Victoria is one of those games that on the surface looks boring and dull, not even worthy of the piddling amount that they charge. The graphics are insipid. There is no motion or movement other than the slow, repetitive marching around of army sprites, that all look the same except for maybe some color differences. Campaigns are decidedly biased towards the defenders, which can make offensive campaigns very difficult to manage successfully and if you do, then there is some odd concept called "badboy" which makes all the other nations hate you for your ambitious plans.
But...
Once you go through the mandatory I-feel-like-a-total-idiot learning curve which can last for a a long time (if you're dumb as me), you suddenly find yourself on that second layer of the onion called Victoria. It is about this time that you realize that this onion really does have many more layers to conquer and understand.
You are hooked. You find yourself making plans that are totally counter-intuitive from every other game you have ever played. You find yourself concerned not about whether or not you can conquer Ecuador, but whether or not your small population of craftsmen in Rio have enough money to buy the clothes they need so that they are happy. You discover that the trickle-down theory does have some basis in fact, and that if you, as the benevolent ruler of Brazil, can reduce the taxes imposed on the rich capitalists then they will help your nation and its people by purchasing new railroads and factories out of their own pockets.
You can become more popular with your neighbors if you release a captive nation from under your rule and allow those people their freedom to make their own choices, and you find that they, in gratitude, stop causing trouble with their constant revolts and ally with your country.
Really, guys. If you thrive on micro-management, you will love this game. But if you love HOI, you will have to develop a whole different mindset since conquest is not your goal in Victoria. Well, it can be. World Conquest is a legitimate goal for Victoria, but it is not the intended goal for this game. WC creates a pariah of your nation.
Think about it! You are taking some nation of your own choosing and guiding it and its people from the age of horse and carriage to the age of trains, planes, and cars; from the age of sail to the age of battleships and fledgling carriers; from the age of smooth-bore musket and Napoleon cannon to the age of the air-cooled machine gun, anti-tank gun, and 100mm artillery; and from the age of cavalry to the brink of blitzkrieg. How can that ever be dull?
Plus, as an additional incentive, you can conquer North America as the CSA.