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OK, thanks for all your help OHgamer. I will probably get Vicky & the
Rev expansion at Gamersgate sometime next week. Is there anything
I need to know about patching it?

JIM
 
FAdmiral1 said:
OK, thanks for all your help OHgamer. I will probably get Vicky & the
Rev expansion at Gamersgate sometime next week. Is there anything
I need to know about patching it?

JIM

patch victoria to 1.4 before installing revolutions.

also grab those hotfixes for revolutions from oh gamer's signature. by then youre all set.

i got victoria+revolutions only recently and i absolutely LOVE it! its like euII^2. best paradox game ever, leaves eu3 far behind :)
 
FAdmiral1 said:
Does the "Supply & Demand" issue in buying/selling goods fluctuate
the price of the goods? Does each commodity have it own pricing structure
in the buying/selling based on supply & demand? By that, I mean does the
price change depending on S&D and do you have to keep track of when to
buy low and sell high to make a profit?

It's not a trading game - there's no 'buy , buy BUY" and "sell!! SELL!!" like Railroad Tycoon or Elite. (Not v good examples but best I could think of).

All you have to do in this respect is manage your strategic goods - dozens of goods are important to industrial and military development and some of them are in short supply.
 
OK, got both (V:R) and started my first game in 1836 as USA (I want to
continue into HOI2:DD). I have figured out most of the Vicky stuff
(EU3 is easy compared to Vicky) but I want to know if the transport
system is about the same as in HOI2? I would guess that since the USA
does not have any outer colonies that it does not need transports yet.
I need to study the research items more and also the military system.
I have read the VW somewhat and read most of the posts here about
how the USA is played by some. The goods system is more involved than
EU3 and more realistic (like that feature). I am only 2 months into the game
so far and trying to learn everything I can....

JIM
 
FAdmiral1 said:
OK, got both (V:R) and started my first game in 1836 as USA (I want to
continue into HOI2:DD). I have figured out most of the Vicky stuff
(EU3 is easy compared to Vicky) but I want to know if the transport
system is about the same as in HOI2? I would guess that since the USA
does not have any outer colonies that it does not need transports yet.
It's much simpler. You need to assign clippers or steamers to convoy duty to get your goods transported from overseas colonies. Since troops don't use supplies, you don't need to convoy anything to them.
 
beowulf said:
It's much simpler. You need to assign clippers or steamers to convoy duty to get your goods transported from overseas colonies. Since troops don't use supplies, you don't need to convoy anything to them.

Then I guess I need to build those clippers & steamers just like I do the
warships. In HOI2, you built them in bulk, its not like that in Vicky?
Do those convoy ships need escorts like in HOI2?

JIM
 
FAdmiral1 said:
Then I guess I need to build those clippers & steamers just like I do the
warships. In HOI2, you built them in bulk, its not like that in Vicky?
Do those convoy ships need escorts like in HOI2?

JIM

No escorts are needed. You can build the steamers or clippers in the corresponding factories (steamer factories are usually extremely profitable by the way), or you can buy them off the WM. Then you open the territorial management panel and assign them to convoys there, or better, set the panel to auto-assign, but then you need to make sure that you have available ships when your colonial empire expands.
 
I came upon something else too. In order to build the warships,
I need those clippers/steamships as part of the building process.
I see them listed in red on the ship building screen. I am not building
any and there are none on the WM for sale. Does this mean I can't
build any ships? I would think just lumber, iron and cloth (maybe arty)
would be enough to build ships (and $$ of course to pay the workers)

JIM
 
FAdmiral1 said:
I came upon something else too. In order to build the warships,
I need those clippers/steamships as part of the building process.
I see them listed in red on the ship building screen. I am not building
any and there are none on the WM for sale. Does this mean I can't
build any ships? I would think just lumber, iron and cloth (maybe arty)
would be enough to build ships (and $$ of course to pay the workers)

JIM

You need clippers to build sailing ships, and steamers to build the steam- (and later oil-) driven shiptypes. Clippers are usually possible to buy even at the start. Just put in an order to buy the amount you require, you may not get it immediately, but it shouldn't take too long before you have them. In the early years, artillery (that you also need to build warships) are usually the hard part getting hold of.
 
