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iamthatiam

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The most games in 10v10 games are a bunch of noob meeting with their support decks were only Arty and Air Units dominate. And the next thing is that most of These players
have a Computer that leads them to disconect because it can´t handle the amount of Units.

Were is the tacticalness of a 10v10 game when most used Units are off map arty or planes are ? Where is the tacticalness in a 10v10 game on a 4v4 map ??? It is only a Kind of masacare Units in a short time! The worth of each Unit dies in a 10v10 game it is only spam Units there is no tacticalness.

More Players mean the own deficit will be whitewashed in this mode !!! But Shows clear in less Players mode and thats why so many suck in game modes were less Players are espacially in 1v1 there is no one that they can blame!!!

That is the Major Problem the bunch of Players who Needs the most amount of Players on their side to cover their deficit!!!

Learn the game and the Basics by watching good Players games my advice is and Forget about those stupid game mode 10v10!
Would be nice if there were dedicated servers.
 

Dianno5741

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The most games in 10v10 games are a bunch of noob meeting with their support decks were only Arty and Air Units dominate. And the next thing is that most of These players
have a Computer that leads them to disconect because it can´t handle the amount of Units.

Were is the tacticalness of a 10v10 game when most used Units are off map arty or planes are ? Where is the tacticalness in a 10v10 game on a 4v4 map ??? It is only a Kind of masacare Units in a short time! The worth of each Unit dies in a 10v10 game it is only spam Units there is no tacticalness.

More Players mean the own deficit will be whitewashed in this mode !!! But Shows clear in less Players mode and thats why so many suck in game modes were less Players are espacially in 1v1 there is no one that they can blame!!!

That is the Major Problem the bunch of Players who Needs the most amount of Players on their side to cover their deficit!!!

Learn the game and the Basics by watching good Players games my advice is and Forget about those stupid game mode 10v10!

That is what is wrong. Right there that attitude. You literally just said how people who paid money for a game should spend their time watching others play it.

Watching others play is a good way to get better if you are semi competitive. Others just want a casual experience. Suggesting that they 10v10 to just play dumb decks on purpose so they can shed blame is borderline delusional. Some people like 10v10, why screw them over? It's not like anyone here is MLG pro gamer. I'm not even a big 10v10 player but you all should really stop scape goating it.
 

Kampfkekskrieger

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Mar 1, 2017
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Compare theese 2 games. Have more or less the same release time (April-May), similar Genre, one game with lot money and sells, but bad popularity, the other with less money and sells, but good popularity.

The Pike for the first game was a bit higher, but as high they are, they fall down on similar levels, 150k more sells for a few hundred more players is a joke.

(the data has a bit gap due missing data in the pike on the left graph and a gap on the left in the right graph since few days; )

Help for Hope.jpg

Source: https://steamdb.info/app/572410/graphs/ ; https://steamdb.info/app/285190/graphs/ ; Time: Just now (~ time stamp of my post)

I think the time will give steel division some recovering, not much more decreasing, its breathing now, and hence not dead. As long as it lives now, it is more likely that it will recover.
 
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I WUB PUGS

Better run through the... bocage
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I'd bet money that it's Sunday high will be around 400 players by mid-August.

I think the bottom is probably somewhere between 200-300.
 

Kampfkekskrieger

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its well above 500 by mid august. It will more likely grow, not sink. Steel Division has a long term factor.
Not every player plays every day, but he will also not stop totally. But instead, the player numbers will spread over more players that are active, but the Eugens are fast enough with new content, so it could also give a small pike with an update, before it falls below.
 

I WUB PUGS

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Not that I understand like even 20% of what you post half the time, but I think you're a bit delusional if you think this game will rebound. The Sunday (weekly high) trend is unmistakably downward and my numbers above are extremely rosy and optimistic. The game could easily end up like Act of Aggression. I just have a bit more faith in it than that. Balance patches and new/rehashed maps haven't done anything to stem the flow of players leaving the game. Short of a massive DLC like an Eastern Front expansion bringing tons of new players in, I'm not sure what you think Eugen can or will do to bring in new players even before Christmas.

Here's your Sunday high numbers since release:
May 28th: 3,690
June 4th: 2,126 (-42% from previous week)
June 11th: 1,728 (-18 %)
June 18th: 1,340 (-22%)
June 25th: 1,157 (-13%)
July 2nd: 987 (-14%)
July 9th: 877 (-11%)

Retaining 90% (a generous if not fanciful notion) from the preceding week gives you the following:
July 16th: 789
July 23rd: 710
July 30th: 639
August 6th: 575
August 13th: 517

So yeah, if the game can keep the loss to 10% or less for the next 5 weeks, sure the game will have more than 500 players by mid-August. But it hasn't done that any week so I hope you're right, I doubt it, but I hope.
 

