TRM v1.07.1
for Arsenal of Democracy 1.07
29 June 2011
You can download the latest version of the Third Reich AoD Mod at:
http://www.gamefront.com/files/20496249/TRM+v1.07.1+XQSX.rar
if gamefront goes down, there is a backup copy at
https://rapidshare.com/files/1449546179/TRM_v1.07.1_XQSX.rar
The checksum is XQSX (when installed over AoD v1.07 MZJY)
The prior version of the Mod, TRM v1.07, was downloaded 264 times.
Thanks to everyone who made suggestions on this thread, by PM, and by email. I tried to incorporate as much feedback as I could.
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Change control TRM v1.07 to v1.07.1
Events
•Added 23 historical flavor German events which were suggested, researched, and partially written by clist123abc. Twelve of these new events fire before Danzig or War, which helps to reduce the tedium of the early game.
•Added six new events with actual jokes told in Germany during the 1936-1945 timeframe. Some people may find them annoying, but in my opinion they add immersion and flavor. You have the option to sleep these joke events if you don’t want them.
•Added a dozen recurring events related to the Battle of the Atlantic to enable the Kriegsmarine to more-effectively blockade England. Credit for the overall concept and the initial event scripting goes to Kilolima.
•To represent Norway’s strategic importance and to allow the Allies to interdict ore shipments between Germany and Sweden, all trade agreements between Germany and Sweden will be temporarily canceled if the Axis does not hold the province of Narvik. This recurring event fires on a semi-monthly basis beginning in June 1940.
•To assist the Royal Air Force in the Battle of Britain, ENG will receive a provincial AA gun and a radar station by event in summer 1940 in Portsmouth, Plymouth, Dover, and Norwich. This might make it harder for the Luftwaffe to pulverize the Royal Navy with port strike missions if British ships are docked in Channel ports.
•New event will dramatically increase infrastructure levels in 25 North African provinces on 1 January 1936. Another event will bring these infrastructure levels back down to normal when ITA goes to war with ENG. This event eliminates the ridiculous desert attrition that the Italian army suffered in peacetime. The event will also prevent attrition of English troops stationed in Alexandria and Suez.
•If Germany does not declare war on the USA after Pearl Harbor, then the dissent hit will be only 5 rather than 10. It is likely that the USA will join the Allies anyway during the course of the game, so a 10 dissent hit was too much. Besides, if Germany lands troops in England, then the USA will automatically declare war on Germany via event. I expect that most Players will probably take the historical option and declare war on the USA.
•If Germany controls Suez, and if Syria is in the Axis, and if Syria controls any provinces in the Palestine area, then Syria will cede those provinces to Germany, which will then enable Germany to create the independent state of Israel. A similar event makes Iraq cede Palestine provinces to Germany, too.
•The Hans-Ulrich Rudel event was moved up by several months, from July 1943 (when he became air group commander) to February 1943 (when he completed his 1,000th sortie and began flying the Ju-87G). This event provides the blueprint for the 1943 air tech Bomber Ace Initiative but no longer gives Germany a free Ju-87G aircraft wing.
•New event in summer 1941 will give Germany the blueprint for the Marder III tank destroyer (1941 tech).
•Greatly improved the traits for German panzer general Hermann Balck, who now becomes available in early 1943 via event.
•Fixed the trigger for the event that was supposed to nerf Vichy France’s manpower and IC output. Also, when VIC is created, its military will begin with one less naval bomber, infantry division, destroyer, and transport ship than it did in TRM 1.07. On the other hand, VIC’s two tactical bomber wings now have attached escort brigades rather than being naked.
•Updated trigger for the event whereby England cedes Karachi to the USA.
•Corrected the trigger for the Hitlerjugend event.
•Reworded the text for Last Flight of Rudolf Hess event.
•Updated the text of the Sloped Armor event.
•Rewrote the text for the Me-163B Komet event.
