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nhgrif

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Neighbor realm has rebellion.
Declare war on rebellion.
Make good progress, including winning some sieges.
Neighbor realm achieves peace, ending your war and wasting your time.


That (above) is not broken. It's not even infuriating really. It's mildly irritating, and once you understand how it works, it's a risk you accept going into the war in the first place (in fact, you're warned against it when you declare the war).

Why does it work when the player is the one defending the rebellion then?

A rebellion fires against me.
A neighbor realm declares war against the rebellion.
I get war score to 100% against rebellion.
I CAN NOT END THE REBELLION BECAUSE THE NEIGHBOR WHO DECLARED WAR OCCUPIES AT LEAST ONE HOLDING FROM THE REBELLION.

This is absolute, absurd, madness. I can't declare peace against the rebellion because some other clown sieged one of their holdings?

No. That's wrong and broken.

It doesn't even make sense, and it's not consistent with how any other war works.

If a player is attacking an AI rebellion, when the AI make peace, the player's war is casus belli invalid, no matter what.

There some scenarios in which a war either ends (casus belli invalid) due to land changing hands. There are other scenarios in which the target of the war changes based on land changing hands (instead of attacking Character X, you're now attacking Character Y who just captured that land). And there are also cases where two realms are attacking the same territory. Who ever finishes first will end up at war with the second whose casus belli wasn't invalidated.

So why doesn't it work like this when the player is defending against a rebellion?

Suppose you've just founded the Holy Roman Empire, and a few of your easternmost vassals are rebelling (in the area of Saxony/East Francia). You win a couple of big battles against the rebels and siege one territory. You're still not to 100% warscore against the rebels, but now Pomerania, with their 3 provinces, sees how weak the rebel "realm" is and declares a conquest war against them. So win a siege. Somewhere. Anywhere, it doesn't matter. Next, you get rebels to 100%, only to find out that Pomerania is blocking your peace because of madness. And now you're playing whack-a-mole against their fast light infantry who are siege just as fast as your desieging.

Why do I have to clear their sieges in order to make peace? Why isn't their war canceled when I make peace (just as it would be if the player were Pomerania and the AI were HRE)? Worse case scenario, the war should just shift to me, so I can just go siege down Pomerania's provinces and end that war.

This is absurdity.

And all I want, one way or the other, is for this to work consistent for players and AI. If the AI's peace kills my war against their rebellion, then my peace should kill AI war against my rebellion (no matter occupied territory). Or if the AI's occupation blocks my making peace with my rebellion, then my occupation should block AI's from making peace on their rebellions.
 
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DorlasAnther

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There are other examples where player and AI have different rules. For example, if your regent is part of a faction, you can´t refuse their demand. If you are regent and demand something from your liege, he can still say no.
 
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omega20056

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It's pretty stupid you get nothing if a rebellion ends too early. Realistically, you're not going to just give up the land you've taken. There should be an event about whether or not you want to continue the war, but against the rightful owner.
 
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GCRust

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I recently had to deal with this, and was a big factor why I lost a war against Middle Francia in Burbon while I was busy clearing Vencian lollygaggers out of Aragon.

I do agree it's silly that I have to clear out other war claimants when the AI doesn't operate by the same rules.
 

nhgrif

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It's pretty stupid you get nothing if a rebellion ends too early. Realistically, you're not going to just give up the land you've taken. There should be an event about whether or not you want to continue the war, but against the rightful owner.

I agree. This is probably the best solution, assuming the end of the rebellion doesn't somehow invalidate the war.

If I'm attacking a rebellion, if the rebellion ends before I conclude my war, I should get to choose between a white peace against the rightful owner or to continue the war.

And likewise, when a rebellion against me is in another war, I shouldn't be blocked by peacing-out the rebellion, but when I do, anyone who was at war with the rebellion will either give up their war or continue it against me.

The one case in which I can think invalidation would occur is one in which a vassal and liege have different religions, and a holy war is declared on the rebel vassal, but upon peacing out the rebellion, the Holy War casus belli would no longer be valid, so the war against the former rebellion would just end.
 
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DorlasAnther

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The one case in which I can think invalidation would occur is one in which a vassal and liege have different religions, and a holy war is declared on the rebel vassal, but upon peacing out the rebellion, the Holy War casus belli would no longer be valid, so the war against the former rebellion would just end.

Why wouôd it be invalidated? Imagine that you are Pagan, you are attacking in Holy War against Lollard rebellion, that rebellion ends and suddenly that realm is Catholic. That doesn´t invalidate your Holy War. Holy Wars aren´t started because certain different religion controlls the land, but because other religion than yours controll the land. Unless it changes owner to someone of your religion, thus making HolyWar pointless, it shouldn´t invalidate even Holy War.
 
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Groogy

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No the player and the AI play by the same rules in this regard, the AI can not make peace(if they can it is a bug) by the same rules as the player has to play by. What probably happens is that the rebellion is invalidated making the rebellion end not by enforcement of demands but by a "Well the guy who started the war is dead now and no one is there to replace him" or similar and thus the rebellion end.

If you however find that the AI is capable to force peace bypassing the rules then bug report it with a save where we can reproduce it and we'll fix it.
 
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Mixxer5

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No the player and the AI play by the same rules in this regard, the AI can not make peace(if they can it is a bug) by the same rules as the player has to play by. What probably happens is that the rebellion is invalidated making the rebellion end not by enforcement of demands but by a "Well the guy who started the war is dead now and no one is there to replace him" or similar and thus the rebellion end.

