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Jayavarman

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More provinces.

More RotW.

More creative dynamic varied complex event system.

More music.

More art.

More flavour.
 
May 29, 2007
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Improved 2D map of EU2. Improved 2D map of EU2. Improved 2D map of EU2.
Historical events and monarchs. Historical events and monarchs. Historical events and monarchs.

Perhaps 3D should only be an option. C'mon guys, every serious strategist works on the map which provides him the best overview...
As of the historical path: everyone on this planet has been born in a country with a history. And what makes EU such an addictive game is the ability to CHANGE this history. Of course, it means that one FIRST learns and knows the current historical view of our past, through a very carefully coded event system - and then crosses the step to change it. The only a-historical factor should remain the human player. A whole fantasia scenario can be fun sometimes, but can't bring this deep satisfaction of changing things oneself. And no talk here about the educative aspect of learning world's history: should we encourage the producing of dozen of guys who believe that burgundy really ruled the HRE during 4 centuries ? That Brandenburg went to Cuba ? And that - no matter how - we all finally got spanked by Austria ?
 
Jun 15, 2007
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spl said:
since we have threads for small things for another patch, how about drastic changes for possibly another eu game?

1. A way to annex a 2 province nation!!!!!

2. Ming not reaching russia :)

A total fix of the warscore system (which should have come with NA).

Fixing the cheating AI, instead of letting the player do the same thing. (which should have come with NA)

Fix naval marine invasions, so that a 1k-3k army isnt invading England and expecting to win.

Fix alliances/treaties/whatever. If im big and scary (France), smaller countries wouldnt stand a chance allied with one another against me. They should act accordingly. Right now, if 4 small countries are allied, they treat you like no big deal. Since allies dont drag their allies' allies into wars with them, these "Coalitions" arent threatening.

Most of all, add SOME kind of tactical combat, even if its worthless 2D graphics with a top down view. Im tired of everything relying on numbers, or more accurately, making the attacker come to you, then the seige begins. Let me USE my men in a strategic way, instead of simply strategically telling them where to go.

Cramony, I know Para makes money. Buy an engine similar to Medieval 2's and make this game complete.
 

unmerged(82755)

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I too would like to see more diplomatic options. I'm tired of conquering every single province that, for example, France owns/controls, and then France refusing to grant me any more than 6-7 of its provinces? What the hell is with that?

"No thank you, i'll take your entire country, I control all of it already. I see no need to deal with you, your ass now belongs to me. Now kneel before your new emperor".

That's what I want to see. None of this mucking around asking them to give you a few provinces, just take whatever you want if you crush their entire country. But maybe making it so you require a war score of 100% in order to do this.

It always just seemed totally retarded that you crush their entire empire utterly, then hand it back to them. Yeah right, like that would ever happen.
 

Harve

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I don't think we should be able to completely destroy a country in one go but i don't like it how you can take all but 1 of Scotlands provinces (or any other 4-6 province nation), but if you control all of Ming or some massive country then they cede as much as Scotland would- 4-5 provinces.

I think ive said this before in the same thread, oh well
 

unmerged(82228)

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Woad-Warrier said:
Compared to Medieval 2: Total War the AI in this game is phenomenal.

Don't know if you meant that as a compliment or a criticism...considering the AI in M2TW (imho) is dreadful. :eek: :D
 

Peter Ebbesen

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Kulthar said:
I too would like to see more diplomatic options. I'm tired of conquering every single province that, for example, France owns/controls, and then France refusing to grant me any more than 6-7 of its provinces? What the hell is with that?

"No thank you, i'll take your entire country, I control all of it already. I see no need to deal with you, your ass now belongs to me. Now kneel before your new emperor".

That's what I want to see. None of this mucking around asking them to give you a few provinces, just take whatever you want if you crush their entire country. But maybe making it so you require a war score of 100% in order to do this.

It always just seemed totally retarded that you crush their entire empire utterly, then hand it back to them. Yeah right, like that would ever happen.
In the game's time frame and amongst the European nations that was mostly what happened.

It may seem retarded to you, but huge exchanges of land amongst the Europeans as the result of war was the exception rather than the rule at this time. There are all sorts of good reasons for why this was so, most of which are not simulated in the game, but the game peace mechanics capture the essence of it by making territorial wars into wars about limited gains. Sure, there were a couple of huge exceptions, but, in general, limited gains where what it was about, so that's what the game engine should support.

It strikes a balance between the "historically accurate" (which would make it much easier to gain land in most cases) and the "everybody who fancied himself a Genghiz Khan type of player approach" (I took it, you can't take it back, it is mine!).

