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Endibear

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Sorry for my bad english,

Germany is the nation to be act. Houserules .... it is war, I make my own deciscons.
Old Arma, I grab Lux, I grab Lit, Lat, & Est = SOV cancelled non-war agreement. Point, thats all what happend.
Later in the game, Rib-Mol, I agree.
Nothing "eastern Poland" to Sov happend.
This point in the game, I love. Peace with SOV, until I declare war, or ????

The story goes on, from Amsterdam to Norwich & Dover, I force USA to a landbattle in 1939.

Result, no US in UK or France, but North Africa are full of US-Troops, like italian lovers, they did't attack.

Is this too much for the AI ????
 

Gringoesteban

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Most custom war events in TRM cannot be triggered until on or after 1 Sep 1939. Therefore, the AI's for ENG, USA, SOV, etc. will not switch to proper troop deployment or production instructions until around the historical timeframe. Therefore, if you go ahistorical (especially if you go to war before Danzig or War or invade USSR before May 1941) then TRM will not work too well. If you seize the Baltic States, then the SOV ai will not be able to properly deploy its troops at the outset of Barbarossa. That's why those two conditions are included in the House Rules....
 
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unmerged(52751)

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Hey Gringo,

Just finished a playthrough to '46. I tried the "Bring 'em on" option and I think the added difficulty made Barbarossa much more difficult and realistic, in that by winter '42 the advance stalled out and then had to deal with massive Soviet counter-attacks throughout the year (this was quite fun, though, using two panzer stacks and a very elastic defence). In '43 I released Ukraine but due to the extreme MP shortage could not field enough divisions to both protect the front and launch any offensives. By '45 a series of lvl 5 forts on the Ukraine front freed divisions to take Belorussia and the Baltic states area. But anything else was basically impossible. I think by this point the Soviet land doctrine advances had caught up, which meant that I needed at least 2:1 odds to breakthrough, but the poor terrain in the north doomed attempts to hold any gains.

The rest of the game was fun if predictable. France and Balkans in '40 (went for total conquest of France), completely ignored Denmark and Norway. In '42 went through Turkey to seize Baku and Persia but that front never advanced out of the Caucaus but did take Egypt.

Part of the problem with the very slow advance was that I reduced ESE to 90% and raised the supply/distance modifier to 5, as well as re-introduced the MP cost to infrastructure. If the ESE or supply/distance modifier penalty is increased than infrastructure becomes very important to keep advances into enemy territory moving, however in my case the MP cost was ruinous. I think I may try removing the MP cost (as you have done) and reducing the build time, so that it will require a significant IC investment.
 

Gringoesteban

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....I reduced ESE to 90% and raised the supply/distance modifier to 5....

In my test game on TRM v1.07 before I released it, I won Bring Em On but my provincial ESE was down to 8% by the time I got to Sverdlovsk. That was with the standard TRM setting of (IIRC) 100% for ESE and 2.4 for supply distance modifier. With the settings you used, no wonder you couldn't make it to the Urals....
 

Gringoesteban

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I might play TRM this weekend and, if so, I will likely make a few updates as I get new ideas.


Does anyone have suggestions? TRM v1.07 has been downloaded 142 times since I released it on May 1st, so somebody must have a comment....


BTW, I have already made some changes that Clistabc123, Kilolima, and Titan79 suggested in emails and PMs.


Question -- I am thinking about updating the Third Reich AoD Mod to run on either the E3 map or the DH map. I have never used either of those maps myself, so I will ask you: which map should I use? If anyone has been involved in the projects to convert those maps to run on AoD, which map/project is the most complete (in terms of updating events, AI files, provinces (infrastructure, IC, resources), etc).
 

Gringoesteban

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TRM's default scenario end date is 30 December 1946. To change this, launch AoD, click on 1936 Third Reich Mod and select Germany. Just like you always do. However, before hitting Start, choose Options (at the bottom of the screeen). One of the options will allow you to change the end date.
 

