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Satcho

I can have a custom title?
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May 28, 2003
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I don't know if any of this has been suggested before, or if any of this is currently being worked on, or if any of this is actually a bug. But here goes!

1st. Sometimes a prisoner will complain that the dungeon is unpleasant. This gives the player the option to make things worse or better for the prisoner. Why isn't this available anyway? I can execute, ransom, and release at will, otherwise, I must put every prisoner in the dungeon. Unless the prisoner complains, then suddenly I remember I have other options? This is silly. Probably best to leave the event alone, so the disinterested player can still be reminded occasionally of the option.

2nd. Captured children and education. I've seen the option to educate children prisoners. I've never actually gotten it to work. Once, I captured a juvenile ruler, when I tried to educate him, the game said he was too far away to interact with. What? He's in my dungeon. I can't be bothered to walk down stairs? (I assume this was a bug, at the very least in the wording). Bugs aside, it seems to me that educating (brainwashing?) children prisoners ought to be automatically accepted (like with turning female prisoners into concubines).

3rd. Babies born in prison and really young children prisoners. How about we have the ability to adopt them? Add the adopted child into his/her new dynasty, maybe give him/her the 'bastard' trait or maybe a new 'adopted' trait that links back to the original dynasty. (I feel like there's already some sort of adoption mechanism, but I may be thinking of a different game) The child is released to his/her new court, then grows up normally as a member of his/her new dynasty. It worked for Odin and Loki... (or not)

4th. Invite to Court. I just captured someone who would make an awesome councilor or general or whatever. He/she hates his/her current liege. Why can't I say, "Hey, work for me instead!" and release the prisoner to my own court? This option is available for every prisoner, and every prisoner can refuse or accept. There's the possibility of the prisoner accepting, then immediately leaving for his/her original liege, so perhaps the code should restrict acceptance to only prisoners that will legitimately want to stay. Or make it more complicated, and the newly released prisoner is watched like a hawk for the next few years, making them still prisoners in a sense.

5th. Rescuing prisoners. One of my family members is in a dungeon. I sack/capture that county/holding. I should be able to rescue the prisoner. Come to think of it, whenever a dungeon is captured, the capturer ought to have the option to do something with the prisoners. Maybe something like this is in place already, last time I tried to rescue a captured family member I didn't succeed in capturing the whole county. :(

6th. Prisoner transfer. #5 made me think of this. By default, prisoners should go to the capital holding (unless a default is manually set for elsewhere). As long as enemy troops are not in the county where the prison is located, prisoners should be transferrable to other holdings, as long as the destination county is also enemy free. The player can then potentially move prisoners to some distant location, making it that much more difficult to rescue them, as the rescuer must capture the holding where the prisoner is held. This does potentially complicate #2, as the guardian (brainwasher?) of a child prisoner that is being educated (brainwashed?) must be in the same county as the prison holding the child. So either the child can't be moved, or the guardian must be moved with the child.

Side note, is there any sort of adoption mechanism? If not, why not?
 
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dave489571

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A couple I'd add:

- Ability to torture prisoners through the menu, and not just through random events. This should cost significant piety; maybe more if you're not cruel or an impaler? Tortured prisoners would have a chance of getting a wounded or maimed trait, or dying. If a prisoner dies under torture, it should count the same as an execution in affecting opinions. A tortured prisoner who survives should have a very negative opinion of you. But leaving potential enemies maimed or wounded could be worthwhile.

- Ability to try to pay ransom for any family member held prisoner. Right now, you can only ransom family members on the same condition of anyone else, if they're a direct part of your court. It's silly if I can't pay ransom for my own children if they're not a member of my court.

- Ability to hold hostages. If you win (not just white peace) a war where you're the defender, you should be able to demand one of their children as a hostage. Likewise, if you imprison a vassal after a failed rebellion, you should be able to release them in exchange for a hostage. The hostage would be held in something like house arrest, but can be killed without penalty if their parent acts dishonorably towards you. While a hostage is held, their parents should get a + to opinion of you, not based on liking you, but having to act like they like you so you don't kill their kid.

- I second the motions on adoption and rescuing prisoners.
 

Jorlem

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I think this might have been said elsewhere, but I'd like if the tooltip would say why they had been imprisoned. Then, you could have various actions key off the reason, expanding the "justified punishment" system into a full fledged mechanic. (But mainly, I just want to be able to easily see why characters ended up in someone else's dungeons.)