If you however find that the AI is capable to force peace bypassing the rules then bug report it with a save where we can reproduce it and we'll fix it.

Ok, how about redoing all negotiation system then? It's purely ridiculous to conquer few provinces and end war with one, while- with different CB- one can grab whole kingdom, or maybe even realm. Let's be honest- no ruler would abandon his war (i.e Byzantine- Persian war after emperor Maurice was overthrown) just because title changed ownership. Wars should be attached to titles, not rulers. King conquering 2/3 of enemy realm wouldn't just settle for a single province. And no ruler would give up on his kingdom because someone has "invasion cb" and occupied three provinces. Wars were settled on battlefields, not during sieges.
 
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Ok, how about redoing all negotiation system then? It's purely ridiculous to conquer few provinces and end war with one, while- with different CB- one can grab whole kingdom, or maybe even realm. Let's be honest- no ruler would abandon his war (i.e Byzantine- Persian war after emperor Maurice was overthrown) just because title changed ownership. Wars should be attached to titles, not rulers. King conquering 2/3 of enemy realm wouldn't just settle for a single province. And no ruler would give up on his kingdom because someone has "invasion cb" and occupied three provinces. Wars were settled on battlefields, not during sieges.


Wars were rarely settled on the battlefield, but more about who could hold physical control of the land. Claimant wars tended to be settled on the field of battle, but land grab wars, they tended to be long slogs, that never quite ended. Hell the boarders between Scotland and England were in a perpetual state of flux from the rule of Edward I till the unification of both crowns under James I/VI, A time period of about 400 years. It would be better to have two kinds of war, one in which you formally claim for a title, and another based on some kind of raiding mechanic, where simply taking land by force is enough to give it to you if you can hold it...
 
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DorlasAnther

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I agree with Mixxer5 on one point: Wars being fought against person, not country.
I think that CK2 has an issue with distinguishing wars where title holder is attacked and wars, where country itself is attacked. When vassals fights against tyranny of some ruler and that ruler dies, the war should be invalidated, since that ruler has died and his succesor has done nothing against him. But when Persia launches invasion on Anatolia, deposing of the emperor doesn´t change anything. Imagine that you live in Middle Ages and you are sultan of Persia. You are attacking Roman (Byzantine) Empire and suddenly information about change on imperial throne arrives. So, you gather all your forces and return home.
It really sounds stupid, right?
 
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For my reference in the future, if this happens to me, how do I "clear out" others' armies from rebel provinces they've occupied?

Also: Groogy, if AI and human are playing by the same rule, what _is_ the rule? Is the rule that X cannot end a war against rebels if anyone else besides X is occupying rebel provinces? If that's the rule, what's the intended solution to the problem of how to end the war??
 

nhgrif

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Why wouôd it be invalidated? Imagine that you are Pagan, you are attacking in Holy War against Lollard rebellion, that rebellion ends and suddenly that realm is Catholic. That doesn´t invalidate your Holy War. Holy Wars aren´t started because certain different religion controlls the land, but because other religion than yours controll the land. Unless it changes owner to someone of your religion, thus making HolyWar pointless, it shouldn´t invalidate even Holy War.
Imagine that you are a Catholic. You are attacking in Holy War against Lollard rebellion, that rebellion ends and suddenly that realm is Catholic. That DOES invalidate your Holy War. This is the scenario I was thinking of. I wasn't suggesting that all Holy Wars would be invalidated.
 
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nhgrif

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If you however find that the AI is capable to force peace bypassing the rules then bug report it with a save where we can reproduce it and we'll fix it.

I'll start paying vastly more attention and test this out.

I understand that if the rebellion is invalidated it will just end. My war against a rebellion being invalidated in this case is no different than a lot of other wars against non-rebellions.

But with all this in mind, why is it the case that when declaring a war against a rebellion there is an extra special warning in bold red letters? Almost any CB can be invalidated, right?
 

Groogy

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But with all this in mind, why is it the case that when declaring a war against a rebellion there is an extra special warning in bold red letters? Almost any CB can be invalidated, right?

The red text was added after people complaining not understanding why their war ended with the rebellion when it disapepared. Think it was also added before the rule was added where you can't peace your rebellious vassals if they were occupied.
 
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nhgrif

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For my reference in the future, if this happens to me, how do I "clear out" others' armies from rebel provinces they've occupied?

You might be able to spot it on the map pretty easily if the "other" occupier has different enough colors from your own and is occupying a top level holding. Let's say you're England fighting a rebellion while Scotland is also fighting that rebellion. Your occupations will be red stripes, while theirs will be blue.

But if you're playing as Charlemagne and you've formed the Holy Roman Empire, and your rebellion is spread out through tons of counties, it can be very easy to overlook. Moreover, there's no clear indicator if somehow you managed to occupy the top holding and the other managed to occupy a lower holding.

So you just click through every county, look at every holding, and find any holding occupied by anyone but yourself.
 

nhgrif

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The red text was added after people complaining not understanding why their war ended with the rebellion when it disapepared. Think it was also added before the rule was added where you can't peace your rebellious vassals if they were occupied.
So to be perfectly clear, if I'm Scotland, and an English revolt pops up, if I go keep at least one rebellion holding occupied and don't peace out my war against the rebels, AI England will be completely prevented from peacing out Scotland and the war will continue until the rebellion is invalidated.
 

Groogy

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Or England/Rebel AI regain control of the holding. They are not blocked from doing anything during the time, but yes the AI plays by the same rules as you are and if it somehow avoids it then that's a bug and not the AI on purpose cheating.
 
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