tell you one thing that is getting on my damn nerves. I'm F*cking tired of being teamed up with pubs who don't play as a team and do their own damn thing. It's been 3 games in a row now today where I'm forced to go 2v1 against people either on comms or play all the time together. Teammates never help and no communication on our side is remotely present. It's getting really DAMN frustrating and I'm about to say F*ck it for the day.
I would like to copy one post from another thread, that seems to answer it quite well. The only mistake I see is that it soaks a lot of additional energy from you, and you as the stronger leader should not invest your nerves into following/repairing his weaker comprehensions, but instead you delegate YOUR plans and the other has to do the work, because YOU are the better of both.
My post from the other thread starts here:
(https://forum.paradoxplaza.com/foru...ue-with-the-game.1033202/page-5#post-23063558)
What would happen, if YOU would start to command the other players in your random team?
What would happen, if a new player joins your team and gets commanded into the right rails?
What would happen, if we remove remove social networks and replace them with matchmakers?
First thing, the more veteran players need to be stable with their own foot in the game. So you need to play 1v1 a lot to be equal, or lets say be at least toe on toe with the most common players.
If you have a plan, the others will follow and dont argue. if your plan does not cover a certain situation, the others need to bend your plan for their own success.
For the side of a few friends that want to play together, there is nothing better to play than together versus the public.
Its not that they play better 'on command'. If you play on the random team, the win is more rewarding, and the game gives you more advices, where you can improve.
There is a way of 'general' team play in strategy games. if some very easy common rules get attention, like supporting with aircraft, artillery, or a well placed and well timed AT gun, you have all the communication good friends need to share.
If I look to Red alert 2 multiplayer games, public people share a MCV with you if you lost yours.
With settlers 3, the team mates need to share important resources, others are cut off from,
and in wargame, you were not ready when you slice the map, and you play 5 1v1 games without cooperation.
If you widen yourself to the left and right, see, what you can judge by the playstyle of other players, you can soon 'read' on your own, how you can help them. with 20% help in a key situation, you get already even up with cooperating friends.
I have made absolutely different experience, also in C&C kanes wrath, that just a few common moves, that you play together, are usually enough, and if you just listen for some very easy 'common senses', you already get quite decent matches.
But of course, someone has to build that up! If only you would start to give some advices (not break your mind at those player), others will follow, when they see the success, and with 5 games a day, you get quite a good player coverage over time.
(I think I should highlight this in the current context)
Edit: Oh, to be honest, its exactly your point of sturdyness of some players made me play 1v1 a lot, because all the annoying side tasks break down and you have silence! Real cooperation games are often a loose-loose-situation for me, because I see all the drama, the others not and I dont know how I change that, you could bite into stone for that! But the solution (I believe) is, that you can put the load onto the other player without shame or guiltyness because of exploiting your veteran position.
But maybe, just this is what tests whether you are a good commander. So see it as a challenge
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