Kampfkekskrieger

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Not that I understand like even 20% of what you post half the time . . .

Then there is 80% you dont have seen that makes me confident. The game does not need that much player numbers to be popular in their mind. When the holidays are over, more players are likely to come. Also, old games become more boring, so more often than not, some look for finally something new, because I do that either, I hope for new releases that I have overlooked, hope that there are still some secret gems, and do you know what? I find gems. Being sick with old games and looking for new is quite a strong, and also needed motor.

Other games need much more player numbers to stay alive, see a good ego shooter needs 30-40 players on one map at the same time to be fun, 8 players is not enough, and people drop in and off from minute to minute. Instead, RTS need only 2 players to be fun, its a competetive game mode with much more capacity before you look for 2v2-10v10, which is sure the major core to have team games, but then, the average is 4-8 players, the maximum 20, and they play over a longer time, because 1 match goes longer, so there are relations that give the one or other counterforce against falling numbers.

Now following your own bet, you already lost it only by your own lack of wishing for catastrophic scenarios.
I followed the Wargame player numbers the time after the DLCs, and I have seen they are falling, but only a bit, and if you sum up the release of 1 new game almost every year, updates at least all 2-3 months, also 6 months is something, there is not so much time to fall for a game, before a new base forces its next piking.

So if you look for: What is it keeping away from 0 (Zero), then you find out, why people are still playing, and not why they might not. This gives you somewhat of a reason for hope. ;)
 

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Hey boyo, I am happy to come gunning for you next :cool:
Please feel free...you guys need to sidetrack the thread some more.

Now that the rabble are dealt with, Wubs figures are fairly generous...the Australasian time zones are lower for player numbers. Weekdays lowest player numbers hover just above 300, and roughly double for the same times sundays.
 

I WUB PUGS

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Yeah, I just go off the weekly high (Sunday 11 AM/12 PM for me) which I am fortunate enough to have access to for like an hour or two if I can actually play at noon on a Sunday (usually can't).

The 9 PM Sunday Pacific time is like 300 people (and dropping).
 

Kampfkekskrieger

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Strategy games are also a lot dependent from veteran players that do some community work, because a fanpage, some guides, or living the way how teamwork can play out if somebody with brain does it and the other players can learn from it, this is more valuable than for Ego shooters, that are learned quickly, and its not that important for the fun, what kind of experts you are playing with.

So the participation of the players here around has a HUGE influence into what the player numbers will be. Everybody of you has his task to carry, to have fun and to develope and to be a soft boarder for new players, fungating as an example for them.
So whether you encourage them, or discredit the game, too lazy to reveal what is really true, (which is not the neat way to go) will be also the difference for you.

Thats why a solid core brigade of veteran players are real VIPs, important like nothing else, and it matters whether YOU are interesting.

And as you said: The players are part of the content. And if YOU grow, the game grows.
 
Last edited:

LegioX

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I have almost 200hrs into the game and I have yet to find a good partner (both on comms) to play with. I have some friends In game, but that's about it. Would nice to have some people to team up with.....
 

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while I understand that in german it's a common term for any type of fps, I believe most english-speakers would associate it with games such as quake, which are often played in 1v1 and have a far higher skill ceiling than SD's.

wouldnt say Quakes skill ceilling is so mcuh higher. SD on high level (like Fusel or Tigga) is micro intensiv and all about choosing the right strategie and mind games. Quake is all about the aiming and map awareness and knowing what your enemy has, but nothing to special. As are tacitical shooter like R6S. (Counter strike is not even a tactical shooter for me because its a reaction game and all about game mechanic exploiding pure ) Never got why people like CSgo esport.
 

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came back from work. 280 people online. waiting 30+ minutes in a lobby. Went up to 16-18 people and then emptied itself. 11h30-midnight eastern standard time. rip

Because this late just hawai and some pacific Island have the time to play man. in Europe its early morning in us its midnight and in Asia its afternoon so everyone has to work... and the fishes in the pacific dont play that much.
 

Kampfkekskrieger

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If I dont see a succesful 10v10 game, I go play a smaller game. Something actively can be done to have fun with 280 people.
If I was looking for a way to have the most boring match in the world, I would also wait 30 minutes, knowing exactly from start, how it can turn out, if you dont help to gather the people, talk with them, try to bring them together.