RELee said:
But...

Once you go through the mandatory I-feel-like-a-total-idiot learning curve which can last for a a long time (if you're dumb as me), you suddenly find yourself on that second layer of the onion called Victoria. It is about this time that you realize that this onion really does have many more layers to conquer and understand.

You are hooked. You find yourself making plans that are totally counter-intuitive from every other game you have ever played. You find yourself concerned not about whether or not you can conquer Ecuador, but whether or not your small population of craftsmen in Rio have enough money to buy the clothes they need so that they are happy. You discover that the trickle-down theory does have some basis in fact, and that if you, as the benevolent ruler of Brazil, can reduce the taxes imposed on the rich capitalists then they will help your nation and its people by purchasing new railroads and factories out of their own pockets.
Heh, cool write up overall. I'm at this point; I feel I'm just starting to peel back some layers and understand more of the game and what goes on behind things, opening the game up even more. I've played before, regular Victoria, but didn't really understand the political side so well. Now I'm learning with Ricky; still have a lot to figure out but pulling the pieces together more and more.

Picked Prussia as my first game in Ricky. Wanted to unify Germany. Before, I had felt that Prussia was too small and split up, difficult to play. But now I feel it's one of the better nations to play.
 
All the AI nations seem to be doing business (making contracts) with
each other. I know I had the option to do the same when I played
HOI2 but in Vicky, I don't see any way to make contact with others,
let alone do alliances, trades or even declare war on them. If Paradox
had just used the HOI2 system in all their games, it would make the
interface much easier for the player....

JIM
 
FAdmiral1 said:
All the AI nations seem to be doing business (making contracts) with
each other. I know I had the option to do the same when I played
HOI2 but in Vicky, I don't see any way to make contact with others,
let alone do alliances, trades or even declare war on them. If Paradox
had just used the HOI2 system in all their games, it would make the
interface much easier for the player....

JIM

Victoria was created before HoI2 so it would have required a retrofit, or more correctly a redesign.

It's fairly easy though - check to see how many diplomatic points you have (they are listed in the top right corner at the top of the map, most nations earn 1-2 per year).

then click the relations bar in your main information screen (the bar that shows who you are at war or allied to). then click on the nation you wish to initiate diplo relations with and you will be given a list of diplomatic actions you can attempt, from trying to form alliances to open negotiations to try and trade land or tech or colonial claims.
 
I'm only about 6 months into a 1836 game so my DI is only 10 at the
moment. Nothing is available for clicking on in the diplo screen so I
guess I need more points to make contact....

JIM
 
FAdmiral1 said:
I'm only about 6 months into a 1836 game so my DI is only 10 at the
moment. Nothing is available for clicking on in the diplo screen so I
guess I need more points to make contact....

JIM
10 is the max DI you can have, Jim. What country are you playing? Are you a satellite of somebody else? Or, are you trying to diplo somebody else's satellite? Or is your treasury simply empty?

EDIT: Cool name, btw. Can't think of a better one. Why would I think that? :rofl:
 
I started playing USA in 1836. I have V:R (2.01) I have OK cash and
10 DI points. When I go into the Diplo screen, nothing there is able to
be clicked. I see all the other super powers there listed and how they
regard me. I am allied with Texas & Liberia (puppet) but have no one
I am at war with. I am 6 months into the game (June) and Texas lost
to Mexico??? Still trying to get a handle on all the games ins and outs.
EU3 and HOI2 were both easier to figure out than this monster.....

JIM
 
Did you click on the country you want to begin negotiations with (on the main map) after you were in the diplomacy screen?
 
Nope, that was it. Without the manual book (DLed the game), it's
just a hit & miss to find out all the game controls. I have EU3 and
HOI2:D but I also have the books to read how those games worked....

JIM
 
I completely understand.

Also, be aware that to load your armies onto your transport ships, you have to move the ships out of port into the adjacent sea zone and then move the soldiers on the ships at sea. Totally counter-intuitive! :D
 
Yes, I know that feature cause Paradox has used it in all their games.
Another thing I can't seem to figure in Vicky is how many troops
constitutes an army. I think it is 10,000 when fully staffed but not sure.
In EU3 it was 1000 and in HOI2 it was also easy to determine....

JIM