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Jade_Rook

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That is probably because 5 chances per turn per weapon to boost damage or increase critical chance would result in every support hardpoint having an MG+/++/+++ crammed into it to the exclusion of all else!
Dealing +1 dmg per shot (total +5 per MG) is no different from the small laser getting +5 damage. Could also have it shoot 6 times instead of 5. There are options for + grade machine guns. They could even have a MG with built in ammo. 20 shots (4 volleys) is probably enough that I would consider not bringing a spare ton of ammo. That would be a big boost. Machine guns are useful, but not that powerful.
 

theCarthaginian

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Dealing +1 dmg per shot (total +5 per MG) is no different from the small laser getting +5 damage. Could also have it shoot 6 times instead of 5. There are options for + grade machine guns. They could even have a MG with built in ammo. 20 shots (4 volleys) is probably enough that I would consider not bringing a spare ton of ammo. That would be a big boost. Machine guns are useful, but not that powerful.

Self-contained ammo breaks the lore - HBS would be better off implementing 1/2 ton lots of ammo... though that's not enough dakka.

Giving MGs the same percentage bonuses that other ballistic weapons carry would make them nasty - especially the crit bonuses, given their multiple shots per turn.
And a accuracy bonus, on top of all the buffs we get to that anyway - that's frightening.
The damage bonus isn't the only thing lying around.
 

stjobe

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That is probably because 5 chances per turn per weapon to boost damage or increase critical chance would result in every support hardpoint having an MG+/++/+++ crammed into it to the exclusion of all else!
Which, going by TRO:3025, is a lot more lore-faithful than stripping them out "because they're useless". Also, they do come with 1 ton of quite volatile ammo which should balance the exclusionary factor a bit.
 

theCarthaginian

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Which, going by TRO:3025, is a lot more lore-faithful than stripping them out "because they're useless". Also, they do come with 1 ton of quite volatile ammo which should balance the exclusionary factor a bit.
It may be faded memories or it might have been luck... but I almost recall ammo explosions happened more often in TT.
 

MeiSooHaityu

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It may be faded memories or it might have been luck... but I almost recall ammo explosions happened more often in TT.

I am pretty sure that ammo explosions happen less often for the player in HBS's BT when compared to Table Top BT, however I am not sure if it is more or less common when it happens to the OpFor.

Also, ammo explosions are more deadly in TT as well (when dealing with 3025 IS tech). HBS's BattleTech sort of contains the explosion to the location it occurs in (sort of like C.A.S.E.), where as no such protections are afforded in TT. In TT, C.A.S.E. must be equipped.

From what I understand, this is sort of a balancing move by HBS so as to not discourage players from running ballistic builds. I also think it might be there as well since ammo can not be dumped by the player in HBS's BT like it can be in TT.
 

Jade_Rook

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It may be faded memories or it might have been luck... but I almost recall ammo explosions happened more often in TT.
They did. First you had the 3% chance of a potential crit on any attack (through armor crits). Then the is rerolling empty slots. If you got a crit on a section it was guaranteed to crit something. If the only thing in that section is ammo it is guaranteed to explode. With the way damage spreads in TT an ammo explosion is often a guaranteed mech kill (until you got CASE).

HBS toned all of that down so that ammo based weapons weren't a death sentence.
 

Zeusbunnyears

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I think it’s funny in the lore that some mechs with xl engines have case in that same torso. It’s like, why develop something if another piece of gear makes it completely dead weight and useless?
 

Timaeus

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what mister packrat said. Eventually, some people in the universe started to marginally care about the meat.
 

theCarthaginian

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I think it was less worrying about the meat as it was realizing that it would cut down on lost mechs and lower repair bills.

Humans can be built by unskilled labor.
Mechs take infrastructure and lots of highly trained specialists.
 

Shark7

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It may be faded memories or it might have been luck... but I almost recall ammo explosions happened more often in TT.

You are correct. TT allowed for through armor critical hits where this game does not. In this game you have to first remove the armor before you can start scoring criticals, in TT, you can score a critical on the first hit if you have good rolls.
 

unclecid

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You are correct. TT allowed for through armor critical hits where this game does not. In this game you have to first remove the armor before you can start scoring criticals, in TT, you can score a critical on the first hit if you have good rolls.

though if ya really want them you can turn TACs on.....
 

stjobe

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You are correct. TT allowed for through armor critical hits where this game does not. In this game you have to first remove the armor before you can start scoring criticals, in TT, you can score a critical on the first hit if you have good rolls.
And of course, TT had a 100% ammo explosion on a crit on an ammo slot, whereas this game has a 10% chance (IIRC).

TT: Crit ammo, 'Mech obliterated more than likely.
BT: Crit ammo, more often than not nothing much happens.
 

Jade_Rook

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And of course, TT had a 100% ammo explosion on a crit on an ammo slot, whereas this game has a 10% chance (IIRC).

TT: Crit ammo, 'Mech obliterated more than likely.
BT: Crit ammo, more often than not nothing much happens.
It's not a chance on hitting ammo. If there is more than half of the ammo left in the bin, it blows up and destroys the section it is in. If there is less than half, the bin is destroyed, but it doesn't explode.
 

Shark7

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Except on a thunderbolt when you CT precision strike with a group of +crit weapons. Then it's 5th November no matter what the date is.

I seem to remember being able to take the head off a pristine mech with a single small laser shot in TT as well, given the proper die rolls. Not sure that is something I want implemented into this game given the abundance of head hits we already have. :mad: