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HALNY (HAL)

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Kanth said:
So I asume that first session will be at 21 CET this friday 09-12-2005?

Yes we are starting this friday.

To all, please show up around 20:45-21:00 CET. I do not want to wait hours before all gather.
 

unmerged(49459)

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HALNY (HAL) said:
Yes we are starting this friday.

To all, please show up around 20:45-21:00 CET. I do not want to wait hours before all gather.

well I have to be on my University till 2030 (1h to get back to home) but i think of something and i try to be at 2030 at home
 

HALNY (HAL)

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I had some free time today, so I manage to edit scenario and create stats for our game (all in first post).
 

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when game is played?
 

unmerged(33259)

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HALNY (HAL) said:
I am entering forum only few times per week and only for an hour or so. In that time I had to replay for all posts adressed to me. How else you want me to do this if not by 'replay' option??

p.s. I am not using MSN only ICQ.

:rofl: . I'm annoying, am i not? :p

admiral drake said:
i think dago can give it a try to host with his new connection

edit : and i can host 8-9 to if needed

tasty!

HALNY (HAL) said:
I had some free time today, so I manage to edit scenario and create stats for our game (all in first post).

Nice stats :)

Btw, Earindhile as... ¿Sibir? :eek:
 

HALNY (HAL)

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Dago said:
when game is played?

I put all informations in first post ;)
 

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i dunno if can start always at 21 cet
for example,tomorrow i could have probs until 21:30 / 22:00

i thought we used same times of TFG I
 

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Yeah...I'll at least be on time so need to threaten me with Von Diplomacy ;) . I was wondering if we could get somekind of rundown on how military tradition works. I understand that warring increases your chances of getting better generals, but how exactly is the whole thing worked. What kind of number are the generals limited to 4-4-4 or what ? I'm guessing there are also random admirals, but are they generated just from naval battle experience ? Is the "War experience" pooled and from there leaders are generated ? If so do we have a say in what kind of leaders we get or is that calculated separatly ? I'm sorry, but with search disabled I can't find anything on it and would like to know abit more about this feature of the game.

Another thing is the numbers for the P&P system, any chance of getting to see how it generates the points so I can try to make the system work for me. F.ex. you mention that you get less and less points as the war progresses, but how many points do you get ? Is there a drop-off point ? Do you get as many points for fighting early-game Human BB as for fighting late-game human Russia ?

By the way I like how you edited the 1st. post. It's looking very sharp. Hopefully we will be able to give such an proffessional template the serious commitment it deserves.

Anyways, enough sucking up and on with the show. I just dl'ed the scenario we will be playing. I noticed that the production across Europe has been drastically altered. there is no gold and there are far more low-value goods than high-level goods. It seems I have lost loads of Iron and Cloth for Grain, fish and sheep. This also goes for the rest of Europe. Is this right, because when you were recruiting you made no mention of drastically changing goods of Europe ?
 

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Dago said:
i dunno if can start always at 21 cet
for example,tomorrow i could have probs until 21:30 / 22:00

i thought we used same times of TFG I

Not good, not good... I want to start 21CET latest, so we avoid playing at night...
 

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Papa Chubby said:
We are playing friday's right ?

Yes -> First post
 

HALNY (HAL)

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Papa Chubby said:
Yeah...I'll at least be on time so need to threaten me with Von Diplomacy ;) . I was wondering if we could get somekind of rundown on how military tradition works. I understand that warring increases your chances of getting better generals, but how exactly is the whole thing worked. What kind of number are the generals limited to 4-4-4 or what ? I'm guessing there are also random admirals, but are they generated just from naval battle experience ? Is the "War experience" pooled and from there leaders are generated ? If so do we have a say in what kind of leaders we get or is that calculated separatly ? I'm sorry, but with search disabled I can't find anything on it and would like to know abit more about this feature of the game.


MT is very very complicated. I can't explain you how exactly it works :rolleyes: But belive me it is editing leaders properly - more wars you fight, better leaders you get.



Papa Chubby said:
Another thing is the numbers for the P&P system, any chance of getting to see how it generates the points so I can try to make the system work for me. F.ex. you mention that you get less and less points as the war progresses, but how many points do you get ? Is there a drop-off point ? Do you get as many points for fighting early-game Human BB as for fighting late-game human Russia ?


