It's really amazing how inconsistent a lot of the complaining about the focus trees are on this forum.
February: "These focus trees are terrible! You just click button, magically flip ideology, and go to war! Awful!"
October: "These focus trees are terrible! You have to spend time going through a transition rather than just magically flipping ideology overnight and going to war! Awful!"
Get your stories straight, you cannot have it both ways.
This game does not and will never support a minor country taking until 1940/1 to actually -start- getting war goals and going to war.. And keep in mind, this is the bare MINIMUM of time for Turkey as this is completely ignoring their military focuses in order to remove that debuff. It will not work in Multiplayer and if you have to CHEESE the game in order to do something. It's bad design. Turkey having an earlier ottoman empire DOES NOT AFFECT YOU if you are a historical buff. Click the historical AI focus and let everyone else enjoy their fun.
I repeat. It does not affect you. Someone else having their cake does not stop you from having your cake. You are trying to deny someone else their cake because you think you're the only one who deserves cake.
That has nothing to do with it.
This is a LTP issue.
A good example of this is how you and others have cited ISP as "proof" that it is too hard. I like ISP and I like his content, but let's be real. ISP draws a line with infantry, draws an offensive line, and hits execute. He lets the game play itself for him to a large degree, and that's what's part of what's funny, that the game is so easy oftentimes you don't even have to have much real involvement with it to even succeed.
A situation that requires more than just spamming infantry and letting the game play itself for you? Say it ain't so, hoss, say it ain't so!
I have honestly never encountered a situation where the AI could break through my lines while having six 20w infantry per frontline tile. The issue isn't that Turkey can't beat Germany, it can. You have for all intents and purposes infinite chromium, I was able to get 60+ oil within my own borders by the end of 1940, Turkey's amount of steel has gone through the roof, and I was able to get 14 military factories and 21 infrastructure from one 70 day focus. If that isn't the most powerful industrial focus in the game, I don't know what is.
Make divisions with motorized or mechanized and heavy self propelled artillery. The AI is utterly helpless against those. When you stack soft attack like that, they have no counter. The AI doesn't know how to use their own armor, and the only hard counter to something like that is divisions with tank destroyers, which even if the AI actually did make, it couldn't use properly.
If you can't beat Germany as Turkey, that's a LTP issue. Doesn't really matter whether you're going Ottoman or not, it seems like non-Ottoman turkey is stronger with its access to tons of free industry, but Ottomans can get more cores in the short term.
If you want an easier Turkey game, you can set the game rule to have German restore the Kaiserreich and Hungary to form AH. It's not a problem with the game, it's a problem with your choices and ability to play the game.
The complaint about peace conferences is entirely valid. That's a long standing issue with the game and we should keep pressing on it until some changes are made with war goals, claims, and cores being respected where it doesn't conflict with another co-belligerents CB/claims/cores barring serious incongruencies in occupation and participation.
A bit of history for others: when the resistance mechanics were announced, TalyonUngol spammed the forum endlessly with posts complaining that this would make a world conquest as Italy impossible. He continually spammed the forum with this until the moderators did something about it.
And as it turned out, it was an entirely baseless complaint. The new resistance and compliance system made it easier to do world conquests, not harder. After the release of LR, he went totally silent and has never mentioned how his over-the-top ranting on the subject was totally wrong. This is just more of the same.