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I'd go for both Option A & Option B, in order to make the conquest of Crete mandatory but also to increase the province's importance for both Axis and Allies.

+1

Oh and to balance it out, maybe make Paratroopers easier to get? Like, give Germany a blueprint for Paras and maybe the 1940 Transports as well?
 

Gringoesteban

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here are the changes I will put into TRM1.08....

•Made paratrooper divisions less costly. Their revised IC-day cost is now “only” 3x as much as a regular infantry division. Specifically, lowered IC cost from 12 to 11.6 and reduced build-time from 210 to 190. I also lowered their manpower value from 22 to 20. (As a point of reference, a regular infantry division costs 7.7 IC, has a 95 day buildtime, and uses 15 MP).

•Reduced the IC cost of a Ju-52 transport aircraft from 30 to 26. Given this change, the IC-day cost of a Ju-52 (transport aircraft 1936 model 0 / SKIF icon I) has been set equal to 1.67x the IC-day cost of a Do-17 (tactical bomber 1936 model 1 / SKIF icon II).

•Made Crete (396) more strategically relevant by increasing its airbase and navalbase sizes from 2 to 10. Also raised provincial infrastructure from 60 to 100 so units based on the island can regain org more quickly. Gave Crete 1 victory point (previously it had zero) so the Axis must to conquer it before annexing Greece. When Greece goes to war, it will receive a free locked militia division on Crete.
 

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Very good. Just a minor nitpick, though:

When Greece goes to war, it will receive a free locked militia division on Crete.
Shouldn't there be British troops instead of Greek? Historically, it was against UK forces that the Fallschirmjäger had to fight when they performed their paradrop on Crete.

Maybe a UK inf division instead of a Greek militia? (the Germans suffered major losses during that operation)
 

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Shouldn't there be British troops instead of Greek? Historically, it was against UK forces that the Fallschirmjäger had to fight when they performed their paradrop on Crete.

Maybe a UK inf division instead of a Greek militia? (the Germans suffered major losses during that operation)

1++ very good
 

Gringoesteban

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Shouldn't there be British troops instead of Greek? Historically, it was against UK forces that the Fallschirmjäger had to fight when they performed their paradrop on Crete. Maybe a UK inf division instead of a Greek militia?

I thought about doing this but decided against it. Greece could be at war without being in the Allied alliance, and this would prevent British troops from being stationed on Crete. For example, say Italy declares war on Greece before Italy joins the Axis, then England would not be allied with Greece at this point.
 

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Why are transport a/c so expensive to begin with? For early models, it's the same plane as TACs, except without all the bombing equipment or training... How much training it can it actually take to fly straight and level and drop a plane load of paratroops?

I think it may be some relic for regulating MP games. In my own games, I always edit their cost down to half that of TACs. I like to be able to use a few paras for flavour, and never build more than 3.

Gringoestaben, since you're still modding AoD, have you ever thought of adapting your work to the '44 scenario? It would be an incredible challenge with your mod.

Oh, for Crete: How about making a map connection from Crete which controls ship access from E or W Aegean. That would let whoever control Crete protect the inner Aegean.
 

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Two more changes for v1.08 ....

•Buffed the air combat stats for reconnaissance aircraft brigade (b_u9). As you may recall, in TRM recon aircraft may only be attached to strategic bombers and naval bombers, which cannot use escort fighters. The purpose of doing this was to give strategic bombers and naval bombers longer range so that the AI will use them more effectively. Anyway, recon brigades remain less effective in air combat than escort fighter brigades from the equivalent model year, but nevertheless now you will have a tougher time keeping air superiority over Germany once the Allies begin their strategic bombing campaign.

•I discovered a bug whereby after you discover the 1943 rocket interceptor tech, upgrading your regular interceptor aircraft will become very fast and very cheap. This occurs because the 1943 Me-163B Komet is a model 8 interceptor whereas the 1944 He-162 Volksjager is only a model 5 interceptor. (In AoD, if you have already discovered a model 8 tech, and then subsequently upgrade that type of unit from say model 4 to model 5, then the upgrade will happen quickly with negligible IC-day cost). As a bug workaround and to partially offset this advantage, the 1943 secret weapon rocket interceptor tech will now reduce your IC by 3%. Nevertheless, your benefits from researching the Komet will still exceed the -3% IC hit. Your actual savings will depend upon on how many interceptor squadrons you have, when you discover the rocket interceptor tech vs. when you upgrade your regular (non-rocket) interceptors from the 1940 to 1943 to 1944 to 1946 models, and also how much reinforcement your interceptors need after taking damage in combat.
 