What you are asking for does not really belong as a central concept in the EU series. It is the sort of warfare the HoI series works with as it is entirely appropriate for the 2nd world war, and it would work for a game setting focused on, say, the Mongol hordes, but it just does not work for a setting based on the interaction between the European nations 1453-1789 or a bit further. Even Napoleon didn't take what he conquered.
 

Featauril

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Think of it this way. The local burghers and nobles of a province are not going to accept to be rules by you as one of your territories if you haven't gotten their king to recognise that the province is yours.

Then again, there are historical cases of provinces that wanted in the first place to be owned by other powers and didn't wait for the pace agreements to become part of their nation.
 

SirGrotius

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I'd like a re-envisioning of the 3D graphics--keep it 3d, but all very smooth and almost 2D-like, if that makes sense. Definitely, definitely not comical like Civ4. I'd like smooth borders and ultra-responsive province selection.
 

unmerged(3921)

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>I want to see a vic-style POP system. In EU every province is under a single culture is so boring.

I dunno about a POP system. It introduces a lot of micromanagement. However I'd be completely in favor of non-homogenous cultures within a province. And a method to influence that. Something that every country has attempted and few have succeeded at. Something that might take 100 years just to have a meaningful effect on. I'd suggest using linguistic groups and sub-groups as the proxy for "culture".

>And Falalan FTW!

FTW!

And background processing (and/or use of multi-core CPUs) for better AI routines.

>"No thank you, i'll take your entire country, I control all of it already. I see no need to deal with you, your ass now belongs to me. Now kneel before your new emperor".

I can't go with this one tho. We need to keep in mind that even the ingame representation of "conquering" all of a countries territories is just an abstraction. Ever wonder why all-out conquest was the exception rather than the rule for this period of time? Certainly there were social mores against it, but also the typical invasion force simply couldn't and didn't CONTROL terrain equivalent to say, 10 enemy provinces. Heck in r/l most of those provinces had multiple forts, not a single one. So when ingame you successfully take that single city in an enemy province, what is really happening is that you control the dominant city in that province. Do that 10 times and you might get a 100% war score. But it is not really "I control all of it already". Let's be honest - most of the time we as players get a 100% warscore on a 10 province country its with an invasion force of 25,000 men and at the end we have 20,000 men in the enemy's capital province and 0 man field armies everywhere else. Do you really think you'd be able to control a hostile country that way?
 

unmerged(9599)

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Kulthar said:
I too would like to see more diplomatic options. I'm tired of conquering every single province that, for example, France owns/controls, and then France refusing to grant me any more than 6-7 of its provinces? What the hell is with that?

"No thank you, i'll take your entire country, I control all of it already. I see no need to deal with you, your ass now belongs to me. Now kneel before your new emperor".

That's what I want to see. None of this mucking around asking them to give you a few provinces, just take whatever you want if you crush their entire country. But maybe making it so you require a war score of 100% in order to do this.

It always just seemed totally retarded that you crush their entire empire utterly, then hand it back to them. Yeah right, like that would ever happen.
What you want is turboannexing and is in the game.
 

BurningEGO

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BoyarPunk said:
Don't know if you meant that as a compliment or a criticism...considering the AI in M2TW (imho) is dreadful. :eek: :D

I guess he was joking... The AI in MTW2 with the latest patch is totaly uber. It is still a bit stupid on certain things, but it got seriously buffed up with the latest patch - and mind you - that patch weights more then 400mbs! :eek:
 

th3freakie

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I'm gona get a world of flames for this one but...

1. Make a pretier map. The current one is a great factor in my inability to deal with EU3. I don't care if that means 2d or TW-style 3d, just make apealing and with some "feel" to it. Smother provinces, decent armies and their animations, and all that runing faster.
Actualy, I'd prefer 2d - since the game works in a purely 2d fashion, and you can't even move your armies in the map (they're always in the same spot in a province), why have it in a way that makes playing/geting info harder? Also 2d allows for eu1 style beauty.

2. A worse UI. Seriously. The current one shows a lot of stuff, is intuitive and good-looking... and leaves no space for the game itself. Eu2/HoI/Vick had it right - always the same space for the UI and then the majority of the screen free for the map.
 

spl

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BurningEGO said:
I guess he was joking... The AI in MTW2 with the latest patch is totaly uber. It is still a bit stupid on certain things, but it got seriously buffed up with the latest patch - and mind you - that patch weights more then 400mbs! :eek:
really...denmark having its only province with no men in the city when he is at war with the hre (me)