This is a post I've wanted to make for a while.
I really do love this game and enjoy pouring more time than I should into it. The problem is, there are aspects of the game that are so ridiculous I have to mentally block them out and pretend they aren't happening. They seem like things that should be quite simple to fix, but persist and persist and persist.
I will give you some examples, please tell me if you disagree or think I have something wrong.
1) Rivalries
They above all don't make sense. I'll give you some clear examples.
Hungary rivalries Aragon. Why? Are the Hungarians going to march through central Europe to occupy Valencia? With some similar frequency, Burgundy rivals Aragon. Again, why? They don't share claims, cores, trade nodes or anything and indeed they are both threatened by France between them.
You can often predict how a game will play out just by looking at starting rivalries.I don't think this adds "flavour" it's just arbitrary. Furthermore, rivalries dictate who a country will attack, regardless of whether it makes sense or not. If Burgundy does not rival England, they won't attack England even if England is thoroughly defeated and they could take Calais for free...instead they suicide for Liege. More on that later.
I think rivalries should change with greater flexibility and should really only occur between countries who have direct, competing claims. Otherwise you end up starting a France save and finding out Lithuania hates you for some reason.
2) Alliances
In a recent Byzantium run, Muscovy and Ottomans allied extremely early on. This is presumably because they both had Poland-Lithuania as rivals. I highly doubt the Muscovites in 1450 would be rushing to the add of the Ottoman Empire if the Byzantines tried to reclaim their land.
Alliances should not be a blanket term in which countries go "yeah we will defend each other no matter what". There should be defensive alliances, offensive alliances for particular scenarios. This would also prevent huge blobbing without any obstacles if two enemies threatened by the same country decide to form a defensive alliance.
Likewise, the AI has a terrible tendency to guarantee countries they actually should be attacking. Portugal guaranteeing Granada is a great example of this.
Above all else, for the player, Alliances only serve the purpose of deterring coalitions because everyone knows your ally Ottomans won't join an offensive war over 200 ducats of debt.
What should be a very important part of the game is quite useless because of the way they are set up.
3) Suicidal Wars
This is honestly just pathetic and makes me want to reload even if I have no interest in the region.
"Castile supports Sus independence" can quite often wreck Castile for years.
"Byzantium is preparing to attack Epirus"...yeah all their men are in Constantinople, the Ottomans won't grant military access and their fleet won't beat the Epirote fleet meaning they sit in Constantinople whilst Epirus annexes Southern Greece.
"Burgundy and Liege"...no need to say more.
Naples attacking the Pope is a particularly stupid one.
This is really just bad game design. Again, probably coming down to rivalries (if Castile particularly hates Morocco they'll support Sus independence even though they really should just attack Granada ASAP).
4) Events
"Poland chooses a local noble". I've never seen Lithuania survive that and only occasionally seen Poland survive that. I know Paradox keep this as an option because the Union was by no means guaranteed but surely they could do something so that Lithuania doesn't become a Russo-Turk balkanised mess.
"The von Habsburg prince will do nicely"...yeah then France declares a suicidal war on Austria's alliances. I've genuinely seen France disappear from the map in these scenarios especially if Hungary takes the Austrian union.
"We must seek Ottoman protection"...definitely RIP Lithuania especially if they don't have the union with Poland.
There's more like this, it just again repeats my point that these scenarios are not thought out, tested, or balanced. They can cause major shifts in game with no mechanic to ensure some serious cursed borders don't happen.
5) Subjects and Military Access
Subjects should not be able to ask for military access independently, otherwise you're in a situation in which you think your borders are secure but the AI is able to march round half of Europe to get to you because your vassal has asked for military access from half of Europe. Likewise, your subjects fleet seemingly is unable to attach to your own meaning whilst you may have 40 ships totally, your subjects ships are likely flying around in fleets of 2 or 3 being wiped out left, right and centre.
As a side note, I don't know why subjects can't take exploration ideas either. It kinda makes the Iberian Wedding a bit useless or an early PU over Portugal useless. It would be nice if you could choose their ideas for them.
6) Defender of the Faith
The AI takes this frequently and early. It makes it very hard for a small country, say Serbia, trying to expand because a 800 ducats in debt Castile are prepared to throw all their men at defending Ragusa. This again, should be a lot more situational and I think should only really be "activated" come the time of the Reformation in which it makes more sense.
These are just some ideas I have. I am not moaning or complaining or having a hard time at the game, it's just I find the above very frustrating when trying to get stuck in the immersion the game can otherwise provide.
7) Warscore
Saving my biggest gripe for last...
The AI feels it need to get 100% warscore even if it makes no sense for them to do so. The player knows to push as much as they need for the claims + war reps they want. The AI feels the need to fully occupy the target even at great financial/manpower loss. This is particularly annoying if you're a small country strugglign to stay afloat and get a call to arms. I think the AI should really know when to peace out.
