• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Senator Iskander Ouranos

*Gets up immediately in panic*
Death! Death and murder in the Senate!! Sound the alarm! Who knows what else they could of poisoned!


{{Holy mother of Saint Markos I did not expect that}}
 
Senator Marcus Arrius

Guards! Guards, get in here right now! Notify the Augustus at once!

{{And now the Arrius tradition of not drinking among Senators makes sense, doesn't it? I've been expecting this since the first Session.}}
 
(( OMG, I did not expect this. Luck my character never drinks in the Senate))
 
President of the Senate Nikephoros Dalassenos:

Nikephoros abruptly tossess his still full chalice on the floor spilling the red wine on the marble and starts shouting.

- Assassins! Guardsmen, protect the Senators!

Men of the Imperial Senate Guard, until this moment paralyzed by what the witnessed, draw their weapons and run towards the Senators to shield them with their own bodies from the unknown assailants.

- Barricade the doors! Let nobody leave or enter Magnaura! You! he turns toward one of the eunuchs - Take two guardsmen and call the Varangians! They have to arrive immediately, the Senate is under attack!

The eunuch bows and runs toward the door to the corridor connecting the Great Hall with the rest of the Sacred Palace. Nikephoros turns toward one of the few guardsmen who wear a golden cloak on their armor.

- Captain! I order you to-

To your surprise, the captain quickly approaches President of the Senate and whispers something into his ear, then turns toward the Blues. Members of the Blue Demes suddenly realize – this is the same man who was assigned to protect them during Faction Meeting.

Nikephoros, red on face and shaking from anger, points at the Blues with Fasces.


- Seize them! Seize the murderers!

Before you have a chance to react, the guardsmen surround and grab the Blues, pushing them away from rest of the Senators.

By the authority vested in me by His Imperial Majesty Basileios III Angelos you are arrested under charges of treason and conspiracy against Megas Droungarios Javier Espinosa! Captain! When the reinforcements arrive you will escort them to the Anemas Prison and handle them over to the Athanatoi. They know best how to deal with traitors.

Nikephoros spits on the ground.

- Your Houses will be turn into ashes for what you did. Get them out of my sight!

***

{{You may no longer post in-character.

All Senators who participated in Blue Demes Meeting are under arrest. More information will follow.

To be continued...}}
 
{{Ugh... That mysterious letter was too good. I should have seen this coming. I take it we're not going to get a chance to defend ourselves?}}
 
{{ Oh my god, I knew that someone would end up executed. My dreams are the truth!}}
 
Senator Herakleios IV Salamis:
*Herakleios drinks with Javier Espinosa and after the Megas Droungarios finishes his speech, he quickly rises to speak, still wearing his naval officer uniform*
Honorable Megas Droungarios, it would be a great honor to accompany you on your mission to Serica!
My great grandfather, former Senator Anastasios VI Salamis, had a dream- he dreamt of sailing on an expedition, just like this one, and explore the vast seas. By accompanying you, Megas Droungarios, I would fulfill the dream of my ancestor and for this I am eternally grateful.

{{Herakleios, by my notes, is soon-to be 32 years old (born in 21st january 1509 so currently 31), so it makes a lot of sense for him to join.}}
{{Wow!!! This was such a Game of Thrones moment! Amazing. Also- a conspiracy against the Blue demes! How could we conspire to kill one of our own AND a friend and supporter?
Speaking of which... Unfortunately, I made a small statement of politely drinking with Espinosa... Yet my Senator is not included in the victims. Could it be a mistake? Or perhaps the fact that he drunk a small amount? Or else... :eek::eek::eek:
If this is a mistake... Should I edit my post and delete the small drinking part to avoid confusion or just wait to be choked?}}
 
{{Ugh... That mysterious letter was too good. I should have seen this coming. I take it we're not going to get a chance to defend ourselves?}}
Nope. Unless you want the Session to turn into something like this:

Grapple
Grapple Checks
Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is:

Base attack bonus + Strength modifier + special size modifier

Special Size Modifier
The special size modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. Use this number in place of the normal size modifier you use when making an attack roll.

Starting a Grapple
To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee attack roll. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses).

Step 1
Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.

Step 2
Grab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3.

Step 3
Hold. Make an opposed grapple check as a free action.

If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.

If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.

Step 4
Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.)

Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.

If you can’t move into your target’s space, you can’t maintain the grapple and must immediately let go of the target. To grapple again, you must begin at Step 1.

Grappling Consequences
While you’re grappling, your ability to attack others and defend yourself is limited.

No Threatened Squares
You don’t threaten any squares while grappling.

No Dexterity Bonus
You lose your Dexterity bonus to AC (if you have one) against opponents you aren’t grappling. (You can still use it against opponents you are grappling.)

No Movement
You can’t move normally while grappling. You may, however, make an opposed grapple check to move while grappling.

If You’re Grappling
When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses.

Activate a Magic Item
You can activate a magic item, as long as the item doesn’t require spell completion activation. You don’t need to make a grapple check to activate the item.

Attack Your Opponent
You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.

You can’t attack with two weapons while grappling, even if both are light weapons.

Cast a Spell
You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. Any spell that requires precise and careful action is impossible to cast while grappling or being pinned. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don’t have to make a successful grapple check to cast the spell.

Damage Your Opponent
While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check.

Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual -4 penalty for changing lethal damage to nonlethal damage.

Draw a Light Weapon
You can draw a light weapon as a move action with a successful grapple check.

Escape from Grapple
You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).

Move
You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.

Note: You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.

Retrieve a Spell Component
You can produce a spell component from your pouch while grappling by using a full-round action. Doing so does not require a successful grapple check.

Pin Your Opponent
You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).

Break Another’s Pin
If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.

Use Opponent’s Weapon
If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a -4 penalty (doing this doesn’t require another action).

You don’t gain possession of the weapon by performing this action.
 
  • 1
Reactions:
Speaking of which... Unfortunately, I made a small statement of politely drinking with Espinosa... Yet my Senator is not included in the victims. Could it be a mistake? Or perhaps the fact that he drunk a small amount? Or else... :eek::eek::eek:
If this is a mistake... Should I edit my post and delete the small drinking part to avoid confusion or just wait to be choke
Oops, my bad, haven't noticed that. Let me correct this obvious mistake:

The following Senators have died:
  • senator Alexandros Raoul
  • senator Maximos Wedrovander
  • senator Herakleios Salamis
Much better :D
 
{{What are those instructions from? And I meant defend in court... Most Senators (mine included) don't know how to fight.}}
 
Oh, too bad. A (dead) man can hope :p
 
{{What a minute does that mean that the Whites will dominate the Senate and hold the most influence from now on? I knew staying in the smallest Demes was the right idea from the beginning :D}}
 
Well now I'll have to choose my successor ...
But the suspense is killing me Czoklet, I hope you got a good plot coming to explain all of this. I know some Reds and Whites who will be happy to see our Demes destroyed :p
 
{{If they were smart, they'd be scared of accusations towards them too. A lot of Senators hated the Blues, but I doubt they'd think we would poison a man who agreed with our Faction's goals.

Also, Teutonic King. Roleplaying is over. Don't want Czoklet punishing your Senator, do you? :p}}
 
I guess that from now in, no one would be drinking in the Senate :p
 
{{If they were smart, they'd be scared of accusations towards them too. A lot of Senators hated the Blues, but I doubt they'd think we would poison a man who agreed with our Faction's goals.

Also, Teutonic King. Roleplaying is over. Don't want Czoklet punishing your Senator, do you? :p}}
{{I didn't notice it till after the fact, I am on my phone. Already deleted it.}}
 
  • 1
Reactions: