I don't know if any of this has been suggested before, or if any of this is currently being worked on, or if any of this is actually a bug. But here goes!
1st. Sometimes a prisoner will complain that the dungeon is unpleasant. This gives the player the option to make things worse or better for the prisoner. Why isn't this available anyway? I can execute, ransom, and release at will, otherwise, I must put every prisoner in the dungeon. Unless the prisoner complains, then suddenly I remember I have other options? This is silly. Probably best to leave the event alone, so the disinterested player can still be reminded occasionally of the option.
2nd. Captured children and education. I've seen the option to educate children prisoners. I've never actually gotten it to work. Once, I captured a juvenile ruler, when I tried to educate him, the game said he was too far away to interact with. What? He's in my dungeon. I can't be bothered to walk down stairs? (I assume this was a bug, at the very least in the wording). Bugs aside, it seems to me that educating (brainwashing?) children prisoners ought to be automatically accepted (like with turning female prisoners into concubines).
3rd. Babies born in prison and really young children prisoners. How about we have the ability to adopt them? Add the adopted child into his/her new dynasty, maybe give him/her the 'bastard' trait or maybe a new 'adopted' trait that links back to the original dynasty. (I feel like there's already some sort of adoption mechanism, but I may be thinking of a different game) The child is released to his/her new court, then grows up normally as a member of his/her new dynasty. It worked for Odin and Loki... (or not)
4th. Invite to Court. I just captured someone who would make an awesome councilor or general or whatever. He/she hates his/her current liege. Why can't I say, "Hey, work for me instead!" and release the prisoner to my own court? This option is available for every prisoner, and every prisoner can refuse or accept. There's the possibility of the prisoner accepting, then immediately leaving for his/her original liege, so perhaps the code should restrict acceptance to only prisoners that will legitimately want to stay. Or make it more complicated, and the newly released prisoner is watched like a hawk for the next few years, making them still prisoners in a sense.
5th. Rescuing prisoners. One of my family members is in a dungeon. I sack/capture that county/holding. I should be able to rescue the prisoner. Come to think of it, whenever a dungeon is captured, the capturer ought to have the option to do something with the prisoners. Maybe something like this is in place already, last time I tried to rescue a captured family member I didn't succeed in capturing the whole county.
6th. Prisoner transfer. #5 made me think of this. By default, prisoners should go to the capital holding (unless a default is manually set for elsewhere). As long as enemy troops are not in the county where the prison is located, prisoners should be transferrable to other holdings, as long as the destination county is also enemy free. The player can then potentially move prisoners to some distant location, making it that much more difficult to rescue them, as the rescuer must capture the holding where the prisoner is held. This does potentially complicate #2, as the guardian (brainwasher?) of a child prisoner that is being educated (brainwashed?) must be in the same county as the prison holding the child. So either the child can't be moved, or the guardian must be moved with the child.
Side note, is there any sort of adoption mechanism? If not, why not?
1st. Sometimes a prisoner will complain that the dungeon is unpleasant. This gives the player the option to make things worse or better for the prisoner. Why isn't this available anyway? I can execute, ransom, and release at will, otherwise, I must put every prisoner in the dungeon. Unless the prisoner complains, then suddenly I remember I have other options? This is silly. Probably best to leave the event alone, so the disinterested player can still be reminded occasionally of the option.
2nd. Captured children and education. I've seen the option to educate children prisoners. I've never actually gotten it to work. Once, I captured a juvenile ruler, when I tried to educate him, the game said he was too far away to interact with. What? He's in my dungeon. I can't be bothered to walk down stairs? (I assume this was a bug, at the very least in the wording). Bugs aside, it seems to me that educating (brainwashing?) children prisoners ought to be automatically accepted (like with turning female prisoners into concubines).
3rd. Babies born in prison and really young children prisoners. How about we have the ability to adopt them? Add the adopted child into his/her new dynasty, maybe give him/her the 'bastard' trait or maybe a new 'adopted' trait that links back to the original dynasty. (I feel like there's already some sort of adoption mechanism, but I may be thinking of a different game) The child is released to his/her new court, then grows up normally as a member of his/her new dynasty. It worked for Odin and Loki... (or not)
4th. Invite to Court. I just captured someone who would make an awesome councilor or general or whatever. He/she hates his/her current liege. Why can't I say, "Hey, work for me instead!" and release the prisoner to my own court? This option is available for every prisoner, and every prisoner can refuse or accept. There's the possibility of the prisoner accepting, then immediately leaving for his/her original liege, so perhaps the code should restrict acceptance to only prisoners that will legitimately want to stay. Or make it more complicated, and the newly released prisoner is watched like a hawk for the next few years, making them still prisoners in a sense.
5th. Rescuing prisoners. One of my family members is in a dungeon. I sack/capture that county/holding. I should be able to rescue the prisoner. Come to think of it, whenever a dungeon is captured, the capturer ought to have the option to do something with the prisoners. Maybe something like this is in place already, last time I tried to rescue a captured family member I didn't succeed in capturing the whole county.
6th. Prisoner transfer. #5 made me think of this. By default, prisoners should go to the capital holding (unless a default is manually set for elsewhere). As long as enemy troops are not in the county where the prison is located, prisoners should be transferrable to other holdings, as long as the destination county is also enemy free. The player can then potentially move prisoners to some distant location, making it that much more difficult to rescue them, as the rescuer must capture the holding where the prisoner is held. This does potentially complicate #2, as the guardian (brainwasher?) of a child prisoner that is being educated (brainwashed?) must be in the same county as the prison holding the child. So either the child can't be moved, or the guardian must be moved with the child.
Side note, is there any sort of adoption mechanism? If not, why not?
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