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unmerged(514)

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spl said:
what do you expect?

I expect to play at my pace, saving the game when my girl demands my attention or my wife looks at me with *those* eyes and press gang this would be emperor to wash the dishes in the kitchen.

When I want to savour a great strategy game with a strong diplomatic flavour, I grab the old team, go to my garage and play Empires in Arms.

After playing it, after being engaged in diplomacy rounds for two or three hours, looking at the adversaries eyes, their body language, seeing with whom they are talking, choosing your aquaintances and your next enemies, buying neutralities, bribing traitors... EU3 "diplomacy" is just for sissies... ;)
 

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spl said:
1. Ability to move capital with some penalties

1a- higher revolt risk in old capital for certain amount of time

1b- lower taxes in old capital for certain amount of time

1c- it may not work, and will result in a revolt




The capital cannot be occupied to move it

Capitals can be moved in the add-on
 

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Well, as I thought the basics would stay the same from EU2 I never put that in the EU3 wishlist. I guess I was wrong there and won't do the same mistake:


Basic Things I Want

** 1: I want deterministic events. I want to get information about reality while playing the game.

** 2: I want historical regents. Or if that can't be done I at least want to be able to name the regent myself while I play.

** 3: I want music which is made similar to the timeline which the game is set in.

** 4: I want the regiments to be able to gain experience similar as in HoI: 2, and if you delete a mercenary regiment it get back to the mercenary pool but with the extra experience.

** 5: I want the AI to consider pre-Westphalian and post-Westphalian politics in their way to handle the world.

Unreal Requests

** 1: A map similar as RTW there you can move freely without having to worry about provinceborders.

** 2: An ability to paint out the peacedeals on the map yourself.

** 3: The ability to create create cities yourself and put them out yourself on the map (set up cities as Göteborg/Söderhamn 1620 IRL for example).

** 4: A rehaul of the CoT system.
 

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Skarion said:
Basic Things I Want

** 1: I want deterministic events. I want to get information about reality while playing the game.

** 2: I want historical regents. Or if that can't be done I at least want to be able to name the regent myself while I play.

** 3: I want music which is made similar to the timeline which the game is set in.
all this is alredy possible with mods and save game edit, points at magna mundi in case you dont plan to play multiplayer
 

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I don’t think that an overhaul of the trade system is unrealistic. It works…but I have great hopes for EUIV.
 

vazco

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In my opinion your list would not make a good game. Only micromanagement hell...
Sure it wouldn't make a good game, as those are only ideas I spent a few seconds on. If I were developing a new game, I'd think of something more consistent. Still, I think the mix of two settings is essential. Game complex enought for people to acknowledge it as realistic, with ability to micromanage if needed is one. Second is a system that would make AI manage all the details, so that player is forced to plan, not to introduce strategy. He don't have to be genius to manage the empire.... Still, he has to be brilliant in order to make his empire flourish.

He would have to be able to observe how his strategy works on a low level... And there should be no easy paths of how to be succesfull, as situation should dynamically change. Of course, this is only a perfect model in an imperfect world of weak computers, programmers working on food, having families and people fearing the risk.

Besides, EU3 *is* the new engine!
As the topic states, we are discussing about EU4, not EU3. If I had to write about improvements in EU3, I'd have written completely different post.

A game this complex and with this subject matter will always catter only to a narrow community.
I think you're wrong. The series of Civilization, Colonization, and a few other games were adressing very similar subject, and gained much more interrest. If history is well wrapped, it can be sold very succesfully. Without destroying the original historic flavour. It's all the matter of balance, and usually a bit of passion.

EU3 "diplomacy" is just for sissies...
Did you ever even try to play MP EU? From your attitude I can see what could have turned you off from it. When I want to play with body language, I play poker with friends. When I want a diplomacy, where I have to deal with all kinds of people, in a different , unpredictable situations, to feel them from the beginning, I prefer EU.

Of course, everyone can have what he likes, and that's great. Still, I don't think Magna Mundi is EU4. It's a great mod, I even spent time on beta-testing it and my name is (or was) in instruction... Still, it's not for me. It's only conversion, whereas I'd like to see something that would make people astonished just as they were when first version of EU hit the market.

Well, if Paradox won't make such a game, in the future someone shurely will. Then cutting coupons from EU1 can end.
 
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Instead of having a I at the end, monarchs with no previous namesharers should have nothing.