AI Historic Behavior
•AI controlled Germany will choose the historical date to launch Fall Weserubung (April 1940) rather than attacking Norway and Denmark in October 1939.
•The Japanese AI will probably wait until early December 1941 to attack the USA. In prior TRM versions, the war in the Pacific usually began in October 1941.
•The Italian AI should wait until October 1940 to declare war on Greece, rather than doing so in mid-1940.
The Russian Front
•‘Buffed’ the Finns. When the Winter War starts in 1940, Finnish ground defense efficiency is raised by 15% (from 0.80 to 0.92) and Finnish land unit morale goes up by 10. Finland begins the Scenario with the 1936 Rear Area Supply Dumps technology (1310) to reduce attrition during winter and/or in low infrastructure provinces. The Winter War might take a month or so longer than it did previously, but nevertheless Finland will eventually lose to the overwhelming might of the Red Army.
•The Soviets will always claim Bessarabia from Romania. Vanilla AoD has a 97% chance of the AI doing this.
•Soviet Great Patriotic War event will fire when the USSR has lost 8% of its national territory, rather than at only 5% in prior versions of TRM. (The vanilla AoD value is 10%).
•New event whereby Soviets will offer a ceasefire to Germany if the Germans are successful during the initial phases of Operation Barbarossa in summer 1941. This event is inspired by the real life proposal that Pavel Sudoplatov made to the Bulgarian ambassador in July 1941. The Soviet Union will offer the Germans 54 of their western provinces (all of Latvia, Estonia, Lithuania, and eastern Poland, plus the western areas of Belarus and the Ukraine) in exchange for a peace treaty. If you accept the ceasefire, Stalin will be very angry and is likely to betray Germany in the winter of 1943-1944, which means that you should have about two years of peace on the Eastern Front. The Red Army will probably be huge by the time Russia goes to war again. On the other hand, the pause in the eastern conflict might give Germany time to finish off the western allies. Accepting the Soviet ceasefire proposal would NOT be historical and I doubt if many Players will do it. But I wanted to add this event for flavor after I watched BBC War of the Century (which is an excellent four-episode series, by the way). In any case, it is your decision whether or not to accept the Soviet peace proposal or drive east towards Bitter Peace….
•New event will raise Soviet ground defense efficiency from 0.80 to 0.82 on 12 September 1941. This event relates to Stavka Order 1919 whereby blocking detachments were established behind Red Army units to prevent unauthorized retreat. (Soviet GDE permanently increases to 0.84 when the General Winter Event fires in mid-November 1941. The vanilla AoD GDE value for all countries is 0.80; therefore, the Red Army gets a slight defensive bonus in TRM).
•Updated Bielski Partisan event so the partisan unit arrives in the correct province.
•New Soviet event provides the Red Army with one free locked garrison unit in Brest Litovsk and creates a size 1 land fort there. Historically, the besieged soldiers at Brest Litovsk put up a heroic defense at the outset of Operation Barbarossa. So heroic, in fact, that Hitler and Mussolini traveled there to personally visit the site IRL.
•New Soviet event under the “Bring ‘Em On” tougher Barbarossa campaign option will create the 5th Guards Army with nine free divisions in July 1943 if Germany is at war with the Soviets at that time.
•New Soviet event under the “Bring ‘Em On” tougher Barbarossa campaign option will create the 1st Belorussian Front with eight free divisions in June 1944 if Germany is at war with the Soviets at that time.
•Two new Soviet events will trigger if the USSR and Japan are at war with one another at any time between May 1941 and July 1945. These events give the Soviets a total of 7 free divisions in eastern Siberia. Historically, Japan did not assist the Germans by attacking the USSR; instead the Japanese focused on China and the Pacific. If the German Player goes ahistorical and brings Japan into the conflict against the Soviets, then these extra seven units should help the Red Army hold onto Siberia without having to divert units from the German front.
•The ten Guards Airborne Divisions that the USSR receives under the “Bring ‘em On” tougher Barbarossa campaign option will be Paratrooper 1942 model 2 (SKIF icon level III) rather than 1940 model 1 (SKIF icon level II).