Gringoesteban

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Did you know MOD NFM 100 ??

I believe that it is a German language mod for HOI2DDArma, but I have never played it and I do not know anything about it. Is there an English language version of the Mod, or an English language thread on the Forum?
 

Endibear

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Yes, German event based mod, no changes at misc, province or secenariofiles.

Up to AoD 1.04 it runs very fine. Balance ??, I'm not the profi to find some problems. No crash.
A very special game for me was: AoD 1.04 + last gaga-techmod + NFM 100 on top.

If you think, your TRM has an USAAF, forget it.

Here @ paradox, I never search for an NFM thread.

Wanna have the link, or should I mail the Mod (665 kb rar)
 

unmerged(227225)

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First, I'll say again how much I enjoy this mod. I thought I had "conquered all the worlds" HOI2 had to offer before trying this mod. The greater challenge yet maintenance of historical accuracy and flavor is excellent. Also, the campaign still progresses in new ways each time you play it. Just when I seem to have developed a strategy to defeat the Soviets in '43 (in Bring 'em On), the AI seems to be reacting differently in the next game....

As for improvements, I really can only think of a few minor ones:

1.) Instead of the airborne raid events, perhaps it would be better to just give the UK 3 paras and 3 transports. Then they can use them in coordination with an invasion? I don't like that the events give the provinces to the UK even if you have an army defending it which defeats the invaders. They should still have to win to get the province. Plus it would make more sense for them to attempt the raids in coordination with an invasion, rather than fairly useless forays.

2.) Can anything be done to prevent the US from invading China? I don't think it takes too much away from the Europe, as I haven't seen more than a few divisions there, but it just looks bizarre. In my current game, Japan has taken Midway while the US has taken Korea. It just doesn't make sense. I wonder if it would be worth giving Japan the Philippines by event, to force the US into a more realistic island hopping campaign. Or perhaps there is a way to block US access to China until after they have taken other key provinces. Such changes would make it too easy for a human player, but I suspect that the Jap AI would not exploit them too terribly....Asia is irrelevant to most of the game until around '45 or '46. But then it can be somewhat significant if you haven't taken the UK yet, as I usually don't until '45 in TRM.

3.) If you are going to update the map, I would vote for the Darkest Hour one. Changing it will take a lot of time and effort to rebalance it as well as it is now, though.

4.) Have you considered making TRM-like mods for other countries? I almost always play Germany because it is the only major power that offers a real challenge (I don't really consider Japan a major power). US, UK, and Soviet games are just too easy because the AI just can't effectively manage the German military effort (which says something about what the German military accomplished despite tremendous disadvantages as well as how unprepared their opponents were at the start). I somehow doubt anything could be done with the US or USSR unless you started it around '41, but if you diminished the US and made a strong Germany, might be able to make a fun game for the UK. It would be nice to be able to play a challenging game on the Allied side, too.

Again, great mod. I have spent more hours than I care to admit on this game, and this is the most fun mod I have played.
 

Gringoesteban

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First, I'll say again how much I enjoy this mod. I thought I had "conquered all the worlds" HOI2 had to offer before trying this mod. The greater challenge yet maintenance of historical accuracy and flavor is excellent. Also, the campaign still progresses in new ways each time you play it. Just when I seem to have developed a strategy to defeat the Soviets in '43 (in Bring 'em On), the AI seems to be reacting differently in the next game.... Again, great mod. I have spent more hours than I care to admit on this game, and this is the most fun mod I have played.

I'm glad to hear that you like TRM. I have also wasted countless hours playing it....


1.) Instead of the airborne raid events, perhaps it would be better to just give the UK 3 paras and 3 transports. Then they can use them in coordination with an invasion? I don't like that the events give the provinces to the UK even if you have an army defending it which defeats the invaders. They should still have to win to get the province. Plus it would make more sense for them to attempt the raids in coordination with an invasion, rather than fairly useless forays.

Unfortunately, I don't think the AI does airborne assaults. TRM gives the Soviets ten free airborne divisions and two (or maybe three?) transport planes but I have never seen the USSR do an airborne landing. I know it is not a tech issue, because the event that provides the free units also enables the mission type airborne assault.

Regarding the British airborne raid events in France, those events should only trigger if that province does not have any German land units in it. In other words, the paratroopers should only be landing in undefended provinces. (Note that 'German land units' includes both German national units as well as expeditionary forces that Axis minors have loaned to Germany; however, units of Axis minors that are simply military controlled will probably not prevent the event from firing). The reason I assign the province to ENG is because I put 50 supplies in it to feed the airborne division after it lands.


2.) Can anything be done to prevent the US from invading China?

For the next release, I have updated the USA AI files to discourage the Americans from doing amphibious landings in Korea, China, Vietnam, and Thailand until after Germany has surrendered.


3.) If you are going to update the map, I would vote for the Darkest Hour one. Changing it will take a lot of time and effort to rebalance it as well as it is now, though.

Once Sid Meier gets a chance to finish his DH Map to AoD conversion project, I will take a look at it and see how much work it would be to convert TRM to run on the new map. No guarantees that I will actually do it, though, because as you point out it would be quite an endeavor.


4.) Have you considered making TRM-like mods for other countries?

I would love to play a TRM-like mod for other countries, but as far as making another mod, no way, it is just too much time and effort.
 
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unmerged(227225)

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In that case, may I suggest the following: Make two airborne raid events. One small one at Dieppe in '42 (1-2 divisions) that would not fire if there were German forces in the province. Then a larger one at Caen or Calais (perhaps make random) in '44 with 5-10 divisions that would fire regardless of whether Germany had forces in the province. The AI usually does a decent job of reinforcing threatened beachheads (or at least they did in my last game). To be somewhat fair to the German player, you could make a notice event "intelligence reports that the Allies are preparing for a major invasion of France) as the Germans knew that an amphibious assaullt was coming (just not where, how large, etc.).....Perhaps this would make sure that the German player has to have some reserves in the West....
 

clist123abc

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I would love to play a TRM-like mod for other countries, but as far as making another mod, no way, it is just too much time and effort.

gringo do you think there might be a way to create a 'super' mod where each major nation would have a unique experience simultaneously just like TRM ? i could do the research for the suggested events :)

any news on the next release? are you waiting until you know if the dh map will be converted or not?
 

Gringoesteban

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any news on the next release?

I've made some good progress on the next TRM release (including adding 23 of the historical flavor events that you suggested). I am playtesting it now, and as of April 1942 everything seems to be okay. I am making minor adjustments as necessary and also adding new events as my game progresses.

I found a couple minor bugs, like for example the Hitlerjugend Division arrived when the Allies only controlled one province in France whereas it was supposed to arrive only once the Allies controlled three or more provinces. The Bielski Partisan unit did not arrive in the correct province. The trigger for England ceding Karachi to the USA had a loophole that would cause it not to fire in certain circumstances. No major bugs, just minor tweaks.

It will probably be a couple weeks before I release the new TRM version, because I want to finish my own game, incorporate additional feedback that people are providing me, and most importantly wait for Panzergenerals to continue his TRM 1.07 AAR, which you can find here:
http://forum.paradoxplaza.com/forum...mod-bring-them-on-AAR-AOD-1.07-trm-107/page3&


Here is the change control as of now for next version of TRM.

edit - refer to my post with final change control for the TRM v1.07.1 release on 29 June 2011
 
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unmerged(183881)

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Love this mod. The immersion factor is much better than plain AoD or HOI:III. But damn it's tough!

Norway, low countires and France fell without a problem, but only made it to Riga, Minsk, Kiev line in Russia (though I pulled off a huge encirclement around Pripet marches). Ran out of manpower in fall of 41. It's now early '42 and ally fighter sweeps are deadly.

Upgrade times for units are...tough. Lack of fighters killing me in air war.

Wow, what a fight.