Eg. if you get a rarely-named King, he should be, say, King Fadil instead of King Fadil I.
 
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vazco said:
I think you're wrong. The series of Civilization, Colonization, and a few other games were adressing very similar subject, and gained much more interrest. If history is well wrapped, it can be sold very succesfully. Without destroying the original historic flavour. It's all the matter of balance, and usually a bit of passion.

Oh ho ho. Civilization is to history as a bag of stale Doritos is to a well-balanced diet.
 

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An improved diplomatic map mode would be nice. more closer to imperial glory - (choropleth map) sub modes within the diplomatic map mode eg.

alliances - obvious
rights of passage - who has rights of passage with who
CB - who has CB on who and why
truces - current truces
embargoes - who embargoed who
RMs - who has RMs with who
Current wars - (could be linked with the clicking of a current war in the ledger and seeing it dipsplayed on the map) one side of allies coloured red and the other blue for example.
Relations (taking the -200 - +200 scale and colour coding on the map so that one is more easily able to see who likes them and who doesn't)

etc.etc.

I know that all of this information is already available, however, putting it on a map would help the player more easily assess the current diplomatic situation and get a better feel for the current state of affairs in the game.
 

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vazco said:
[...]
As the topic states, we are discussing about EU4, not EU3. If I had to write about improvements in EU3, I'd have written completely different post.


Do you think a game engine is developed for a single game? And with Paradox meagre resources? Expect his engine in one form or another for the next 5 years... ;)

I think you're wrong. The series of Civilization, Colonization, and a few other games were adressing very similar subject, and gained much more interrest. If history is well wrapped, it can be sold very succesfully. Without destroying the original historic flavour. It's all the matter of balance, and usually a bit of passion.

Comparing Civilization or Colonization with Europa Universalis is like comparing Grand Theft Auto with Grand Prix Legends. It is pointless so different is their design, their target market, their budget and their PR power. The only thing they have in common is they let you drive cars... and don't get me wrong, both are excellent games.

Did you ever even try to play MP EU? From your attitude I can see what could have turned you off from it. When I want to play with body language, I play poker with friends. When I want a diplomacy, where I have to deal with all kinds of people, in a different , unpredictable situations, to feel them from the beginning, I prefer EU.

Yes, I tried MP 2 times. Very basic messages going back and forth because there was an intense pressure about doing everything in a minimum amount of time and the clock almost never stops. Two of the players left because they could not get properly connected. No pauses, meaning no time to properly access the situation and act inteligently. But it is a good exercise for pianists who need to be super swift with their fingers... burglers can also profit from the train received.

Of course, everyone can have what he likes, and that's great. Still, I don't think Magna Mundi is EU4. It's a great mod, I even spent time on beta-testing it and my name is (or was) in instruction... Still, it's not for me. It's only conversion, whereas I'd like to see something that would make people astonished just as they were when first version of EU hit the market.


I refrained from commenting on your previous Magna Mundi acessment. The notion it can be EU4 is simply too silly to be commented.
 

coreymas

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Well here is my 2 cents.

What would I like to see in EU4 ... well honestly i would not like to see it.

I think that a different approach to the era with a different style engine might be better than updating the old franchise.

Sometimes it is just best to let things come to an end..... like Star Trek should have done by the 3rd Movie.

Corey
 

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Oh ho ho. Civilization is to history as a bag of stale Doritos is to a well-balanced diet.

Well, true - the grand campaign in civilization is not historical, just as the countries are not historical (USA 2000 B.C.?). I was rather referring to the part of Civ I played - the scenarios in Civ2 (I don't know CivIII, and barely know CivIV). Those scenarios were very historically accurate, bringing much of the historical flavour into the game. Still, they were very popular, thanks to the good balance.

I think EU3 went into the direction of Civ, to become more random and to be available for the broader comunity... It didn't work very well though it seems. Civ's attempt on going historical were more succesfull than EU's attempt on going more random. If there is another engine of EU, I think it should have some ajor changes introduced... Though I fear that the Ubik's suggestion that the current engine will work for at least 5 years is unfortunately accurate.

Still, ability to start a multiplayer server-based campaign in 1453, where people could join in run, could be a great thing. You could run your country for as long as you wish, and after you leave, AI or someone else takes over. Then you could see how your country developed. If well designed, it could work almost like a single player game with opponents having a human intelligence.
 

