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unmerged(80814)

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Jul 21, 2007
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Mike Scholl said:
So the "standard" has become "If it's better than total crap --- it's Phenomenal"? I think we need to review the "standard".

Just making a comparison, no need to bite my head off.
 

Fookison

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Wow! I like all of these suggestions for improvements. I was looking down the list to see if there was something that I could include and could find none. I was however wondering if all these tweaks could be captured in a decent patch as not to have to put out a whole new game. Perhaps a patch that could be downloaded for a nominal fee if cost was a factor.......Thoughts?
 

von_Manstein11

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thedoctor1776 said:
I have an Idea for EU4, If the Regaments actualy looked like the type of regiment that they are (Ex. Cav., Inf.) and not just Culture+Tech levle. It would be easer to quickly check what Regiments you have.Just a thought
what about groupins of more then 1 type?

a sprite with a hybrid Cavalry, Infantry and Artillery? :confused:
 

unmerged(53605)

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I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.

I think if that doesn't feel right, nothing feels right.

That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.
 

spl

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isca said:
I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.

I think if that doesn't feel right, nothing feels right.

That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.
thats why you play mp, you get real diplomacy
 

dharper

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I'd like to see more abilities as you increase in technology; this could be used to simulate changing societies.

By this, I mean things like:

At tech level A, you may hire explorers with QftNW (the Age of Exploration).
At tech level B, the effects of wrong-religion provinces are halved (the Age of Reason).
At tech level C, you may explore provinces that are normally in PTI.
At tech level D, you may form secret alliances.
At tech level E, you gain a new spy mission: steal technological plans.
At tech level F, your province populations are no longer homogenous.

This could make the same game handle different time periods very well - you could simulate Victoria and EU3 in the same game.
 
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I like the idea to draft, since it would solve the poor nations' war potential that is ->0 atm...
And that was not the case IRL if you look at the steppe countries or eastern europe (russia).
 

spl

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dharper said:
I'd like to see more abilities as you increase in technology; this could be used to simulate changing societies.

By this, I mean things like:

At tech level A, you may hire explorers with QftNW (the Age of Exploration).
At tech level B, the effects of wrong-religion provinces are halved (the Age of Reason).
At tech level C, you may explore provinces that are normally in PTI.
At tech level D, you may form secret alliances.
At tech level E, you gain a new spy mission: steal technological plans.
At tech level F, your province populations are no longer homogenous.

This could make the same game handle different time periods very well - you could simulate Victoria and EU3 in the same game.


I like it
 

unmerged(70690)

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Mike Scholl said:
So the "standard" has become "If it's better than total crap --- it's Phenomenal"? I think we need to review the "standard".

hey man total war is a kick arse game. the combat is much more realistic than this game. in this game you get a good general and hope you dont have a crappy king and when you engage...hope for the best. and yes ive read all about combat but a large part of combat in this game is based on dice rolls.....weak. still i like it for the diplomacy options and the fact that it isnt total war all the time.
true the AI in MTW2 has much to be desired, even in combat (which is weird cuz the AI in rome was better) but to call it crap is just untrue. its a great game.
 

spl

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ebipuam said:
hey man total war is a kick arse game. the combat is much more realistic than this game. in this game you get a good general and hope you dont have a crappy king and when you engage...hope for the best. and yes ive read all about combat but a large part of combat in this game is based on dice rolls.....weak. still i like it for the diplomacy options and the fact that it isnt total war all the time.
true the AI in MTW2 has much to be desired, even in combat (which is weird cuz the AI in rome was better) but to call it crap is just untrue. its a great game.
i would have been with you the week it came out, the next week- lame
 

unmerged(80153)

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Jul 11, 2007
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isca said:
I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.

I think if that doesn't feel right, nothing feels right.

That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.

Wholeheartedly agree.
 

unmerged(59737)

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Mike Scholl said:
1. Has got to be a decent AI. If that can't be improved by an order of magnitude at least, there's no sense in doing any more of these games.
The trouble with that is that this can only proceed at the same pace as computers improve. Running ~200 AI’s in near real time takes an obscene amount of number crunching power. If paradox wanted to, it could make an incredibly good AI…but it would need a supercomputer to operate it. So, I expect that AI will be slowly but surely improving for a very long time.
 

Niptium

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Quite simple : AN OVERHAULED COLONIZATION System.

Victoria had a great colonization (immigration, emigration) system that permitted growth depending on economic and social characteristics. Same thing should apply to EU. A hardcoded 10% growth for colonies is quite unsatisfynig. The 13 colonies had several millions inhabitant when they rebelled. Philadelphia was the second city of the empire with more than 65 000 population. What we get in EU3 is an handfull of symetrical colonies (ranging from 1000 to 2500 pop in each province) whether they are in Labrador or in Virginia. Immigration should be out of an European player's hands. Social, economic and religious situations should boost (or not) the immigration to the colonies like it did in real life. The weather of a colony should also be a very good factor in influencing decisions. In real life, France never had a great migration to it's colonies while England did - for different reasons abiding to social conditions in both countries at the time. The colonies - and the economical opportunities they had in America (England owning the east coast and France owning a less incentive temperated colony on the Saint-Laurent's banks... Would the setup have been different at home and abroad, the result would have been different too. That's my wish.

The current system is faulted. Not only for the integratoion of Amerindians as citizens and colonials, but because the more provinces you own, the more powerful you are since the colonies are all 1000-2500 each. Which means you get a Behemoth New France who's more populated than it was in EU3 and you get the 13 colonies as smaller colonies than they actually were.
 

basharious

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Outshoot said:
I don't know if I've missed the option or not, but to be able to offer to buy certain provinces (like cores) from neighbouring countries, not just the ability to sell provinces.

Could be easily done. Could be easily exploited. And that's why you don't see it in the game!
 

TempestDK

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ZmajOgnjeniVuk said:
Johan already said(twice) that NA will bring far better performance than the original.

Nah, they will never return to 2D, so in this case my vote goes for better control of message options.
Try my mod!(shameless advertising :rolleyes: )

IMHO, almost everything is moddable :)

From following the MM threads and discussions, it seems thee are still many things that are not moddable at all (and no, can't think of specifics right now ;)) ...also it seems many things are complicated to mod, making work-arounds to "beat" the system.

They should make it much easier for you modders to do your thing ....which always improves the game over vanilla.
 

TempestDK

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spl said:
lets not add mm in :) , it runs wayyyyy to laggy for me

Well if they improve performance drastically (as suggested in point 1) ...I guess there could be room for MM ... or parts of it, and any other mod that improves the core of the game (especially Church Mini mod).
 

Aethis

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I want them to make the next one when the Byzantine empire still exists so I can play as them (like in EU2). Also add just a few necessary historical events such as moving of capitals e.g Ottoman empire to Constantinople once it is conquered.