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integ3r

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Watch the player count when a patch drops, this will give you an indication of the health if eugen decides to keep supporting it.

Can't say the patch rate is impressive right now... Not like there aren't glaring things to improve not related to balance... What about map previews for instance?
 

Ashleighs

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Yea I picked it up and i'm having fun! Completed the US campaign and got totally stuck on the 2nd mission in the German campaign! Like must be close to 10 attempts and I'm just doing something wrong. But its a lot of fun trying. Working on the Scottish campaign too and I am really enjoying that one! Finding it much easier than the german campaign, almost won the second mission on the first try, but just took my time a bit too much. Maybe it's because I'm Scottish? :)

I saw someone mention that it would help new players if they were eased in a bit more. And I completely agree with that and think it's a very good idea. We have right now Medium, Hard, Very Hard campaigns, if they added an Easy campaign that was maybe smaller scale or more focused on some useful tactics that might help people to stick. It's not a flashy feature that the established fans would want, but new players is what the game needs more than any balance changes / new factions / matchmaking etc. And once the players stick around for the good single player content, some of them move to skirmish, and then they move to online.

Thats a good idea integ3r. I'll do that. Although a patch every 2 weeks is actually pretty good isn't it? Seems its 2 weeks on wednesdays. So there was one "due" a few days ago but maybe its been put back a week or two.

Does anyone know if Eugen take August off with the french hols?
 

Hidden Gunman

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I believe patch will be coming down late July/early August...mentioned on another thread.

The model used is that they patch, then monitor the gameplay stats, then rework and repatch as they go. Whatever it is that they look at is auto-reported by the game, so it will take time to gather.
 

Ashleighs

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Looks like your right Gunman. Ill be looking forward to it. Although i still have loads to learn i do like seeing the support and direction things are going in. Its definitely important for growth in any game :)

I beat my first AI this evening! Just on medium and i think if it had been a real player i would have lost so badly. But it was a lot of fun!

Will be online sooner rather than later ;)
 

Protosszocker

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Looks like your right Gunman. Ill be looking forward to it. Although i still have loads to learn i do like seeing the support and direction things are going in. Its definitely important for growth in any game :)

I beat my first AI this evening! Just on medium and i think if it had been a real player i would have lost so badly. But it was a lot of fun!

Will be online sooner rather than later ;)

if you wanna add me I am also called Protosszocker on steam, if you wanna get some one to train with and have some fun.
 

Kampfkekskrieger

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Mar 1, 2017
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The game always gets the player group it is targeting for. You can also target for ALL players, and no its NOT impossible to cover everyone! If you make the game very easy, you 'grow' introducers (beginners). THose then want a next challege in that next game. All the people from the '90 strategy games are a bit older and more experienced today and want some more complicated RTS games. I think many of them find their way to here, maybe some of them just need some additional bad experiences with other games, before they reach the shore (maybe the scottish shore).

But people who are clear with RTS basics, jump over the gap of expaination without noticing it, or will excuse and work on themselves, in order to get the additional features, that are impossible in an easy RTS.

The BIG present is, that if you continue AFTER the beginner level ANOTHER series of games, with the level of freedom and complexity increasing, you get more room for stunning experiments and surprises. If you DONT allow complicated games, there is no room for doing anything soon, because the green training room is exhausted at some time.

But right NOW, we have the problem to give the veterans an attractive offer of a game, and there have been more than 10 years of missing green training rooms for new players, who have a hard time to go the soft way with the older games, because those games are less populated and worse to access today.

Also, you see the game you want and you dont want to start with a different game before. So tell me Ashleights, HOW could a veteran path for a beginner the way to all those units and niches and details the big games have?

You cannot explain too long, and if you dont, you dont include everything. So you only explain a key impulse at start, that is sure to motivate the players to explore the rest, and give him only some general tool tips and statistics on the way, where they can climb.

Nobody wants to get the game guided by the mother's hand!

We are COMMANDERS!
 

Kampfkekskrieger

First Lieutenant
Mar 1, 2017
244
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if you go ahead of others, you always get complains. It can only help you. They have the complains, not you.
After some getting used to, you will see, if the complains become serious, or instead helpful.
Right now, I enjoy the rain. I am very courious about what you will tell next! Maybe a vocabolized flame thrower?
I grow from your energy :)