The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
About that HRE Emperor thing, with the new AoW HRE Religion mechanics, there are two new vars I found:Exactly
Whatever is going to happen, I'm sure it will make for a good story
I'm still fixing bugs but I'm almost done - now I only need to find a way to allow HRE "emperor" to be Orthodox and I think I can start testing and writing the last Dev Diary.
Thank you very much, I'll try that! I hope it works because right now game gives HRE "emperor" title to random Catholic country like Ireland I should've destroyed German barbarians in CK2 to avoid these silly shenanigans entirely.About that HRE Emperor thing, with the new AoW HRE Religion mechanics, there are two new vars I found:
set_hre_religion and set_hre_religion_locked. (and the corresponding conditions, hre_religion and hre_religion_locked)
hre_religion is obviously the official religion of the HRE and hre_religion_locked I'm guessing has to do whether the religion can be forced changed through war. Since in TIM the only remaining Christian official religion is Orthodox, and I doubt the reformation is gonna happen (well not in the 'HRE' at least, it might happen in the Imperium, dunno what your plans are), you can set those two vars to set_hre_religion=orthodox and set_hre_religion_locked=yes through an event or decision. I couldn't find a way to set it from the beginning though. There isnt any define. Maybe if all the members are Orthodox?
Does this take into account the xenoi's distant overseas penalty for all its regions in Europe or the nations relative control of trade? Being able to feed the sea of Alexandria and Constantinople into venice has to be stronger then whatever mess the hordes are going to have to navigate for trade income.I'm busy fixing the converted save so that everything can work in AoW but I can reveal one very interesting (and terrifying) snippet of information concerning "Imperium Sine Fine" in AoW:
RELATIVE ECONOMICAL STRENGTH
Imperium - 100
The Timurids - 50
The Horde - 40
Xenoi Xolal - 220
I guess campaign will be challenging after all
This is more or less based on basetax only.Does this take into account the xenoi's distant overseas penalty for all its regions in Europe or the nations relative control of trade? Being able to feed the sea of Alexandria and Constantinople into venice has to be stronger then whatever mess the hordes are going to have to navigate for trade income.
I would be most interested to see how the ai is going to navigate its intercontinental empire efficiently. Shipping soldiers back and forth across the pond is going to eat up its manpower even before deciding to either risk it against the imperial fleet or marching it over the north African desert.
Heresy would surely be substituted with EXTRA HERESY, no doubt about thiswell, at least there's an opening to do that now. Also, if the reformation happens in the imperium, that would be
incredibly awesomeSUPER DUPER ULTRA MEGA EXTRA HERETICAL WITH WHIPPED CREAM ON TOP... FROM HERETICAL COWS.
Not today and not tomorrow, I still have to balance stuff and sorth things out - I had to manually modify 291 provinces to make things right, you know, and that's not even 3/4 of all the changes. The day after tomorrow, on the other hand...
Let us see more of the beautiful world built by our kindly protectors, the Aztecs!
owns = 236 # London owns = 183 # Île-de-France owns = 217 # Madrid owns = 118 # Roma owns = 358 # Alexandria owns = 379 # Jerusalem owns = 334 # Tangiers owns = 1744 # Antwerpen owns = 50 # Brandenburg owns = 1775 # Holstein
Why Brandenburg and Holstein? I mean storywise, not beacuse of the fact that you like to flagellate yourself.
Pushing xenoi out of Europe:Yeah, I think Bagdad and Kiev would be better choices.
**Frothing incoherent rage**Does my heart good to see Pisa thriving.
Alt-Prussia?And then somehow Poland gets Brandebourg
Yes.Actually is this Poland the Elective Monarchy
Decision requires Poland to have PU over Lithuania and to fulfill some other requirements, which are IMHO impossibile to achieve in this setting. So no - but hey, we still have "Pro Fide"!and is there any chance it could form the Commonwealth?
We'll await thenYes.
Decision requires Poland to have PU over Lithuania and to fulfill some other requirements, which are IMHO impossibile to achieve in this setting. So no - but hey, we still have "Pro Fide"!
Okay, so I wanted to make a dev diary today but I didn't have enough time, I was really busy fixing what AoW broke in exported save. So instead of making 10+ tiny posts each dealing with different thing I decided to put together several screenshots. You can expect normal Dev Diary later, because there are things which definitely have to be mentioned, plus I think you could use some explanation how the First Session is going to work, since it'll be one of the most important Senate Sessions during the whole AAR. Why? Well, whatever idea group you're going to choose, we'll be using it for almost 400 yearss, so it's one of these choices which influnce the whole campaign. Anyways, back to the topic:
This is the new map of Europe in 1444 in "Imperium Sine Fine" - you may notice some changes, especially in Africa but not only there.
For instance, I decided to just give Xenoi Xolal all the provinces previously hold by its tiny OPM vassals, because frankly it didn't serve any purpose - they were to be devoured anyways. But what's the most interesting is obviously the state of the Imperium or, to be more precise, how the new Local Autonomy (LA) mechanic affects it:
In 1.8 steppe hordes have minimum 25% LA; considering how grossly inefficient and chaotic is the imperial administration (at least in 1444) after centuries of constant warfare and reforms, I decided to give Imperium 20% minimum LA. This is the green color.
Orange is distant overseas modifier, which gives minimum 75% LA. As you can see, basically the whole Africa is completely cut off from the Imperium.
Luckily (as in vanilla exported save), I have cores all over Aegyptus and few other places. Sooner or later the war with Timurids is unavoidable but there's always a question of priorities. Imperium has very, very long limes which on the one hand allows for expansion on every front BUT it also means that the worst possible scenario - simultanous war against three giant AI blobs - is not that impossible. Whatever the Senate decides on the First Session, we need to tread carefully: all it takes is one false step, one bad decision and the consequences may be catastrophic.
Speaking of which, I decided to make the following states Lucky Nations:
1. Xenoi Xolal
2. The Timurids
3. The Horde
and few more. I'll tell you everything - or almost everything - in the Dev Diary proper