•For flavor, added quotes from German soldiers to the text of three ‘notice events’ that can occur under Bring ‘em On.
•SOV AI will deploy a few divisions along its southern border with Persia in 1941 just in case the Axis tries to take Russia from behind.
•SOV AI will permanently switch from an offensive to defensive posture in the Spring of 1943 rather than in the Winter of 1942-1943.
•If Germany is AI-controlled, then it will choose the standard Barbarossa option rather than Bring ‘em On.
•Raised the infrastructure level in twelve Russian provinces from 50 to 60. These provinces represent railway links between Moscow and Sverdlovsk, and between Stalingrad and Sverdlovsk. This higher infrastructure should give the Red Army slightly better ESE in western Russia after the Soviet capital relocates from Moscow to Sverdlovsk. Also, as the Germans drive eastward across the Volga, this extra infrastructure might help the Player somewhat (in TRM v1.07 German ESE dropped under 10% as the Germans moved east into the Ural Mountains, even when using the Guns & Butter Minister).
•Removed the port from Mezen (1771), just north of Archangelsk, to increase the strategic importance of Archangelsk. Changed Mezen’s provincial infrastructure to 9. The AI will not voluntarily enter Mezen because its infrastructure is below 10, but Red Army units will be able to retreat into that province if Axis forces capture Archangelsk.
•Raised provincial infrastructure of Barguzin (1521) in eastern Siberia from 10 to 40.
•Revolt file – it is now mandatory to control Rogachev (274) prior to puppeting BLR. Previously, this province had been “extra”.
Free German Units
•New German event creates the ‘free’ 4th SS Polizei motorized infantry division with an attached police brigade.
•Six new German events create ‘free’ static (locked) fortress divisions along the Atlantic Wall, if Germany has enough spare resources available. Five of these units are garrison divisions and the other is a militia division (Luftwaffe Feld). These events also create a coastal fort or land fort in the province where the division will be located.
Unit Stats
•Troop transport ship visibility lowered from 50 to 45 (vanilla is 90). This will make them harder for the enemy to spot, and hence should make them harder to sink.
•Battlecruiser visibility lowered from 60 to 55 (vanilla is 80).
•Destroyer visibility lowered from 50 to 45 to be same as revised troop transport ship (vanilla is 50).
•Light Cruiser visibility lowered from 60 to 50 (vanilla is 60).
•Naval camouflage smoke screen brigades (b_u6) may now be attached to DD and CL. With this change, a small task force composed of a BC and a screen might be effective at convoy raiding, provided that all ships in the fleet are brigaded with smoke screens.
•Lowered visibility for 1938 submarine SS3 (SKIF Icon IV) from 6 to 5 (vanilla is 7).
•Added 1 to the air defense and air attack of rocket interceptors. Lowered the tech research cost of the 1943 rocket interceptor Me163B Komet model by a wee bit. Changed range to 125 (vanilla is 150). A range of 125 is half the range of model 0 and model 1 interceptors and about 1/3 the range of the 1944 turbojet interceptor. Rocket interceptors were used for point defense and therefore should have a short range.
Map
•Raised infrastructure in North Africa because desert attrition continued to be too high. Coastal provinces now have 50, provinces with military ports such as Tripoli have 60, and inland provinces have 30. Four inland desert provinces where the Italian AI insists on placing its troops get 45 infrastructure rather than 30. (Note that this map change is separate and apart from the change described in the event section, above, which temporarily raises North African infrastructure via event until Italy goes to war with England).
•Removed beaches from seven North African provinces: Bizerte (940), Sousse (938), Zuara (933), Bardia (916), Fuka (910), El Alamein (909), and Port Said (901). After this change, ten beach provinces remain along the North African coast between Casablanca to Suez, inclusive, which leaves plenty of opportunities to conduct amphibious operations. Updated USA, ENG, and ITA ai amphibious invasion settings based on this change.