Longer war = more Power points

Each declaration of war means 3 Power points

Soon I will post all points so you can see how it works.



Papa Chubby said:
By the way I like how you edited the 1st. post. It's looking very sharp. Hopefully we will be able to give such an proffessional template the serious commitment it deserves.


Come on, it is just few colours, nothing special.



Papa Chubby said:
Anyways, enough sucking up and on with the show. I just dl'ed the scenario we will be playing. I noticed that the production across Europe has been drastically altered. there is no gold and there are far more low-value goods than high-level goods. It seems I have lost loads of Iron and Cloth for Grain, fish and sheep. This also goes for the rest of Europe. Is this right, because when you were recruiting you made no mention of drastically changing goods of Europe ?


It is all implemented in Ryo Balanced 1492 scenario, I did not changed goods. The only things I edited was tech groups, cash and land slider.
 

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Yeah sry about that long post of mine. It seems the P&P system is pretty well explained in the first post. While I had read the points listing I hadn't read the example you gave. So it has been pretty much explained. I'd still like to hear how the points we get in MT are spent, but of course experience is the best teacher and I'm looking forward to friday's lesson. ;)

Anyways, you are quite correct about the goods. They are all ******'s changes, don't get why I didn'y catch that sooner. In my defense though I have just played it once before.
 

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Papa Chubby said:
Yeah sry about that long post of mine. It seems the P&P system is pretty well explained in the first post. While I had read the points listing I hadn't read the example you gave. So it has been pretty much explained. I'd still like to hear how the points we get in MT are spent, but of course experience is the best teacher and I'm looking forward to friday's lesson. ;)

Anyways, you are quite correct about the goods. They are all ******'s changes, don't get why I didn'y catch that sooner. In my defense though I have just played it once before.

No problem.

Here is example of how can MT works (generated from Zeits program):

CHI : MT : 8.39

Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 5 Shock: 2 Siege : 4
Maneuver 2 Fire: 2 Shock: 4 Siege : 2
Maneuver 6 Fire: 4 Shock: 5 Siege : 4
Maneuver 3 Fire: 3 Shock: 3 Siege : 2
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 4 Fire: 2 Shock: 3 Siege : 0
Maneuver 4 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 4
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 5 Fire: 4 Shock: 5 Siege : 0
Maneuver 3 Fire: 3 Shock: 3 Siege : 0
Maneuver 2 Fire: 3 Shock: 3 Siege : 0
Maneuver 5 Fire: 4 Shock: 5 Siege : 3
Maneuver 3 Fire: 4 Shock: 3 Siege : 0
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 4 Fire: 3 Shock: 2 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 3 Siege : 1
Maneuver 2 Fire: 2 Shock: 3 Siege : 1
Maneuver 5 Fire: 4 Shock: 2 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 1
Maneuver 3 Fire: 3 Shock: 5 Siege : 1
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
"Exceptional Leaders": 2

Average Total Points: 11.8846153846154
Average Maneuver: 3.57692307692308
Average Shock: 3.46153846153846
Average Fire: 3.38461538461538
Average Siege: 1.46153846153846
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 2
9 : 2
10 : 5
11 : 5
12 : 3
13 : 2
14 : 3
15 : 2
16 : 0
17 : 1
18 : 0
19 : 1
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 3
3 : 10
4 : 9
5 : 3
6 : 1
7 : 0
Shock Breakdown:
1 : 0
2 : 3
3 : 12
4 : 7
5 : 4
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 3
3 : 11
4 : 11
5 : 1
6 : 0
7 : 0
Siege Breakdown:
0 : 6
1 : 10
2 : 5
3 : 2
4 : 3
5 : 0




