesting.