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nevercalled

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Aug 16, 2016
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i have conquered the almost the whole world ( only islands left). It is 890 year. Very hard level, started from 1 k pop nomad county.....This game looks like a clicking fest for me no challange no difficulties.
Is there anything worth to wait for?
 
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Nomad Cav armies of 90% light cav+10% heavy inf crush feudal armies. Your biggest competitors as a Horde, Nomads themselves, use a mix of Light Cav and Horse Archers. Laughably terrible combo, easily swept aside by the player.

CKII wasn't designed to be difficult. There are challenges, sure, but as a sandbox game it's more about making whatever you want to happen a reality. Irish Baltic? Sunni England? Form the HRE as a Norse invader? Play as a vassal to some minor king/duke and help that dynasty achieve greatness rather than your own? Bring the Almafi to greatness, rather than be swept aside by history? There are a number of ways to play and you can always add house rules to your game style. Try out one of the weekly challenges.

Based off of the lack of effort for your first post on the forums, I expect you'll just be another passing complaint that fades into the background.
 
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Ever play as a vassal?

Ever play as a zoraster/zunist count under the Abbasids in Charlemagne start?

Ever play as a count in Galicia in Charlemagne start?

Ever play as a Russian count starting on the eve of the Mongol invasion?
 
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thevmag

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TIL when you know the mechanics of the game inside out enough that you can take a 1k troop start with the right CBs and cuture/religion combo and know how to take advantage of them, the game becomes easy.
 
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While the OP's message wasn't exactly formulated diplomatically, do the rest of you think that the game is the appropriate level of difficulty? I would find it far more enjoyable if the AI attacked me more than once a century (saving enough money for mercs in preparation). I wish that I had a civil war I couldn't win at least once in my hundreds of hours of play.
 
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While the OP's message wasn't exactly formulated diplomatically, do the rest of you think that the game is the appropriate level of difficulty? I would find it far more enjoyable if the AI attacked me more than once a century (saving enough money for mercs in preparation). I wish that I had a civil war I couldn't win at least once in my hundreds of hours of play.

The actual A.I. is decent. The problem is once they declare war. Their strategy is horrendous.
 
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thevmag

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While the OP's message wasn't exactly formulated diplomatically, do the rest of you think that the game is the appropriate level of difficulty? I would find it far more enjoyable if the AI attacked me more than once a century (saving enough money for mercs in preparation). I wish that I had a civil war I couldn't win at least once in my hundreds of hours of play.
When I'm small and fresh, every polity around me - independent and subservient - makes me feel like I'm swimming with sharks. The AI will declare war if they're powerful enough, and will take advantage of me. I gave up a Semien game because the AI would either: a) declare war on me relentlessly, or b) wait for me to declare war someplace that would really help me out, then all declare war at once. It was brutal.

Once you get big and stable enough, your neighbours will have second thoughts about attacking you. They're computers, after all. Their decision is based on calculation. But staying stable is another matter: even if you know how to butter your vassals up perfectly, perfect micromanagement is impossible and you will get ambitious vassals, the occasional civil war, improperly raised children, a few decades of low opinion and inefficient demesne/vassal cap management and you might start looking tasty to your neighbours again.

And that's after nearly 3000 hours of the game.


So... yeah. I think that even though the game's difficulty depends a LOT on individual player skill and how stable your realm is, fighting your way to that point and keeping it that way both offer suitable difficulty and different sorts of challenges that cannot be discounted.
 
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When I'm small and fresh, every polity around me - independent and subservient - makes me feel like I'm swimming with sharks. The AI will declare war if they're powerful enough, and will take advantage of me. I gave up a Semien game because the AI would either: a) declare war on me relentlessly, or b) wait for me to declare war someplace that would really help me out, then all declare war at once. It was brutal.

Once you get big and stable enough, your neighbours will have second thoughts about attacking you. They're computers, after all. Their decision is based on calculation. But staying stable is another matter: even if you know how to butter your vassals up perfectly, perfect micromanagement is impossible and you will get ambitious vassals, the occasional civil war, improperly raised children, a few decades of low opinion and inefficient demesne/vassal cap management and you might start looking tasty to your neighbours again.

And that's after nearly 3000 hours of the game.


So... yeah. I think that even though the game's difficulty depends a LOT on individual player skill and how stable your realm is, fighting your way to that point and keeping it that way both offer suitable difficulty and different sorts of challenges that cannot be discounted.

Agree with all of this. Anything in that area is a pain, and I'm a sucker for Socotra (or Semien), too. The game is as challenging as you make it, particularly with your choice of starting character. Sure, once you get big enough you can steamroll pretty easily, but those initial century or so is often a complete knife-fight for survival...
 
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As if WCs were ever much of a hard thing to do in Paradox games, especially if you choose the masters of WC.
 

nevercalled

Sergeant
Aug 16, 2016
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37
Nomad Cav armies of 90% light cav+10% heavy inf crush feudal armies. Your biggest competitors as a Horde, Nomads themselves, use a mix of Light Cav and Horse Archers. Laughably terrible combo, easily swept aside by the player.

CKII wasn't designed to be difficult. There are challenges, sure, but as a sandbox game it's more about making whatever you want to happen a reality. Irish Baltic? Sunni England? Form the HRE as a Norse invader? Play as a vassal to some minor king/duke and help that dynasty achieve greatness rather than your own? Bring the Almafi to greatness, rather than be swept aside by history? There are a number of ways to play and you can always add house rules to your game style. Try out one of the weekly challenges.

Based off of the lack of effort for your first post on the forums, I expect you'll just be another passing complaint that fades into the background.

I was using only light cavalry army playing nomads. Free one from prestige.

Anyway i have started a new game as a count in france converted to sunni and again conquered all france from inside.

So what do u suggest not to conquer anything at all?

I was playing EU IV before and it was much more tricky and had more sense.


Ever play as a vassal?

Ever play as a zoraster/zunist count under the Abbasids in Charlemagne start?

Ever play as a count in Galicia in Charlemagne start?

Ever play as a Russian count starting on the eve of the Mongol invasion?

yes

no - but i think it is like playing suni under christian france

was playing once as a king of the christian kingdom there was stupidly easy. when i conquered half of hispania i gave up.

?
 
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When I'm small and fresh, every polity around me - independent and subservient - makes me feel like I'm swimming with sharks. The AI will declare war if they're powerful enough, and will take advantage of me. I gave up a Semien game because the AI would either: a) declare war on me relentlessly, or b) wait for me to declare war someplace that would really help me out, then all declare war at once. It was brutal.

Once you get big and stable enough, your neighbours will have second thoughts about attacking you. They're computers, after all. Their decision is based on calculation. But staying stable is another matter: even if you know how to butter your vassals up perfectly, perfect micromanagement is impossible and you will get ambitious vassals, the occasional civil war, improperly raised children, a few decades of low opinion and inefficient demesne/vassal cap management and you might start looking tasty to your neighbours again.

And that's after nearly 3000 hours of the game.


So... yeah. I think that even though the game's difficulty depends a LOT on individual player skill and how stable your realm is, fighting your way to that point and keeping it that way both offer suitable difficulty and different sorts of challenges that cannot be discounted.

Yes for sharks... Especially tribals and alliances that the AI seems to fail to take into consideration when declaring war. However I'm barely if ever challenged internally (even when kjeeping intentionnaly gavelkind for the challenge) so I usually quickly end my playthrough once I'm king. Then the AI seems quite terrible at actually getting claims so sure owning Constantinople from the ERE or being an infidel neighbour is pretty risky but otherwise there's barely ever a war that doesn't involve CB that the AI wasn't given for free.
 

Lord_P

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Judging by people on this forum every Paradox game is "casual" and super easy to play.
I don't think Paradox games are even made to be noticeably challenging.
 
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nevercalled

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Aug 16, 2016
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When I'm small and fresh, every polity around me - independent and subservient - makes me feel like I'm swimming with sharks. The AI will declare war if they're powerful enough, and will take advantage of me. I gave up a Semien game because the AI would either: a) declare war on me relentlessly, or b) wait for me to declare war someplace that would really help me out, then all declare war at once. It was brutal.

Once you get big and stable enough, your neighbours will have second thoughts about attacking you. They're computers, after all. Their decision is based on calculation. But staying stable is another matter: even if you know how to butter your vassals up perfectly, perfect micromanagement is impossible and you will get ambitious vassals, the occasional civil war, improperly raised children, a few decades of low opinion and inefficient demesne/vassal cap management and you might start looking tasty to your neighbours again.

And that's after nearly 3000 hours of the game.


So... yeah. I think that even though the game's difficulty depends a LOT on individual player skill and how stable your realm is, fighting your way to that point and keeping it that way both offer suitable difficulty and different sorts of challenges that cannot be discounted.


About Semien played 3 times in a fast mode ( i didn`t even care about dynasty and other sheet):
- 1 time i was crashed after the year
- 2 times i conquered the south africa in less than 20 years. The main problem is suni empire so it is not worth to conquere north. Second time i just fabricated claim on india province and than raped the whole India with mercs only.

Now i think that it will be much more intresting if there wouldn`t be an option to assault. When u have a castle with 200-300 defender it is too easy to assault it with just mercs.
 
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zharliette

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The point of CK isn't that it's hard but that it's fun. And I would further add that war and conquest is basically the least funnest bit of CK.
 
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tywinzo

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CK2 is very easy, yes, world conquest until you get bored. That's why you use MODs to make life harder. Hardcoded AI is a weak point since it can't be modded..
 

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About Semien played 3 times in a fast mode ( i didn`t even care about dynasty and other sheet):
- 1 time i was crashed after the year
- 2 times i conquered the south africa in less than 20 years. The main problem is suni empire so it is not worth to conquere north. Second time i just fabricated claim on india province and than raped the whole India with mercs only.

Now i think that it will be much more intresting if there wouldn`t be an option to assault. When u have a castle with 200-300 defender it is too easy to assault it with just mercs.
Sorry I'm calling BS on that. Playing in Ethiopia you only have access to two merc bands (unless you conquer Egypt). They supply 4.5k of mostly light infantry at an initial outlay of 450 gold and a running costs of 20 a month. If you control all of E_Abyssinia you make 10-20 gold a month, depending on upgrades, just to hire them is going to take around 5 years and allow you to keep them for around the same length. On top of all this is that 4.5k light infantry are no match for multiple Indian kingdoms if you are using the holy war CB, which is more or less your only option unless you were somehow able to flip pagan. Oh and there's also that little issue that the sultan of Egypt will declare on you any time he has more men than you which is most of the time.
 
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