FRA : MT : 11.21

Maneuver 4 Fire: 3 Shock: 3 Siege : 3
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 2 Shock: 5 Siege : 0
Maneuver 5 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 5 Siege : 1
Maneuver 3 Fire: 3 Shock: 5 Siege : 2
Maneuver 4 Fire: 2 Shock: 2 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 0
Maneuver 2 Fire: 4 Shock: 4 Siege : 3
Maneuver 3 Fire: 4 Shock: 5 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 3 Shock: 2 Siege : 0
Maneuver 3 Fire: 5 Shock: 4 Siege : 2
Maneuver 3 Fire: 2 Shock: 2 Siege : 0
Maneuver 2 Fire: 6 Shock: 4 Siege : 1
Maneuver 3 Fire: 5 Shock: 3 Siege : 3
Maneuver 4 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 2 Siege : 0
Maneuver 2 Fire: 4 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 3
Maneuver 3 Fire: 3 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 5 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 5 Shock: 3 Siege : 2
Maneuver 6 Fire: 5 Shock: 5 Siege : 4
Maneuver 2 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 5 Shock: 3 Siege : 3
Maneuver 4 Fire: 5 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 2 Shock: 5 Siege : 0
Maneuver 5 Fire: 4 Shock: 4 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 2
"Exceptional Leaders": 4

Average Total Points: 12.5
Average Maneuver: 3.40625
Average Shock: 3.6875
Average Fire: 3.75
Average Siege: 1.65625
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 1
8 : 1
9 : 2
10 : 2
11 : 6
12 : 2
13 : 6
14 : 8
15 : 1
16 : 2
17 : 0
18 : 0
19 : 0
20 : 1
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 4
3 : 15
4 : 10
5 : 2
6 : 1
7 : 0
Shock Breakdown:
1 : 0
2 : 4
3 : 9
4 : 12
5 : 7
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 4
3 : 8
4 : 13
5 : 6
6 : 1
7 : 0
Siege Breakdown:
0 : 7
1 : 7
2 : 9
3 : 8
4 : 1
5 : 0



HAB : MT : 12.35

Maneuver 4 Fire: 3 Shock: 4 Siege : 3
Maneuver 5 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 5 Shock: 5 Siege : 4
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
Maneuver 5 Fire: 3 Shock: 2 Siege : 2
Maneuver 3 Fire: 2 Shock: 3 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 5 Shock: 3 Siege : 1
Maneuver 2 Fire: 3 Shock: 3 Siege : 0
Maneuver 3 Fire: 3 Shock: 5 Siege : 2
Maneuver 3 Fire: 5 Shock: 3 Siege : 1
Maneuver 5 Fire: 4 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 5 Siege : 2
Maneuver 3 Fire: 4 Shock: 2 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 2 Fire: 4 Shock: 4 Siege : 3
Maneuver 5 Fire: 3 Shock: 3 Siege : 3
Maneuver 4 Fire: 5 Shock: 4 Siege : 3
Maneuver 5 Fire: 4 Shock: 3 Siege : 3
Maneuver 4 Fire: 6 Shock: 6 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 5 Siege : 0
Maneuver 4 Fire: 2 Shock: 4 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 5 Siege : 3
Maneuver 3 Fire: 3 Shock: 2 Siege : 3
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 2 Shock: 3 Siege : 2
Maneuver 4 Fire: 5 Shock: 6 Siege : 2
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 4 Fire: 3 Shock: 3 Siege : 2
"Exceptional Leaders": 4

Average Total Points: 12.6857142857143
Average Maneuver: 3.62857142857143
Average Shock: 3.71428571428571
Average Fire: 3.57142857142857
Average Siege: 1.77142857142857
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 1
9 : 0
10 : 4
11 : 7
12 : 6
13 : 6
14 : 5
15 : 1
16 : 2
17 : 2
18 : 1
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 2
3 : 14
4 : 14
5 : 5
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 3
3 : 13
4 : 12
5 : 5
6 : 2
7 : 0
Fire Breakdown:
1 : 0
2 : 3
3 : 16
4 : 10
5 : 5
6 : 1
7 : 0
Siege Breakdown:
0 : 5
1 : 9
2 : 11
3 : 9
4 : 1
5 : 0



