blaming customers isn't something a company should be doing
And here we go again with the feigned offense. I point out that player bases are just as responsible for policing themselves and providing an
enabling community. Your first reaction is to pretend that I am "a company".
I'm just another player who has actually seen other game communities be much better at encouraging new players than the one RD has. But you're still trying to pretend I'm actually Eugen, with invented crimes against the playerbase, and that getting a couple of "Agrees" and upvotes from your shrinking circle of Red Dragon friends will somehow give you "victory".
release copies sold reflect on the publisher's marketing. Playerbase is the measure of a game's design, which tends to be what's discussed
CoD still has huge playerbases despite being very cookie-cutter for the past several games. Again, it's just plain old American/Capitalist worship of the false idea of "merit automatically equals success" being shown here. In reality things of "merit" very often fail because of other factors beyond their control.
Maturity means taking these "failures" in stride. And the reality of why my posts are getting "controversy" among the WG crowd is very simple: You know
damn well that the metrics of SD's failure points to how RD was
also a failure. Why do you think it wasn't picked up for another sequel if it was actually so hot and wasn't just building up sales numbers through bargain-bottom discount sales?
Here's real success for perspective: WG has a peak of 1,000 concurrent players. Age of Empires 2 had
10,000 concurrent players yesterday. Even if you account for the difference in sale size (4M for AOE2 vs 600K for RD) you'd find that AoE2 players are
twice as likely to play their game that WG players are.
The fact is, WG's community is again simply a
permissive one. Its too busy trying to pretend only they can validate other opinions/games/whatever. That's why you had Razzman thinking he had to create a video saying "SD won't have legs" - it was essentially the WG community leadership trying to throw its weight around and demand that Eugen's success only be possible with their permission.
Problem is nobody in the larger gaming community wants that kind of negativity. They see such kind of personalities as tyrant-wannabes and instinctively avoid them. And that's probably coincidentally why the video didn't even get 10,000 views, whereas Vulcan (who is one of the few
enabling characters of the community) regularly gets that many views for
each of his videos.
But hey, sure, keep living in that small world where WG is hugely successful financially and that Eugen will assuredly make more sequels like they should have. And that the 1,000 or so concurrent regular players were primarily responsible for this success which is why there are hundreds of thousands of views and clicks per video of Red Dragon even to this day.
The possibility that Eugen was forced to make something like
Act of Aggression because WG:RD
didn't meet financial expectations and that SD was a similar attempt to gain a real mass-market hit is to be ignored. Because otherwise it would break your worship of the myth that only successful things can be good things - and you've spent too much time and effort on insisting that WG is "good" to ever admit that it might not have been all that successful.