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Gringoesteban

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I can't wait for play this on 1.08, with all the new shiz it might just be the best thing ever.

your mod is as good as the big boys..keep up the good work

Thanks, glad you guys are enjoying TRM.

A while ago I requested that TRM get its own subforum in AoD - User Modifications but I got blown off. Needless to say, I am not too happy about that....
 

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Why are transport a/c so expensive to begin with? For early models, it's the same plane as TACs, except without all the bombing equipment or training... How much training it can it actually take to fly straight and level and drop a plane load of paratroops?
Yeah, IRL a transport plane is certainly cheaper than a bomber. But I made them expensive in TRM for balance, because paratroopers are such powerful units and can be used so effectively by a human against the AI. You can use airborne landings to close encirclements, to drop onto empty enemy provinces ahead of your advance so your panzers can continue driving forward without having to wait 48 hours, to give you an extra angle of attack and therefore a big combat bonus when attacking fortresses (e.g. Leningrad, Moscow, Stalingrad, or Suez), etc.


Gringoesteban, since you're still modding AoD, have you ever thought of adapting your work to the '44 scenario? It would be an incredible challenge with your mod.
If I get really motivated and decide to do a major TRM overhaul, it would be to port TRM over to the DH map rather than creating a new scenario. I took a look at doing a map conversion, but it would take a huge amount of time. Way too much work.

Anyway, if you want to create a 1994 scenario using TRM as your starting point, feel free.


Oh, for Crete: How about making a map connection from Crete which controls ship access from E or W Aegean. That would let whoever control Crete protect the inner Aegean.
Okay, done.
 

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Shouldn't there be British troops instead of Greek? Historically, it was against UK forces that the Fallschirmjäger had to fight when they performed their paradrop on Crete.

I thought about doing this but decided against it. Greece could be at war without being in the Allied alliance, and this would prevent British troops from being stationed on Crete. For example, say Italy declares war on Greece before Italy joins the Axis, then England would not be allied with Greece at this point.
Then you could script an event which would fire only if Greece is part of the Allies, and which would activate an ENG infantry division on Crete. Is this feasible?

Also, another minor remark re: Greece. In my current game Italy hasn't declared war on Greece (it's already March 1941). It would be nice if the probability of such attack would be raised to about 90%, and of course at the end of Oct/beginning of Nov 1940 (if not straight on October 28th, 1940).
 

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Two more changes for v1.08 ....

•I discovered a bug whereby after you discover the 1943 rocket interceptor tech, upgrading your regular interceptor aircraft will become very fast and very cheap. This occurs because the 1943 Me-163B Komet is a model 8 interceptor whereas the 1944 He-162 Volksjager is only a model 5 interceptor. (In AoD, if you have already discovered a model 8 tech, and then subsequently upgrade that type of unit from say model 4 to model 5, then the upgrade will happen quickly with negligible IC-day cost). As a bug workaround and to partially offset this advantage, the 1943 secret weapon rocket interceptor tech will now reduce your IC by 3%. Nevertheless, your benefits from researching the Komet will still exceed the -3% IC hit. Your actual savings will depend upon on how many interceptor squadrons you have, when you discover the rocket interceptor tech vs. when you upgrade your regular (non-rocket) interceptors from the 1940 to 1943 to 1944 to 1946 models, and also how much reinforcement your interceptors need after taking damage in combat.

Why not just give the US and UK the same technology by event if/after the German player researches the tech? That way both sides are even and you don't have to make some complex calculations concerning IC?

Or, have the tech make interceptors more expensive in terms of IC and/or days? Like the opposite of the 1943 TAC and STRAT air doctrines or assembly lines?
 

