The game always gets the player group it is targeting for. You can also target for ALL players, and no its NOT impossible to cover everyone! If you make the game very easy, you 'grow' introducers (beginners). THose then want a next challege in that next game. All the people from the '90 strategy games are a bit older and more experienced today and want some more complicated RTS games. I think many of them find their way to here, maybe some of them just need some additional bad experiences with other games, before they reach the shore (maybe the scottish shore).
But people who are clear with RTS basics, jump over the gap of expaination without noticing it, or will excuse and work on themselves, in order to get the additional features, that are impossible in an easy RTS.
The BIG present is, that if you continue AFTER the beginner level ANOTHER series of games, with the level of freedom and complexity increasing, you get more room for stunning experiments and surprises. If you DONT allow complicated games, there is no room for doing anything soon, because the green training room is exhausted at some time.
But right NOW, we have the problem to give the veterans an attractive offer of a game, and there have been more than 10 years of missing green training rooms for new players, who have a hard time to go the soft way with the older games, because those games are less populated and worse to access today.
Also, you see the game you want and you dont want to start with a different game before. So tell me Ashleights, HOW could a veteran path for a beginner the way to all those units and niches and details the big games have?
You cannot explain too long, and if you dont, you dont include everything. So you only explain a key impulse at start, that is sure to motivate the players to explore the rest, and give him only some general tool tips and statistics on the way, where they can climb.
Nobody wants to get the game guided by the mother's hand!
We are COMMANDERS!