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Pop system somewhat like vicky's. During EU's time frame having a large standing army ment keeping your peasants off the land producing goods,supplies, taxes,ect...
So a city with a pop of 5000 should only be able to recruit some 2000 men.

Peace: each province should have it's own warscore value. Player nor the ai should be limited to only ask 100 worth of warscore, there shouldn't be a limit. Make the god damn ai less stubborn.

Sea routes and winds system, very important factors in exploration and navigation. bring back the EUII storms, but let them be a trigger to random events like your ships were lost, pushed towars a different direction, ect... Make attrition a real problem and colonisation should be more expensive and harder.

Throw away the current reinforcement system, is just unrealistic and plain silly. How can my army in the middle of enemy territory, cut off from my mainland get reinforcements? Did they teleport there or fly on a broom? If napoleon have had such a thing he would have never been defeated in Russia :rofl:
 

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I believe that the main thing to improve is Diplomacy, if the Diplomacy options are improved then I would already be pretty happy, also it would be nice if there were some more events. And of course no bugs with the game.
 

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Speedyloco said:
Pop system somewhat like vicky's. During EU's time frame having a large standing army ment keeping your peasants off the land producing goods,supplies, taxes,ect...
So a city with a pop of 5000 should only be able to recruit some 2000 men.

Peace: each province should have it's own warscore value. Player nor the ai should be limited to only ask 100 worth of warscore, there shouldn't be a limit. Make the god damn ai less stubborn.

Sea routes and winds system, very important factors in exploration and navigation. bring back the EUII storms, but let them be a trigger to random events like your ships were lost, pushed towars a different direction, ect... Make attrition a real problem and colonisation should be more expensive and harder.

Throw away the current reinforcement system, is just unrealistic and plain silly. How can my army in the middle of enemy territory, cut off from my mainland get reinforcements? Did they teleport there or fly on a broom? If napoleon have had such a thing he would have never been defeated in Russia :rofl:

Colonisation is too easy if you extremely luckily find 2 5 star colony advisors (+20% chance). :p
 

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I think the game works ok, but there are a couple of things I'd like to see in EU4...
1. For example I'd like to see a Romanian nation event, because even though the modern state of Romania was formed by the merging Moldavia and Wallachia in 1859 and later Transylvania, the quest for a unified Romania has existed way before the 1600's. In 1600's Michael the Brave united all the Romanian principalities under one Romanian state for a short while. (if this can be modded by me, please tell me how :D )
2. Also I don't know anything about other rulers, but because Michael the Brave and Stephen the Great managed to defeat the Ottomans and Tatars even though they were greatly outnumbered, when they are converted to generals they should be better generals than they are in EU3.
3. I'd like to see is the quest to unify, like Sicily or Venice don't do anything to try to unify Italy...
 

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oltean88 said:
I think the game works ok, but there are a couple of things I'd like to see in EU4...
1. For example I'd like to see a Romanian nation event, because even though the modern state of Romania was formed by the merging Moldavia and Wallachia in 1859 and later Transylvania, the quest for a unified Romania has existed way before the 1600's. In 1600's Michael the Brave united all the Romanian principalities under one Romanian state for a short while. (if this can be modded by me, please tell me how :D )
It is posible to mod (I don't know how but someone here does). Well Germany dindn't exist in the game timeframe, but it does exist in the game, so there should be a Romanian event to.
oltean88 said:
2. Also I don't know anything about other rulers, but because Michael the Brave and Stephen the Great managed to defeat the Ottomans and Tatars even though they were greatly outnumbered, when they are converted to generals they should be better generals than they are in EU3.
Well small countries in EU3 don't really have much of a chance to stand against large empires. That is why I sugested a draft sistem similar to war tax for a small country.
shikaka said:
Current wars - (could be linked with the clicking of a current war in the ledger and seeing it dipsplayed on the map) one side of allies coloured red and the other blue for example.
Well there is such a thing in diplomatic mapmode, but the colors are grean and red.
 

ZmajOgnjeniVuk

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oltean88 said:
1. For example I'd like to see a Romanian nation event, because even though the modern state of Romania was formed by the merging Moldavia and Wallachia in 1859 and later Transylvania, the quest for a unified Romania has existed way before the 1600's. In 1600's Michael the Brave united all the Romanian principalities under one Romanian state for a short while. (if this can be modded by me, please tell me how :D )
Try my mod! :) (Link in the sig!)
Romanian unification, several of events for Wallachia and Moldavia... ;)