This game always tries to oppose player?

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Col. W. T. Philmore

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I played many times with non-historical focuses, and expected absolutely unpredictable situations, like all countries in the world peacefully building bright future of communism, or something like that. But no. Seems, AI watches, what player do, and tries to do exactly the opposite. When I tried to build fascist China, all the rest China provinces and Japan turned into commies. When I tried to kill Hitler and build democratic Germany, France and Spain turned into nazis. When I played neutral countries, all the rest stayed their historical way, but if I tried to act fast, and make a lot of allies with Romania in early game, then Germany and Italy formed Axis very fast, and tried to interfere my plans, and when I was doing nothing but research and construction, they too were more interested in their own industry, than in geopolitics. That feels like even if player is a minor, he treated as center of universe, which is unfair and unlogical, because why the hell if Germany builds a totally democratic Europe, France want to abandon its own democracy and try to be easy version of fascist Germany? Unless it is programmed to always lose, no matter how. )
 

Bratyn

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All of this is random chance, except France and Spain going fascist (and allying Italy) when you go democratic as Germany. This is intended so that the German player has sufficient enemies to serve as a challenge. Playtesting found Democratic Germany to be exceedingly boring, as there are just no enemies to fight in what is supposed to be a war game, so I decided to make a new fascist block in southwestern Europe that can oppose you.
 

Reinner

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When I tried to build fascist China, all the rest China provinces and Japan turned into commies. When I tried to kill Hitler and build democratic Germany, France and Spain turned into nazis. . That feels like even if player is a minor, he treated as center of universe, which is unfair and unlogical, because why the hell if Germany builds a totally democratic Europe, France want to abandon its own democracy and try to be easy version of fascist Germany? Unless it is programmed to always lose, no matter how. )
I'm not sure how Japan flipping to communist opposes the player in any way, if anything it gives China a huge advantage to be able to remove debuffs, build army and prepare in case of an invasion considering commie Japan doesn't even have war goals against nat. China unless if China starts provoking them with infiltration mechanics (not to mention they lose so much army and navy it takes forever for them to rebuild no matter which side wins the civil war).

Regarding democratic Germany, that was done on purpose by the devs, because if France would stay democratic Germany would not have a single enemy on her borders contesting her. Not to mention when France flips they are usually plunged into civil war which criples them aswell. IMO democratic Germany is already way too easy, because your only real enemy is Soviet Union and considering you can literally unite Scandinavia, Benelux and entire eastern Europe against them is just icing on the cake, with new patch i hope Britain or USA (or both) also flip if Germany goes democratic.
 

billcorr

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Not disagreeing with the premise of the list "This game always tries to oppose players", but here is an example of the game opening the way for player victory:

Note how the game opened the way for the human China player to conquer Mengukuo.

The A.I. did not protect the capital city. Once taken, Mengukuo fell, trapping all the A.I. units in now-hostile territory.

upload_2018-10-16_9-6-29.png


Victory over Mengukuo, thanks to the game design and programmed priorities.

Yay!
 

Iskulya

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All of this is random chance, except France and Spain going fascist (and allying Italy) when you go democratic as Germany. This is intended so that the German player has sufficient enemies to serve as a challenge. Playtesting found Democratic Germany to be exceedingly boring, as there are just no enemies to fight in what is supposed to be a war game, so I decided to make a new fascist block in southwestern Europe that can oppose you.

I have to say, I'm very appreciative you added this to the game. I hope you continue to add things like this as you add in content for new countries and rework old ones. I'm worried that this might be overlooked with the addition of game rules determining exactly what route each country will go.

You might want to do something like this for the US if Germany revives the Kaiserreich and allies with Britain. Having the US AND Britain both in your faction makes the game too easy. Having a late game opposition from a fascist or communist US would give British-allied Germany another threat to deal with. Similarly, perhaps Britain could go nuts if Germany went Democratic.

Currently, Britain doesn't serve any purpose in Democratic Germany games and just sits there most of the game since all the countries that would have joined the Allies and involved them in a continental war just join the Central European Alliance.
 

Col. W. T. Philmore

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I have to say, I'm very appreciative you added this to the game. I hope you continue to add things like this as you add in content for new countries and rework old ones. I'm worried that this might be overlooked with the addition of game rules determining exactly what route each country will go.

You might want to do something like this for the US if Germany revives the Kaiserreich and allies with Britain. Having the US AND Britain both in your faction makes the game too easy. Having a late game opposition from a fascist or communist US would give British-allied Germany another threat to deal with. Similarly, perhaps Britain could go nuts if Germany went Democratic.

Currently, Britain doesn't serve any purpose in Democratic Germany games and just sits there most of the game since all the countries that would have joined the Allies and involved them in a continental war just join the Central European Alliance.
On the other hand, if I worked intentively on creating big alliance and making game easier, it is unfair, that game will anyway create big bad enemies for me using cheats and scripts. What is the point of all these focuses and ahistorical ways, if i will in any case have war with half of the world? Especially if it breaks logic and common sense greatly, like France going fascist not for the sake of survival, but just because it can. It's a sandbox. If a player wants to build world democracy in diplomatic way, he must have such possibility. And if he wants challenge, he can just spawn badass fascists in the middle of commies and have fun.
 