TUR : MT : 6.31

Maneuver 3 Fire: 3 Shock: 2 Siege : 2
Maneuver 2 Fire: 4 Shock: 3 Siege : 2
Maneuver 5 Fire: 3 Shock: 3 Siege : 3
Maneuver 4 Fire: 5 Shock: 4 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 5 Shock: 3 Siege : 0
Maneuver 5 Fire: 4 Shock: 4 Siege : 4
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 6 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 0
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 3 Shock: 2 Siege : 0
Maneuver 2 Fire: 4 Shock: 4 Siege : 2
Maneuver 5 Fire: 3 Shock: 2 Siege : 1
Maneuver 3 Fire: 2 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 2 Siege : 3
Maneuver 3 Fire: 3 Shock: 5 Siege : 2
Maneuver 3 Fire: 3 Shock: 5 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 0
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 3 Shock: 4 Siege : 1
"Exceptional Leaders": 2

Average Total Points: 11.8695652173913
Average Maneuver: 3.47826086956522
Average Shock: 3.39130434782609
Average Fire: 3.56521739130435
Average Siege: 1.43478260869565
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 0
9 : 2
10 : 5
11 : 4
12 : 4
13 : 3
14 : 3
15 : 1
16 : 0
17 : 1
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 2
3 : 11
4 : 7
5 : 3
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 4
3 : 8
4 : 9
5 : 2
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 1
3 : 12
4 : 7
5 : 2
6 : 1
7 : 0
Siege Breakdown:
0 : 6
1 : 6
2 : 7
3 : 3
4 : 1
5 : 0
 

EarendilHE

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i have some question i wish to be answered:

what about the asian nations? and the tax/manpower boost in europe?

what about my mongol culture? i dont need it, when there is no mongol provinces except natives and golden horde.
better hindi...

thx

edit: im sorry! ill get hindi culture anyway...but the question about the mongol culture still is alive
 

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i changed my mind. i realized that this scen isnt designed for non-europeans nations. only possibility to take part here would be venice or denmark, but that would annoy the others a bit who already had plans for it.
so take it easy and of course have fun! :)
 

unmerged(33259)

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EarendilHE said:
i changed my mind. i realized that this scen isnt designed for non-europeans nations. only possibility to take part here would be venice or denmark, but that would annoy the others a bit who already had plans for it.
so take it easy and of course have fun! :)

You're lovely earen. Any other game may be. ^^
 

admiral drake

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i just realised the options hal took for the current tfg2 1492save makes china pretty much unplayable so unles hal shows up before friday to talk about it i'm forced to quit as china sorry
 

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Its a pity about you 2, but it doesn't really come as a surprise. Ryo's scenario is pretty Euro-centric. What if we switched to PE's 1492, it doesn't have the boosts that Ryo's has and thereby makes the rest of the world more competetive. Besides with these massive tax incomes attrition becomes far of a less problem. As far as I know it wil also be hard to land yourself on the wrong side on the tech curve, meaning faster teching and paradise for hypertechers. Besides base 10 tax Kalmuk and Kouban is just wacked. ;)

Thanks for taking the time to give the examples Hal, sorry for the inconveniance. The numbers certainly show that the better MT, the better leaders. At least the average's ;) it would have been nice if the examples would also have shown the leaders created. :p It seems it creates a host of leaders from the MT points and somehow creates the leaders from them, or does it randomly chose from the already created pool of leaders ? Are the leaders capped in any way ? F.ex. would it be possible for example 1(China) to actually generate leader nr.5 = Maneuver 6 Fire: 4 Shock: 5 Siege : 4. The key fact though seems to be to keep at least MT:12.5, because that will give you 4 leaders. It would be nice if you could say what exactly the cut-off point is, for generating 4 leaders instead of 2.

I'd like to say that I did try to search for these on my own. I travelled a year back on the forum systematically going trough all threads on the EU2 forum and the "Scenario" and "EU2 MP" subforums. I came up with nothing, I know your probably using some variant of Ryo's or Iron John's MT system, but without knowing what leader-generator you are using its pointless. I assume you are not using Tonioz's, and also assuming that it is something made by either Zeit or Shigura. Unfortunatly since this is an old game, I simple don't have the time to go back years in search. Hopefully I'm not frustrating you beyond controll, but its just my inquisitve nature. :D Anyways if you don't know or its too much to be bothered with just tell me to shut up.

P.S. Does it also create explorers and conquistadors ? If so, do we have to specifically ask for them or is there some random chance they will appear. ?