{{ And normally our benevolent AAR writer must make a summary of each session according to the rules }}
{{I fear that may be a little difficult. But is this sort of discussion even allowed during voting?}}
{{ And normally our benevolent AAR writer must make a summary of each session according to the rules }}
{{I fear that may be a little difficult. But is this sort of discussion even allowed during voting?}}
Obviously you can I would prefer for claritiy's sake to have only votes posted in this thread during the voting but I won't forbid you from posting.Does the rules mean us plebs can't post during a vote, then?
And that's why I want this AAR to be perfectly understandable and interesting even for people who skip all the Senate Sessions. Normally there will be 1-2 Sessions per month at most, which means c. 5 days of Session per 20 days of normal posting. It's just that the AAR hasn't even began reallyI'm a fan of the AAR/story, but have no interest in role play.
Ahem, yeah, about that - I guess I'll have to abandon this idea. Such summary would take much more work than I anticipated (imagine editing all 5-6 pages of this discussion) and it would be all for nothing since I don't imagine anyone would read such long stenograph from the Session. I will have to come up with something else.{{ And normally our benevolent AAR writer must make a summary of each session according to the rules }}
Exactly - you can't speak in-character during voting after you vote. I want to keep the distinction between in-character and out-of-character clear.{{ As long as we speak like that, it must pose no problem }}
I know - that's why we're doing this I'm going to make some changes to the rules after the test Session is over.{{I have to admit as well this has been fun but I still think the rules and things we can do need a little more work but the format has some solid functionality.}}
I will! Even better, I will want all of you (Senators) to give me your impression concerning the rules, the organization, the Session etc. as soon as this is over. I know that things needs fixing and that's why we do this test/tutorial Session in the first place Though since most of us (?) live in different timezones, compromises are going to be necessary.{{For the future senatorial sessions, please lengthen the time for the votes a bit. It's only due to me being sick and sitting at home, that I'm able to cast my vote in time.}}
CHANGES TO THE MILITARY FACTION
vanilla MIL faction (name - "The Nobility")
good modifiers: +1 diplomatic relations, -25% regiment cost, +1 yearly army tradition, +15% national manpower
bad modifiers: +1 revolt risk, +15% stability cost
vanilla description: "The nobles were of the highest caste in society. Supporting them will result in a larger, cheaper military, and improved diplomacy but at the cost of a more decentralized state."
modified MIL faction (name - „The Eagles”)
good modifiers: +1 yearly army tradition, +10% land morale, +1 diplomatic relations, -0,01 monthly war exhaustion
bad modifiers: -1 colonist, +20% land maintanance
modified description: „The Red Demes. This faction consists of Senators interested in stronger Imperial Army and greater emphasis on diplomacy. The Reds however tend to neglect exploration and their army-focused policies come at the cost of greater budget expenses.”
I'm glad you enjoyed it1. I thought the senate session went very well.
2. A new dev diary? Fantastic news!
Yes, the scheming was marvelous I'm convinced now that making this AAR interactive was a good idea.I think that all in all everything went very well. The fact that not everyone was of the same opinion, there was scheming and all and that political factions emerged by themselves (be it out of pragmatism or idealism) was fun and proved, how well the concept of the Senate can work.
As I said, I would make the voting a bit longer, I think 24 hours would be good, giving everyone time to post. Also: Since you tell us the time for the voting in advance it would also be good if someone, who already knows that he hasn't time to post in this time frame could send you a PM with their vote in advance and so it can be counted.
Concerning the factions: Formalizing them and putting them into the game so to speak is good, and I'm really interested in what exact rules you/we come up with. I just would prefer, if we aren't bound to a faction, but will be able to change between them in different senate sessions. While I think that over a long term certain preferences would emerge in the habits of the Senators, they might for some proposals willing to throw in their lot with another one.
Good point, I'll change that. Reddit isn't great but it would be nice to have a convenient place for someOk, this seems great
However, there is one thing with the factions which bothers me-
I think that from what we saw in this Senate session, the military faction doesn't really care for Diplomacy- that's more of a thing for the trade/exploration faction, as we advocated it.
So I think that the Military faction should an additional military bonus while the diplomacy either goes to exploration faction or to no one.
And about reddit, well I don't really know how to use it but yes, I can try it
1. In this faction system, do we actualy see which Senators are in each faction?
2. When my character dies (or is, er, replaced by another family member), do I need to sent you another representative application so you can replace them?
3. On the same note... Can you inform me when (if) the first colonial ship departs? It may change the course of events for my character. I have something planned.
Alright, it shall be 24 hours long.That was really fun, and it was not even official
Voting should be 24hours as McGrey said, to let everyone vote
I don't know much about Reddit and what for ? The Senate Sessions will be on reddit instead of the thread ?
I'd better stay here on the forums but if it could help for the game why not.
How will the factions leader be chosen ?
