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Ampoliros

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Mats_SX

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have fun editing that crap tbh, thats a huge edit
Not really. Just find the province IDs, and make an event. Like this one:

Code:
event = {
	id = [COLOR="Yellow"][whatever number you want to][/COLOR]
	random = no
	country = [COLOR="Yellow"][doesn't matter either, you're triggering for every coutnry needed with the console][/COLOR]
	name = "LOL, cultures"
	desc = "LOL, not reading"
	date = { day = 1 month = january year = 1419 } [COLOR="Yellow"]#Doesn't matter either, as long as it doesn't fire when you load the game.[/COLOR]
	deathdate = { year = 1820 }

	action_a = {
		name = "LOL"
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
	}
}

Then load up the save game as any nation (like your own, what an idea!), press F12, enter "event [the event number you've chosen] [the TAG for the nation to get the culture edits].
Then save.
Then close the game and rewrite the event for next country's cultures, and so on. This step MIGHT be unnecessary. There's a possibility that you can write all the province culture edits in one event, and then trigger it for all the nations, and they will just have the provs they own fixed for them (respectively). Try it out.
 

Barca

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Not really. Just find the province IDs, and make an event. Like this one:

Code:
event = {
	id = [COLOR="Yellow"][whatever number you want to][/COLOR]
	random = no
	country = [COLOR="Yellow"][doesn't matter either, you're triggering for every coutnry needed with the console][/COLOR]
	name = "LOL, cultures"
	desc = "LOL, not reading"
	date = { day = 1 month = january year = 1419 } [COLOR="Yellow"]#Doesn't matter either, as long as it doesn't fire when you load the game.[/COLOR]
	deathdate = { year = 1820 }

	action_a = {
		name = "LOL"
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
		command = { type = provinceculture which = [COLOR="Yellow"][province ID][/COLOR] value = [COLOR="Yellow"][the desired culture, remember TAG, not in-game name; check text.csv][/COLOR] }
	}
}

Then load up the save game as any nation (like your own, what an idea!), press F12, enter "event [the event number you've chosen] [the TAG for the nation to get the culture edits].
Then save.
Then close the game and rewrite the event for next country's cultures, and so on. This step MIGHT be unnecessary. There's a possibility that you can write all the province culture edits in one event, and then trigger it for all the nations, and they will just have the provs they own fixed for them (respectively). Try it out.

Or you could just edit it in the save file...
 

admiral drake

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ye lol why make it harder then needed mats

btw i need to know the desicion on this hal so i can post my p&pedits
 

HALNY (HAL)

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Grrr, is this always have to be so complicated? Can't you just write which cultures countries had before changing scenario?
 

HALNY (HAL)

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I compared scenarios from Universalis and FAL's scenarios and decided to add cultures according to this list:
- georgian will go to Russia, OE and Persia
- slavonic to Austria
- basque to France and Spain
- baltic to Sweden, Russia and Brandenburg.
 

HALNY (HAL)

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By the way, who will play Sweden this week? Martmol mention something that he will not.
 

HALNY (HAL)

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Aladar

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I compared scenarios from Universalis and FAL's scenarios and decided to add cultures according to this list:
- georgian will go to Russia, OE and Persia
- slavonic to Austria
- basque to France and Spain
- baltic to Sweden, Russia and Brandenburg.

No offense but why the great handout of cultures. Neither Sweden, Russia or BB had any baltic provinses in the start setup, so i kinda fail to see why they should get these cultures for free. Same with France concerning Basque, while it's okay with Austria since they normalle have the culture.

I have to save up some 10.000 prestige if i want to claim german, so they should damn well have to spend points as well not just get handed extra cultures after start.
 

martmol

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EarendilHE

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Hm, it is some idea, but what with my MP? And nationalism is 3 rr not 6.

just write one or two events with the rr added and lost again?
 

HALNY (HAL)

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After very careful consideration I came to a conclusion, that slavonic should go to Brandenburg and italian to France.
 

HALNY (HAL)

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Now seriously, Brandenburg will not get baltic and basque will not go to France and Spain. There was only one scenario where those countries have those cultures.
 

Ampoliros

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After very careful consideration I came to a conclusion, that slavonic should go to Brandenburg and italian to France.

Eh? :eek:

You joking?
 

HALNY (HAL)

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HALNY (HAL)

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just write one or two events with the rr added and lost again?
Guys I have a problem with editing this rr events. I don't want to mess all english events or save. The best way will be that during some rehost after 1485 event I will quickly add +6rr to the proves which have it now and stay like that till end of the session. It will be 2min, I promise.
 

HALNY (HAL)

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EarendilHE

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john, you had the wrong syntax in your request about the moneytransfer. you have to send it ingame.

i didnt see you online today...so we couldnt play your wanted chess games to get the money back :p