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Lord Finnish

A man of science and culture.
74 Badges
Sep 4, 2006
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Saw Vicky cheap in local shop, and decided to think about buying it. Question is, that is there much difference between Victoria and Vicky Revolutions.
Do they work like hoI2 and DD? I mean DD is same game as HoI2 but with added features.

P.S. this forum color make my eyes bleed :(
 
Lord Blekinge said:
I am in the same boat as Lord Finnish, I have EU3 and CK and am wondering what the benefits of Vicky are, what is good about it?

If you ever get bored of waiting for the next war in a game then Victoria is all about what goes on inbetween wars. Designing your economy and political system to support your nations goals in 19th and 20th century power games which encompasses war but also industrial, political, and technological progress. You can use warfare as an option in Victoria to ensure your nations dominance but it's also possible to go thru an entire game with certain nations never fighting a war and become the most dominant nation in the world. Most nations have to fight at least once or twice to defend their borders or political independence but if you plan correctly you can use such wars to step a few rungs up the ladder of competing powers.
 
Lord Finnish said:
Saw Vicky cheap in local shop, and decided to think about buying it. Question is, that is there much difference between Victoria and Vicky Revolutions.
Do they work like hoI2 and DD? I mean DD is same game as HoI2 but with added features.
Unlike Doomsday, Revolutions is only an expansion. You need to own regular Victoria for Revolutions to work. I recommend buying both Victoria and Revolutions, but you learn to play regular Victoria before adding more complexity with Revolutions.
 
Lord Blekinge said:
I am in the same boat as Lord Finnish, I have EU3 and CK and am wondering what the benefits of Vicky are, what is good about it?
Power, you get absolute power. You can boss your population around like Kim Il Göran himself. ;)

There's not much you can't do. You can colonize, conquer, industrialize, turn into a cultural centre, an immigration hot zone etc. You can turn China into a monster. Dominate Europe as Austria, subdue the US as Britain, prevent Germany from ever forming as France, colonize Africa as the Netherlands, unite Scandinavia under a single banner, liberate the far east as Japan, create an Italian wellfare state, live on as an absolute monarchy, cause a revolution and spread socialism to the world.
 
Sleepyhead said:
Power, you get absolute power. You can boss your population around like Kim Il Göran himself. ;)

There's not much you can't do. You can colonize, conquer, industrialize, turn into a cultural centre, an immigration hot zone etc. You can turn China into a monster. Dominate Europe as Austria, subdue the US as Britain, prevent Germany from ever forming as France, colonize Africa as the Netherlands, unite Scandinavia under a single banner, liberate the far east as Japan, create an Italian wellfare state, live on as an absolute monarchy, cause a revolution and spread socialism to the world.

Although I enjoyed the other responses, I think this takes the cake as to why I love this game :) Because I have done, plan to do, or will do some of the things on the list, and enjoyed deciding exactly how to do it, and how to affect my population, while doing so, and just changing the shape of the world and becoming dominant is fun. Especially so as Persia
 
Yeah, Sleepyhead finally woke up and said something. :p It was a great write-up.

So, Lord Finnish with the Nipponese flag, ere you spent yer ill-gotten gain yet, or ere you jest a-dreaming about it still?
 
Sleepyhead said:
Thank you, I forgot mentioning stealing half of the CSA as Mexico :D
Stogie.gif
 
Lord Blekinge said:
I am in the same boat as Lord Finnish, I have EU3 and CK and am wondering what the benefits of Vicky are, what is good about it?

If you've ever wanted more nation management in either of those games then you'll like Vicky/Ricky. The internal models - population, politics, economy - are way more sophisticated. It's not a case of plonking down manufactories and moving sliders (like EUIII), nor is it trying to make the most out of baffling rrandom events (like CK).
 
Victoria is one of those games that on the surface looks boring and dull, not even worthy of the piddling amount that they charge. The graphics are insipid. There is no motion or movement other than the slow, repetitive marching around of army sprites, that all look the same except for maybe some color differences. Campaigns are decidedly biased towards the defenders, which can make offensive campaigns very difficult to manage successfully and if you do, then there is some odd concept called "badboy" which makes all the other nations hate you for your ambitious plans.

But...

Once you go through the mandatory I-feel-like-a-total-idiot learning curve which can last for a a long time (if you're dumb as me), you suddenly find yourself on that second layer of the onion called Victoria. It is about this time that you realize that this onion really does have many more layers to conquer and understand.

You are hooked. You find yourself making plans that are totally counter-intuitive from every other game you have ever played. You find yourself concerned not about whether or not you can conquer Ecuador, but whether or not your small population of craftsmen in Rio have enough money to buy the clothes they need so that they are happy. You discover that the trickle-down theory does have some basis in fact, and that if you, as the benevolent ruler of Brazil, can reduce the taxes imposed on the rich capitalists then they will help your nation and its people by purchasing new railroads and factories out of their own pockets.

