And the best thing is that it this scenario the Xenoi player - assuming he's good at micro - should be able to defeat all of them
And the best thing is that it this scenario the Xenoi player - assuming he's good at micro - should be able to defeat all of them
Additionally every Senator who engaged in trade of illegal goods had all of his assets confiscated.
Marcus is fine, and has security protecting him? Oh, that's going to be fun...
- senator Marcus of the noble House ARRIUS (played by: TheAnguishedOne) – found NOT GUILTY; detachment of Athanatoi permanently assigned for protection
I'm willing to bet those "bodyguards" are spying on him.Marcus is fine, and has security protecting him? Oh, that's going to be fun...
As said, if taken literally, this doesn't exactly mean they're the most powerful. Incas or China might be even mightierAnd the best thing is that it this scenario the Xenoi player - assuming he's good at micro - should be able to defeat all of them
I love this! Those events really show the White Demes as incompotent, corrupt, narrow-minded religious fanatics, the complete opposite of what the new-white Senators tried to show.
The Senate session will be interesting!
Also, at first I was thinking how lucky the living Blue Senators were, but now... Nope. Also, Marcus is both lucky and in trouble.
Partition of the Imperium, anyone?
First we need to expel the beasts from europe, then the Palmyrene Empire will rise again (and destroy ISIS before they even exist).
*Persians, you mean?
What do you mean exactly? I can change or even remove Factions' events but this would reduce randomness of which Faction is dominant quite a bit. I know that right now events are kinda outdated considering how some of the Demes changed but hey, I wrote them almost 12 months agoAll these events hard-corded into the game...is it even possible to try and change anything for a demes?
Well, I was thinking of displaying the in-AAR change of the demes via timed events in TIM. So, while the whites are stubborn corrupt geezers at first, they can move to become more like they are now
(More reasonable, able administrators trying to improve production, still religious hardliners).
If we could implement such a change in the events the AAR would change the game in a new and amazing way imo. Because no matter how hard we try in the interactive sessions, if all we get is white = corrupt conservative religious fanatics, blue = greedy merchants selling their soul to Xenoi and reds = CHAAAAARGEEE!!, then it takes a lot away from the roleplaying.
For instance, I have absolutely no idea how I am supposed to defend the corruption event in the coming session. I had my character say "we can show the other senators that we are competent and viable partners" and the events just destroyed any credibility of what we tried to do. It's not what I hoped for...
# Burning of Scholars
country_event = {
id = byz_faction.35
title = "byz_faction.t.35"
desc = "byz_faction.d.35"
picture = RELIGIOUS_TURMOIL_eventPicture
trigger = {
faction_in_power = ki_clergy
}
mean_time_to_happen = {
months = 450
modifier = {
factor = 0.8
innovativeness_ideas = 4
}
modifier = {
factor = 0.8
innovativeness_ideas = 6
}
modifier = {
factor = 1.5
stability = 1
}
modifier = {
factor = 1.5
stability = 2
}
}
option = {
name = "byz_faction.a.35"
add_country_modifier = {
name = narrowminded_modifier
duration = 3650
}
add_prestige = -25
add_legitimacy = -5
add_faction_influence = {
faction = ki_clergy
influence = -5
}
}
option = {
name = "byz_faction.b.35"
add_country_modifier = {
name = narrowminded_modifier
duration = 3650
}
add_stability = -1
add_faction_influence = {
faction = ki_clergy
influence = -20
}
}
}
# Court Bickering
country_event = {
id = byz_faction.42
title = "byz_faction.t.42"
desc = "byz_faction.d.42"
picture = LIBERUM_VETO_eventPicture
trigger = {
OR = {
faction_in_power = ki_clergy
faction_in_power = ki_peasants
}
}
mean_time_to_happen = {
months = 650
modifier = {
factor = 0.9
NOT = {
legitimacy = 70
}
}
modifier = {
factor = 0.8
NOT = {
prestige = 2
}
}
modifier = {
factor = 0.8
NOT = {
stability = 1
}
}
}
option = {
name = "byz_faction.a.42"
add_army_tradition = -3
add_faction_influence = {
faction = ki_nobles
influence = -15
}
}
option = {
name = "byz_faction.b.42"
add_prestige = -3
add_faction_influence = {
faction = ki_clergy
influence = -15
}
}
option = {
name = "byz_faction.c.42"
add_prestige = 5
}
}