Bratyn

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On the other hand, if I worked intentively on creating big alliance and making game easier, it is unfair, that game will anyway create big bad enemies for me using cheats and scripts. What is the point of all these focuses and ahistorical ways, if i will in any case have war with half of the world? Especially if it breaks logic and common sense greatly, like France going fascist not for the sake of survival, but just because it can. It's a sandbox. If a player wants to build world democracy in diplomatic way, he must have such possibility. And if he wants challenge, he can just spawn badass fascists in the middle of commies and have fun.

The game is a war game, which means that I as a developer am going to approach it as such and do my best to ensure that the player ends up at war. However, there is nothing wrong with wanting a more peaceful experience. In this case, I suggest you use the Game Rules feature in the upcoming 1.6 update. This will allow you to force France to go democratic, regardless of what you do as Germany.
 

Col. W. T. Philmore

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The game is a war game, which means that I as a developer am going to approach it as such and do my best to ensure that the player ends up at war. However, there is nothing wrong with wanting a more peaceful experience. In this case, I suggest you use the Game Rules feature in the upcoming 1.6 update. This will allow you to force France to go democratic, regardless of what you do as Germany.
Agreed, that there is no point to do ww2 game without ww2, though such situations is what differs sandbox game from scripted story-driven game, and since Paradox always do sandbox games, I expected this here also.
I just wanna suggest some more logical scenario, like France and UK cannot tolerate Germany, building it's own center of democratic influence, and try to force it to be junior member of their coalition. Or fascists, exiled from germany, flee to france and organize movement to reclaim Germany with some help from Mussolini and Franco. U know, some story behind scripts and they will not look so weird.
 

Nodlied

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The game is a war game, which means that I as a developer am going to approach it as such and do my best to ensure that the player ends up at war. However, there is nothing wrong with wanting a more peaceful experience. In this case, I suggest you use the Game Rules feature in the upcoming 1.6 update. This will allow you to force France to go democratic, regardless of what you do as Germany.
If we play without Game Rules, would an AI France go down the French Entente route if the British go Communist or Fascist?
That said, should Germany go democratic and France go French Entente, would it be an idea for both nations to get a decision to merge the two factions should they be surrounded by Communists and/or Fascists? It wouldn't surprise me if a democratic France and a democratic Germany would set aside their differences to counter an increasingly hostile world around them.
 

Telenil

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If we play without Game Rules, would an AI France go down the French Entente route if the British go Communist or Fascist?
I'm curious about this as well. Assuming you do not force the AI down a certain path, is there some sort of "secretely pick one" option, and if so, do other nations react to that?
 

Iskulya

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On the other hand, if I worked intentively on creating big alliance and making game easier, it is unfair, that game will anyway create big bad enemies for me using cheats and scripts. What is the point of all these focuses and ahistorical ways, if i will in any case have war with half of the world? Especially if it breaks logic and common sense greatly, like France going fascist not for the sake of survival, but just because it can. It's a sandbox. If a player wants to build world democracy in diplomatic way, he must have such possibility. And if he wants challenge, he can just spawn badass fascists in the middle of commies and have fun.

I don't want the game easier. I want it to become harder. It is already too easy as it is. If you find the game too hard, lower the difficulty and use the slider to buff your allies.

This game does not include any substantive mechanics to make peacetime economics, politics, and diplomacy engaging and fun. It revolves entirely around war. To the extent that those mechanics are improved, it's probably just going to be to further facilitate war or provide an obstacle to be worked around in the pursuit of war.

The point of the alternate history scenarios is just to provide alternate world wars where the powers involved are switched around in various ways, not to have an everlasting peace. It sounds like the game you want to play was what Democratic Germany was like before Waking the Tiger, which I tried once for the lulz. World Tension did not exceed 15% until 1942. Most yawn inducing game I ever played.

If you don't want to fight a World War, then this probably isn't the game for you, sad to say. Sounds like Victoria may be more suitable for your desires.
 

Col. W. T. Philmore

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I don't want the game easier. I want it to become harder. It is already too easy as it is. If you find the game too hard, lower the difficulty and use the slider to buff your allies.
I ever wrote anything about game difficulty? Or "too complicated" mechanics? No? Go be elite somewhere else. All I need is logic in gameplay.
Speaking of allies. Now they are more pain in the ass, than help. @Bratyn do you plan to add some mechanics to interact with allies and vassals on battlefield? Or at least give em enough brain to understand that 100500 divisions in 3 province wide passage do not help and just drain supply limit?
 

Karapis

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The game is a war game, which means that I as a developer am going to approach it as such and do my best to ensure that the player ends up at war. However, there is nothing wrong with wanting a more peaceful experience. In this case, I suggest you use the Game Rules feature in the upcoming 1.6 update. This will allow you to force France to go democratic, regardless of what you do as Germany.
But will there be a "true random" choice in those new Game Rules?
 

GSP Jr

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isn't that kind of the point in SP, somebody has to oppose the player.......
 

Hopit

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isn't that kind of the point in SP, somebody has to oppose the player.......
There's always Soviets whose armies you can encircle for pleasure