Woad-Warrier said:Compared to Medieval 2: Total War the AI in this game is phenomenal.
So the "standard" has become "If it's better than total crap --- it's Phenomenal"? I think we need to review the "standard".
Woad-Warrier said:Compared to Medieval 2: Total War the AI in this game is phenomenal.
Mike Scholl said:So the "standard" has become "If it's better than total crap --- it's Phenomenal"? I think we need to review the "standard".
what about groupins of more then 1 type?thedoctor1776 said:I have an Idea for EU4, If the Regaments actualy looked like the type of regiment that they are (Ex. Cav., Inf.) and not just Culture+Tech levle. It would be easer to quickly check what Regiments you have.Just a thought
thats why you play mp, you get real diplomacyisca said:I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.
I think if that doesn't feel right, nothing feels right.
That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.
dharper said:I'd like to see more abilities as you increase in technology; this could be used to simulate changing societies.
By this, I mean things like:
At tech level A, you may hire explorers with QftNW (the Age of Exploration).
At tech level B, the effects of wrong-religion provinces are halved (the Age of Reason).
At tech level C, you may explore provinces that are normally in PTI.
At tech level D, you may form secret alliances.
At tech level E, you gain a new spy mission: steal technological plans.
At tech level F, your province populations are no longer homogenous.
This could make the same game handle different time periods very well - you could simulate Victoria and EU3 in the same game.
Mike Scholl said:So the "standard" has become "If it's better than total crap --- it's Phenomenal"? I think we need to review the "standard".
i would have been with you the week it came out, the next week- lameebipuam said:hey man total war is a kick arse game. the combat is much more realistic than this game. in this game you get a good general and hope you dont have a crappy king and when you engage...hope for the best. and yes ive read all about combat but a large part of combat in this game is based on dice rolls.....weak. still i like it for the diplomacy options and the fact that it isnt total war all the time.
true the AI in MTW2 has much to be desired, even in combat (which is weird cuz the AI in rome was better) but to call it crap is just untrue. its a great game.
isca said:I think the fundamental flaw in EUIII is the diplomacy. That means alliances, marriages, succession, international relations, war, annexing, surrenders.
I think if that doesn't feel right, nothing feels right.
That should be the heart of the game design, with everything built around it. That is very clearly NOT what happened here.
The trouble with that is that this can only proceed at the same pace as computers improve. Running ~200 AI’s in near real time takes an obscene amount of number crunching power. If paradox wanted to, it could make an incredibly good AI…but it would need a supercomputer to operate it. So, I expect that AI will be slowly but surely improving for a very long time.Mike Scholl said:1. Has got to be a decent AI. If that can't be improved by an order of magnitude at least, there's no sense in doing any more of these games.
Outshoot said:I don't know if I've missed the option or not, but to be able to offer to buy certain provinces (like cores) from neighbouring countries, not just the ability to sell provinces.
ZmajOgnjeniVuk said:Johan already said(twice) that NA will bring far better performance than the original.
Nah, they will never return to 2D, so in this case my vote goes for better control of message options.
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spl said:lets not add mm in, it runs wayyyyy to laggy for me