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spl

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1. Ability to move capital with some penalties

1a- higher revolt risk in old capital for certain amount of time

1b- lower taxes in old capital for certain amount of time

1c- it may not work, and will result in a revolt




The capital cannot be occupied to move it
 

unmerged(23665)

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I want to see a vic-style POP system. In EU every province is under a single culture is so boring.
 
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Aethis said:
I want them to make the next one when the Byzantine empire still exists so I can play as them (like in EU2).

Bad idea. Byzantium by 1419 had no money, massive inflation, no manpower, no army (7000-ish, most mercenary) and no chance of survival. The game would consist of sitting around until the Turks crush you like a bug.

9)extended timeline eg. 900 - 1900 AD

...

Do you honestly think one game can simulate everything from the Viking raids to the War for Southern Independence?

...

Greetings, strange one. Welcome to our humble planet, we call it "Earth".
 

Aethis

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JohnnyReb said:
Bad idea. Byzantium by 1419 had no money, massive inflation, no manpower, no army (7000-ish, most mercenary) and no chance of survival. The game would consist of sitting around until the Turks crush you like a bug.

but how do people manage it in EU2 then?
 

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Sard said:
3. Personally I would like to see the growth rate of colonists being related to the size of your empire. It seems odd to me that a one province minor and say France can send out the same amount of colonists with the same slider settings.


This can easily be modded now.
 

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isca said:
I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.

I think if that doesn't feel right, nothing feels right.

That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.


Best sugestions in my book.


...and more plausibility to it all, of course.
 

spl

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ubik said:
Try it in NA... I am clocking an year in 44 seconds(*), is that fast enough for you?

;)


(*) - AMD Athlon X2 4400, 2Gb RAM, GeForce 6800 Ultra
wow, i get a month in 44 seconds (on the fastest speed)

but i can narrow it down to 20 by putting the screen over the black part above the map
 

vazco

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I think most of the things you mentioned still are suited rather for expansion, than EU4. My picks would be:

- more buildings,
- better graphics,
- more small flavour adding features (like not binary religion and culture state for a province, some actions available to change those. Policies influencing your population more directly, not just throught events.)
- maybe some dynamic province borders
- Possibility to manage provinces more complexly and more easily (f.e. advisors for given regions, turning given province to more military or more economically developed regions),
- Possibility to create more complex army (not only inf/cav),
- more country-controlled investments. Roads, farms, etc.
- possibility to play in a more peacefull way, still archieving victory
- drastic random events - f.e. United States forming by taking land and being in a state of war, not only creating revolt
- more complex discovery settings (may be more similar to Civ)
- better chat in multiplayer!
- more multiplayer options to enlarge the community
- better net code to allow hosting for 30 nations without overloading NASA servers
- possibility to join-in-game for nations
- some custom victory conditions

I think ways to go are numerous. Game should be easy to play on a basic level, in the same time letting people controll their nation very complexly.
 
Last edited:

vazco

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wait, Magna Mundi isn't EU4?
It's a nice mod, but it's certainly not even close to EU4 I'd like to see. If someone wants to create a popular game, it has to have some standards. Right now EU is a game for a very narrow community.

Things that should be implemented in a new game is a new engine, not adressing a small issues.
 

spl

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vazco said:
- better chat in multiplayer!
- more multiplayer options to enlarge the community
- better net code to allow hosting for 30 nations without overloading NASA servers
- possibility to join-in-game for nations
i like the join-in game one alot, could stop alot of rehosts
 

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Aethis said:
but how do people manage it in EU2 then?
Most people I've heard of who did this without cheating took several loans, hired a vast army of mercenaries, then took over Ottoman Europe while holding off the Ottomans with their navy from crossing the Bosphorus.

They inevitably went bankrupt, but it left them strong enough to conquer their Orthodox neighbors and start a long series of wars against the muslims. I did it once, but it never got any easier - the whole area is poor, your reputation goes through the roof, and the Ottomans are tough opponents even when they're small.

It's still unrealistic, but it works in the game.
 

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vazco said:
It's a nice mod, but it's certainly not even close to EU4 I'd like to see. If someone wants to create a popular game, it has to have some standards. Right now EU is a game for a very narrow community.

Things that should be implemented in a new game is a new engine, not adressing a small issues.


In my opinion your list would not make a good game. Only micromanagement hell...


Besides, EU3 *is* the new engine!

A game this complex and with this subject matter will always catter only to a narrow community.