In „This Is Madness 2” the term xenos is used in a different context however. It was best explained in „This Is Madness” (CK2 AAR) by the bishops of the Holy Church during Ecumenical Council of Hierusalem in the year 1400:Wikipedia said:Xenos (Greek: ξένος, xénos, plural xenoi) is a word used in the Greek language from Homer onwards. The most standard definition is "stranger." However, the word, itself, can be interpreted to mean different things based upon context, author, and period of writing/speaking, signifying such divergent concepts as "enemy" or "stranger," a particular hostile interpretation, all the way to “guest friend,” one of the most hallowed concepts in the cultural rules of Greek hospitality.
Xenos can be translated both to foreigner in the sense of a person from another Greek state) and to a foreigner or traveler brought into a relationship of long distance friendship. Xenos can also be used simply to assert that someone is not a member of your community, that is simply foreigner and with no implication of reciprocity or relationship. Xenos generally refers to the variety of what a particular individual can be, specifically guest, host, stranger, friend, and, as previously mentioned, foreigner.
The Holy and Ecumenical Synod, gathered together in Hierusalem by the decree of our most religious Augustus Basileus Autokrator Leon VIII Angelos, to the bishops, presbyters, deacons, and all the people in every province and city:
[size=+1]Canon I (Place of xenoi in God's Creation)[/size]
The sublime God so loved the human race that He created man in such wise that he might participate, not only in the good that other creatures enjoy, but endowed him with capacity to attain to the inaccessible and invisible Supreme Good and behold it face to face; and since man, according to the testimony of the sacred scriptures, has been created to enjoy eternal life and happiness, which none may obtain save through faith in our Lord Iesus Kristos, it is necessary that he should possess the nature and faculties enabling him to receive that faith; and that whoever is thus endowed should be capable of receiving that same faith. Nor is it credible that any one should possess so little understanding as to desire the faith and yet be destitute of the most necessary faculty to enable him to receive it. Hence Kristos, who is the Truth itself, that has never failed and can never fail, said to the preachers of the faith whom He chose for that office 'Go ye and teach all nations.' He said all, without exception, for all are capable of receiving the doctrines of the faith.
The Enemy of the human race, who opposes all good deeds in order to bring men to destruction, beholding and envying this, invented a means never before heard of, by which he might hinder the preaching of God's word of Salvation to the people: he inspired his satellites who, to please him, have not hesitated to claim that the xenoi of the Far West should not be treated as dumb brutes created for his service, pretending that they are capable of receiving the True Faith.
We, assembled here on this Holy Synod, consider however, that the xenoi are truly soulless beasts and that they are not only incapable of understanding the True Faith but, according to our information and what was proved during last decades on innumerable occasions, they desire nothing more but to exterminate good Christians.
By the authority of this Ecumenical Council and the Holy Church we declare all the xenoi the Enemies of Iesus Kristos and servants of Diabolos. These creatures are but a pathetic mockery of the holy form of man, created by God in His image, a blasphemous soulless corpses created by demons whom they serve. For Our Lord, knowing of their existence far beyond the seas, decided not to bring Gospel to them because they are not human nor they possess an immortal soul. They can not attain salvation nor can they hope for God's mercy, as what many suspects their are remnants of the giants who once inhabited earth. For it is said in the Holy Bible (Genesis 6: 5-7): „The Lord saw how great the wickedness of the human race had become on the earth, and that every inclination of the thoughts of the human heart was only evil all the time. The Lord regretted that he had made human beings on the earth, and his heart was deeply troubled. So the Lord said, “I will wipe from the face of the earth the human race I have created—and with them the animals, the birds and the creatures that move along the ground—for I regret that I have made them.”
(...)
As soulless instruments of the Diabolos in his desire to destroy beloved children of God, which is proved by countless atrocities committed by them including blasphemous and terrible human sacrifices to their false dark gods, the xenoi should be considered equal to vile and dangerous animals incapable of reasoning and devoid of love, kindness, justice or any other virtues or feelings. Being born damned by God, it is a great displace of mercy when one of the xenoi is made a slave, for this act elevates them from their miserable condition of men-beasts to the status of a slave. But no condemnation should be expressed to those who are not merciful for them, for no man can sin against the soulless.
We hope that with blessing of Our Lord these tormented creatures will be put out of their misery whenever soldiers of Kristos encounter them.
But there is more.Lucky nation rulers have a bonus of +1 to their Admin, Diplomatic and Military skills. Additionally:
Administrative
Diplomatic
- Administrative Tech Cost -2%
- Chance of Heir +25%
- Global Revolt Risk -1
- Yearly Legitimacy +1
- Yearly Republican Tradition +1
- Missionary Strength +1%
- Stability Cost Modifier -10%
- Available Advisors +1
Military
- Diplomatic Tech Cost -2%
- Global Trade Power +10%
- Colonist Success Chance +5%
- Spy Offensive Chance +5%
- 25% reduction to aggresive expansion
- Military Tech Cost -2%
- Maintenance Free Leaders +1
- Leader Fire +1
- Leader Shock +1
- Defensiveness +10%
- Manpower recovery speed +33%