I played many times with non-historical focuses, and expected absolutely unpredictable situations, like all countries in the world peacefully building bright future of communism, or something like that. But no. Seems, AI watches, what player do, and tries to do exactly the opposite. When I tried to build fascist China, all the rest China provinces and Japan turned into commies. When I tried to kill Hitler and build democratic Germany, France and Spain turned into nazis. When I played neutral countries, all the rest stayed their historical way, but if I tried to act fast, and make a lot of allies with Romania in early game, then Germany and Italy formed Axis very fast, and tried to interfere my plans, and when I was doing nothing but research and construction, they too were more interested in their own industry, than in geopolitics. That feels like even if player is a minor, he treated as center of universe, which is unfair and unlogical, because why the hell if Germany builds a totally democratic Europe, France want to abandon its own democracy and try to be easy version of fascist Germany? Unless it is programmed to always lose, no matter how. )