You can become more popular with your neighbors if you release a captive nation from under your rule and allow those people their freedom to make their own choices, and you find that they, in gratitude, stop causing trouble with their constant revolts and ally with your country.

Really, guys. If you thrive on micro-management, you will love this game. But if you love HOI, you will have to develop a whole different mindset since conquest is not your goal in Victoria. Well, it can be. World Conquest is a legitimate goal for Victoria, but it is not the intended goal for this game. WC creates a pariah of your nation.

Think about it! You are taking some nation of your own choosing and guiding it and its people from the age of horse and carriage to the age of trains, planes, and cars; from the age of sail to the age of battleships and fledgling carriers; from the age of smooth-bore musket and Napoleon cannon to the age of the air-cooled machine gun, anti-tank gun, and 100mm artillery; and from the age of cavalry to the brink of blitzkrieg. How can that ever be dull?

Plus, as an additional incentive, you can conquer North America as the CSA.
RebGeneral1.gif
 
I have HOI2:DD and EU3. I have played them both many hours.
I don't like the goods/resource system in EU3 at all. When I mentioned
in their forum that I wanted more control over transporting, buying and
selling of goods, they said the EU3 engine was not designed for that and I
would be better off getting Victoria/Revolutions where you can do what I
had in mind. I also found out that Vicky can be combined into Ricky to
keep the game going. I am thinking about getting Vicky & Revolutions if
they can do what I want. Any suggestion or help will be appreciated...

JIM
 
FAdmiral1 said:
I have HOI2:DD and EU3. I have played them both many hours.
I don't like the goods/resource system in EU3 at all. When I mentioned
in their forum that I wanted more control over transporting, buying and
selling of goods, they said the EU3 engine was not designed for that and I
would be better off getting Victoria/Revolutions where you can do what I
had in mind. I also found out that Vicky can be combined into Ricky to
keep the game going. I am thinking about getting Vicky & Revolutions if
they can do what I want. Any suggestion or help will be appreciated...

JIM

not quite sure what you mean by control

there is a world market to which you export your production and purchase resources needed for the state to achieve certain tasks. You determine how much of your population works in raw material production vs industrial production, and you have to maintain shipping to get goods from your non-contiguous possession to your capital so they can be sent to the world market.

but beyond that not clear exactly what you mean.
 
What I had in mind was the actual buying/selling of a commodity.
Like what you did in Port Royale 2 or Patrician 3 where you had, say a
raw material like cotton which you could buy & sell. Cotton could then
be used in Clothing manufacture to buy & sell clothing. By your explanation,
I see that Vicky may not go into that much detail. But, OK. It is still
better than the EU3 system of merchants in the trading centers (hate it).
It is also latter period and will connect to my existing HOI2:Doomsday.
I am into more of the economics of the game other than constant battle
agression vs. other countries...

JIM
 
FAdmiral1 said:
What I had in mind was the actual buying/selling of a commodity.
Like what you did in Port Royale 2 or Patrician 3 where you had, say a
raw material like cotton which you could buy & sell. Cotton could then
be used in Clothing manufacture to buy & sell clothing. By your explanation,
I see that Vicky may not go into that much detail. But, OK. It is still
better than the EU3 system of merchants in the trading centers (hate it).
It is also latter period and will connect to my existing HOI2:Doomsday.
I am into more of the economics of the game other than constant battle
agression vs. other countries...

JIM

ah well in that sense you do have to either produce the cotton in your own lands or import it in to keep fabric factories in your nation at full operation, if that is what you mean. You have to determine levels of resources you want to keep, exporting the surplus, and be sure that you are producing enough as your industry expands, or import more if you have a shortfall due to industry growing faster than internal resource growth or loss of territories in war or rebellion.
 
Does the "Supply & Demand" issue in buying/selling goods fluctuate
the price of the goods? Does each commodity have it own pricing structure
in the buying/selling based on supply & demand? By that, I mean does the
price change depending on S&D and do you have to keep track of when to
buy low and sell high to make a profit?

JIM
 
FAdmiral1 said:
Does the "Supply & Demand" issue in buying/selling goods fluctuate
the price of the goods? Does each commodity have it own pricing structure
in the buying/selling based on supply & demand? By that, I mean does the
price change depending on S&D and do you have to keep track of when to
buy low and sell high to make a profit?

JIM

It's not quite that flexible, though dumping goods on the market will lower the world market price, but demand is not highly volatile in the short term, though over time there are swings and certain goods, like war materials, do have a greater volatility than raw materials.

You can keep track of cost but it doesn't really affect you directly. The value of the exports is the basis for computing population income, which you then collect taxes and tariffs from and the balance your population uses to purchase the goods they need (life, everyday and luxury) and if there is money left over, put into reserves or at a certain level buy state bonds.

With the Revolutions add-on, this is a key element of the game as capitalists in Revolutions, though not in earlier versions of Victoria, have the ability to build factories provided they have enough in their income reserve after buying all their needs.