So the Soviets were able to mount such an offensive aimed at encircling some 30 German divisions, more or less?
Yes they were, believe it or not. It looks like I finally got the Soviet AI working correctly, in terms of build preferences, aggressiveness, deployment, and use of air force.
Also,your MP situation is very depressing...
Yeah, MP situation is critical. I had about 400 MP in my manpower pool when I started Barbarossa, but they are all dead and now I need even more reinforcements.
Maybe about 80(?) points of my MP shortfall may be related to changes introduced in 1.05 and 1.06 that I was not aware of. Specifically, now building infrastructure costs 1 MP rather than zero and convoy ships and escort ships cost relatively more MP, too. I will Mod this back to the original 1.04 settings in the next release. I do not understand why it was changed. The stats have been the same in HOI2, Doomsday, Armaggedon, and AoD 1.02, 1.03, and 1.04 but suddenly they got changed and this was not noted in any change control published by the devs, as far as I know. As we Americans like to say, "If it ain't broke, don't fix it." But regardless, 80MP more or less wouldn't make a damn bit of difference given the situation I find myself in right now.
were/are you playing this game with "Bring 'em on!" or without?
Yes, I was playing Bring Em On.
In the standard TRM, the Soviet Union gets +15% MP growth and a few other bonuses. The Soviets start the Scenario with 30 free locked garrison divisions in key provinces. Furthermore, 38 free guards divisions arrive on the appropriate date, and the Soviet AI also receives up to 27 more free divisions as the Wehrmacht approaches Moscow, Stalingrad, or Sverdlovsk (nine divisions appear by event to defend each province). When the Great Patriotic War event fires, SOV gets 1,000(?) MP added to its manpower pool and also gets a bunch of blueprints. And don't forget the changes to the map: provincial infrastructure is a lot lower so you will have supply problems and regain org more slowly; Moscow, Leningrad, Rostov, Sevastopol, and Stalingrad get land forts and AA guns; Sevastopol and Leningrad and Murmansk have impassible land links to other provinces across their respective seas and lakes so they remain in supply even if surrounded. And this is the STANDARD TRM, without Bring Em On....
I don't remember the exact figures, but Bring Em On gives the Soviets something like 100 more "free" divisions than they would otherwise receive, +5% IC, +5% MP, and +5% morale. I have been unable to beat this option, although Panzer Generals has done it. I think the only way to win is to not build historical; for example I would have to not build or research CAS or CAS air doctrines but instead focus specifically on Tactical Bombers. I can't imagine the German Military without Stukas or StuG III's, though, so I may continue to reseach and build a little of everything and get my butt kicked again.