•Changed four provinces to urban terrain: Aachen (66), Odessa (233), Vienna (463), and Breslau (473). Also changed Rome from hills to plains and Reggio di Calabria from plains to hills.
•Removed 2 oil from Ploesti (431), 1 from Hannover (86), and 2 from Lvov (501). Balanced this by adding five oil to Hungarian province Gyor (458) bringing Gyor’s oil up to seven to emphasize the importance of the Hungarian oil fields during World War II.
•Two of the province connections between Afghanistan and India are now impassible to make it more difficult for German land forces to bypass Karachi as they drive into India.
Other
•Reworked the Italian AI, or at least tried to…. Italy will dedicate more IC to upgrades and reinforcements instead of producing tens of thousands of unneeded supplies. Updated its technology and build preferences. ITA should now properly garrison Tobruk, Tripoli, and Benghazi (as well as Alexandria, Suez, and Tel Aviv if it captures those provinces). If none of the following six provinces is controlled by Italy – Tobruk, Tripoli, Bengazi, Alexandria, Suez, Tel Aviv – then the Italian AI will go into a defensive posture by abandoning Africa and the Med Sea islands to better garrison Italy and the Illyrian Peninsula. To further help the Italian AI, the “Italians are Lovers, Not Fighters” event only nerfs Italian manpower by -15% instead of -20% and Italian land units only get a -2 morale penalty rather than -5. Italy now begins the Scenario with the Rear Area Supply Dumps 1936 technology (1310) and also receives a blueprint for Deep Logistic Organization 1940 technology (1320) by event to reduce its desert attrition. Unfortunately, none of these changes seem to have made a damn bit of difference; Italy still gets crushed very quickly by the Allies (unless of course the Human Player sends German units to North Africa and/or assumes military control of Italy).
•If Germany is AI controlled, then it will receive some bonuses once it goes to war with Russia, and will also get twelve free divisions. If you are playing as Japan or Italy, or if you run a handsoff playtest, then the German AI should be able to hold out a little longer than it did previously. This event will not trigger for Human Germany.
•CAS Bomber Ace tech year changed from 1942 to 1943. (Germany receives a blueprint for this tech via event in February 1943). This tech now provides a 1 bonus to CAS soft attack and hard attack in addition to its vanilla benefits.
•Basic Tank Destroyer tech moved from 1940 to 1941. Model name and picture changed from Marder II to Marder III.
•Updated the name of the 1940 CAS aircraft from ‘Hs 129’ to ‘Hs 129 Panzerknacker’.
•Minor aircraft model name and type adjustments: the 1944 turbojet interceptor model changed to He 162 Volksjager, the 1946 improved turbojet interceptor is now the FW Ta 183 Huckebein, and the 1946 improved turbojet fighter (multi_role) became the Horten Ho 229. Each of these three models uses Tripartite Pack icons instead of SKIF icons.
•New picture for German 1943 anti-tank brigade properly displays an 88mm gun.
•Replaced pictures for one DD tech and two CV techs.
•German minister Julius Ringel (187) ideology changed from PA to NS. He is a Guns & Butter minister who becomes available in 1942.
•Misc file supply distance severity lowered from 2.4 to 2.3
•Axis combat penalty on normal difficulty reduced from -5 to -2. To offset this, the human combat penalty on normal difficulty increased from -2 to -5. Therefore, the sum total combat penalty for Human Germany remains at -7 (i.e. no change from TRM v1.07). Although there is no impact to Human Germany, AI-controlled Axis militaries (e.g. Italy) should perform a little better.
•The USA AI is instructed to not conduct amphibious assaults on Korean, Chinese, or Indochinese beaches until after Germany has surrendered, although it seems to ignore these instructions….
•The VIC AI should properly garrison its North African beach provinces, although once it goes to war it seems to relocate these troops to somewhere else….
•Minor changes to CHI AI switch file that takes effect if Japan puppets Nationalist China.