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Then you could script an event which would fire only if Greece is part of the Allies, and which would activate an ENG infantry division on Crete. Is this feasible?
Yeah, but then if Italy declares war on Greece before joining the Axis, then Greece would not be in the Allies, and the Italians will seize the undefended island (this happened in my test game yesterday). Therefore, the locked Crete division needs to be Greek and needs to activate as soon as Greece is at war.


Also, another minor remark re: Greece. In my current game Italy hasn't declared war on Greece (it's already March 1941). It would be nice if the probability of such attack would be raised to about 90%, and of course at the end of Oct/beginning of Nov 1940 (if not straight on October 28th, 1940).
Usually Italy declares war on Greece in October 1940 IIRC, around the historical time. That is how the ITA AI instructions are scripted. But for some reason in my test game yesterday Italy attacked Greece in like April 1940 and in your game they never attacked at all. Welcome to the joys of modding.....
 

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Wait, will prevening naval access mean the UK cannot attempt an amphibious attack on the Balkans? If so, that's too much of an advantage for the player. If not, nevermind.

This does not block any beaches. It just makes it more difficult to move ships around the Med.
 

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Why not just give the US and UK the same technology by event if/after the German player researches the tech? That way both sides are even and you don't have to make some complex calculations concerning IC?

Or, have the tech make interceptors more expensive in terms of IC and/or days? Like the opposite of the 1943 TAC and STRAT air doctrines or assembly lines?

Good ideas, and I tried to think about how to implement them, but it would be too tough to work out all the details. For example, the USA AI does not build or research interceptors, only fighters. The British and Soviet AI's do not research the rocket interceptor tech (although I could script this), and a tech cannot be given to them by event - events can only grant blueprints. I am not sure of the math for the day and IC adjustment, because it depends upon when you discover the tech relative to when you upgrade your interceptors, and also what model of interceptor you are upgrading from and to. Not to mentioned the hardcoded AI behavior to only build the most advanced model, so the AI would build only (short-range and high-fuel consumption) rocket interceptors for the rest of the game rather than building turbojet interceptors. I think the -3% IC hit for Germany (which would be like -12 effective IC for the rest of the game) is the best solution. On a somewhat related topic, by buffing the air combat stats for recon aircraft brigades, the Allied strategic bomber forces have a slight advantage relative to previous versions of TRM, which also helps to offset Germany's benefit from this bug.
 
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Good ideas, and I tried to think about how to implement them, but it would be too tough to work out all the details. For example, the USA AI does not build or research interceptors, only fighters. The British and Soviet AI's do not research the rocket interceptor tech (although I could script this), and a tech cannot be given to them by event - events can only grant blueprints. I am not sure of the math for the day and IC adjustment, because it depends upon when you discover the tech relative to when you upgrade your interceptors, and also what model of interceptor you are upgrading from and to. Not to mentioned the hardcoded AI behavior to only build the most advanced model, so the AI would build only (short-range and high-fuel consumption) rocket interceptors for the rest of the game rather than building turbojet interceptors. I think the -3% IC hit for Germany (which would be like -12 effective IC for the rest of the game) is the best solution. On a somewhat related topic, by buffing the air combat stats for recon aircraft brigades, the Allied strategic bomber forces have a slight advantage relative to previous versions of TRM, which also helps to offset Germany's benefit from this bug.

Well, however you do it will be somewhat arbitrary, but I guess I don't like the thought of having the rocket interceptor impact the entire industry.

Another solution: since the mod ends in 1946, you don't need all of the late model INT. So make 1943 rocket INT level VII (first jet INT is level VI). Make 1943 INT (V) required before researching the rocket int. Now the max difference can be 2 levels. I think upgrade cost in TRM is 0.8?? So now going from 5 to 6 is 0.8 * 0.8 or 0.64 rather than the 0.8 that it theoretically should be (going from 4-5 would be about 0.5 rather than 0.64). The difference now is very minimal. And adding say 20 days to INT construction time would also not be a big deal if you wanted to do that, too. (Same principle for 1946 rocket, now INT VIII). For those players that want to extend the timeline into the 50s to go after the USA, upgrading through the rocket INTS wouldn't matter much at that point anyway.