I really do love this game and enjoy pouring more time than I should into it. The problem is, there are aspects of the game that are so ridiculous I have to mentally block them out and pretend they aren't happening. They seem like things that should be quite simple to fix, but persist and persist and persist.
I will give you some examples, please tell me if you disagree or think I have something wrong.
1) Rivalries
They above all don't make sense. I'll give you some clear examples.
Hungary rivalries Aragon. Why? Are the Hungarians going to march through central Europe to occupy Valencia? With some similar frequency, Burgundy rivals Aragon. Again, why? They don't share claims, cores, trade nodes or anything and indeed they are both threatened by France between them.
You can often predict how a game will play out just by looking at starting rivalries.I don't think this adds "flavour" it's just arbitrary. Furthermore, rivalries dictate who a country will attack, regardless of whether it makes sense or not. If Burgundy does not rival England, they won't attack England even if England is thoroughly defeated and they could take Calais for free...instead they suicide for Liege. More on that later.
I think rivalries should change with greater flexibility and should really only occur between countries who have direct, competing claims. Otherwise you end up starting a France save and finding out Lithuania hates you for some reason.
2) Alliances
In a recent Byzantium run, Muscovy and Ottomans allied extremely early on. This is presumably because they both had Poland-Lithuania as rivals. I highly doubt the Muscovites in 1450 would be rushing to the add of the Ottoman Empire if the Byzantines tried to reclaim their land.
Alliances should not be a blanket term in which countries go "yeah we will defend each other no matter what". There should be defensive alliances, offensive alliances for particular scenarios. This would also prevent huge blobbing without any obstacles if two enemies threatened by the same country decide to form a defensive alliance.
Likewise, the AI has a terrible tendency to guarantee countries they actually should be attacking. Portugal guaranteeing Granada is a great example of this.
Above all else, for the player, Alliances only serve the purpose of deterring coalitions because everyone knows your ally Ottomans won't join an offensive war over 200 ducats of debt.
What should be a very important part of the game is quite useless because of the way they are set up.
3) Suicidal Wars
This is honestly just pathetic and makes me want to reload even if I have no interest in the region.
"Castile supports Sus independence" can quite often wreck Castile for years.
"Byzantium is preparing to attack Epirus"...yeah all their men are in Constantinople, the Ottomans won't grant military access and their fleet won't beat the Epirote fleet meaning they sit in Constantinople whilst Epirus annexes Southern Greece.
"Burgundy and Liege"...no need to say more.
Naples attacking the Pope is a particularly stupid one.
This is really just bad game design. Again, probably coming down to rivalries (if Castile particularly hates Morocco they'll support Sus independence even though they really should just attack Granada ASAP).
4) Events
"Poland chooses a local noble". I've never seen Lithuania survive that and only occasionally seen Poland survive that. I know Paradox keep this as an option because the Union was by no means guaranteed but surely they could do something so that Lithuania doesn't become a Russo-Turk balkanised mess.
"The von Habsburg prince will do nicely"...yeah then France declares a suicidal war on Austria's alliances. I've genuinely seen France disappear from the map in these scenarios especially if Hungary takes the Austrian union.
"We must seek Ottoman protection"...definitely RIP Lithuania especially if they don't have the union with Poland.
There's more like this, it just again repeats my point that these scenarios are not thought out, tested, or balanced. They can cause major shifts in game with no mechanic to ensure some serious cursed borders don't happen.
5) Subjects and Military Access
Subjects should not be able to ask for military access independently, otherwise you're in a situation in which you think your borders are secure but the AI is able to march round half of Europe to get to you because your vassal has asked for military access from half of Europe. Likewise, your subjects fleet seemingly is unable to attach to your own meaning whilst you may have 40 ships totally, your subjects ships are likely flying around in fleets of 2 or 3 being wiped out left, right and centre.
As a side note, I don't know why subjects can't take exploration ideas either. It kinda makes the Iberian Wedding a bit useless or an early PU over Portugal useless. It would be nice if you could choose their ideas for them.
6) Defender of the Faith
The AI takes this frequently and early. It makes it very hard for a small country, say Serbia, trying to expand because a 800 ducats in debt Castile are prepared to throw all their men at defending Ragusa. This again, should be a lot more situational and I think should only really be "activated" come the time of the Reformation in which it makes more sense.
These are just some ideas I have. I am not moaning or complaining or having a hard time at the game, it's just I find the above very frustrating when trying to get stuck in the immersion the game can otherwise provide.
7) Warscore
Saving my biggest gripe for last...
The AI feels it need to get 100% warscore even if it makes no sense for them to do so. The player knows to push as much as they need for the claims + war reps they want. The AI feels the need to fully occupy the target even at great financial/manpower loss. This is particularly annoying if you're a small country strugglign to stay afloat and get a call to arms. I think the AI should really know when to peace out.
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