With your effort, it can happen, that 20 people have fun in that evening instead of going home with empty hands.

Its also that you assume something, but dont have the courage to test if its true. Alone this can be a lot of fun!
If somebody says in the forums the Windhound division is to weak, thats just the reason for me to play this one to the end of the world, and show it at its royal success, for that you have a task for weeks, in both the singleplayer and multi. And you stop with an asserted weakness, but the more you find out about the division, you see you have tools, you dont have seen before... oops... that might could have helped!

So getting warm with a great game with the approach to be the most boring drunken heap yourself and that the road to hell will eventually have dropped some presents nearby the road, you are pretty unlikely to find fun with your attitude.
If others have to carry the burden of yourself, the whole group, the whole game looses its air to breath, you draw the others down into a lake of tears instead of a sky of a doomsday party like the game will rock if you target for some glory.

puddles are not that difficult to jump over (and islands in pacific I hope you understand a metaphor), very unlike a big stream of negative fake intensions to play the game, but then drop and make 19 other people also get cheated about their fun.

Now I showed you the lake of tears, and you are just sitting in it and it seems too comfortable for you to get something done with 280 other people which is not only the easiest thing, but also your own biggest fun, and it works instantly!

Now, that we have seen the lake, what about showing now the bright side of yours?

(pretty good song, but just an anecdote, not an antidote)

The time, when the love died...

But the fun does not die! You just need to have the intention to grab it. If you dont succeed, your intention was fake.
'If you dont take the hand of the fire brigadier, when you are about to drown, nobody can help you out of your grave'.

This is the dark side of the moon, but it can still be interesting, as nights can be SO beautiful!
 
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If I dont see a succesful 10v10 game, I go play a smaller game. Something actively can be done to have fun with 280 people.
If I was looking for a way to have the most boring match in the world, I would also wait 30 minutes, knowing exactly from start, how it can turn out, if you dont help to gather the people, talk with them, try to bring them together.

With your effort, it can happen, that 20 people have fun in that evening instead of going home with empty hands.

Its also that you assume something, but dont have the courage to test if its true. Alone this can be a lot of fun!
If somebody says in the forums the Windhound division is to weak, thats just the reason for me to play this one to the end of the world, and show it at its royal success, for that you have a task for weeks, in both the singleplayer and multi. And you stop with an asserted weakness, but the more you find out about the division, you see you have tools, you dont have seen before... oops... that might could have helped!

So getting warm with a great game with the approach to be the most boring drunken heap yourself and that the road to hell will eventually have dropped some presents nearby the road, you are pretty unlikely to find fun with your attitude.
If others have to carry the burden of yourself, the whole group, the whole game looses its air to breath, you draw the others down into a lake of tears instead of a sky of a doomsday party like the game will rock if you target for some glory.

puddles are not that difficult to jump over (and islands in pacific I hope you understand a metaphor), very unlike a big stream of negative fake intensions to play the game, but then drop and make 19 other people also get cheated about their fun.

Now I showed you the lake of tears, and you are just sitting in it and it seems too comfortable for you to get something done with 280 other people which is not only the easiest thing, but also your own biggest fun, and it works instantly!

Now, that we have seen the lake, what about showing now the bright side of yours?

(pretty good song, but just an anecdote, not an antidote)

The time, when the love died...

But the fun does not die! You just need to have the intention to grab it. If you dont succeed, your intention was fake.
'If you dont take the hand of the fire brigadier, when you are about to drown, nobody can help you out of your grave'.

This is the dark side of the moon, but it can still be interesting, as nights can be SO beautiful!

I tried for example to make a double panzer lehr in 2v2 work because in all normal matches outside of ranked I normally won easy with a good division combination. But double panzer lehr was fun and really hard to play at the same time. (we also lost all 4 games we tried it even though the last 2 one were kind of close). LAso yeah negetive outcries dont make it better for anyone. Stop playing the game or try to bring other people in and promote the game as a community. But just saying: it all sucks because we dont have enough players doesnt help.
 

LegioX

Second Lieutenant
May 2, 2017
189
0
tell you one thing that is getting on my damn nerves. I'm F*cking tired of being teamed up with pubs who don't play as a team and do their own damn thing. It's been 3 games in a row now today where I'm forced to go 2v1 against people either on comms or play all the time together. Teammates never help and no communication on our side is remotely present. It's getting really DAMN frustrating and I'm about to say F*ck it for the day.