Having played with 2.2 a bit I think the new system has much more potential than the old one. But several things do need rebalanceing in the future.
Crime
Crime currently is rather irrelevant because as long as you keep the pops happy which is rather easy there will be no crime even on large planets.
Imo crime should rise with pop numbers and infrastructure so that later you need to make an decision to invest ressources to keep crime low or to accept some low level crime on big planets.
Xeno-Compability permutations
Xeno compability is a nice RP trait but it can quickly get out of hand with all the different half races it creates. Thats especially true as you need to be xenophile for it, thus likely have a multiracial empire anyway. You will have so many races that any specialization with genetic engineering becomes impossible and your species list will be several pages.
There should be some limitations for what creates half races. Maybe instead of half-x you create x-y hybrids to cut the number of races in half (human-blorg hybrid instead of half-human and half-blorg)
Industry restrictions.
Imo the ability to focus on industry is a bit too limited at the moment as you have to rely on very limited building slots. And as everyone gets them at the same rate by pop growth its not really possible to specialize in or focus on industry.
It also means that the city planets are incredibly strong with metallurgists as a district job, making them imo a bit too useful for a DLC feature.
This is of course not a complete list, just what I noticed during playing. What do you think what needs to be changed or rebalanced?
Crime
Crime currently is rather irrelevant because as long as you keep the pops happy which is rather easy there will be no crime even on large planets.
Imo crime should rise with pop numbers and infrastructure so that later you need to make an decision to invest ressources to keep crime low or to accept some low level crime on big planets.
Xeno-Compability permutations
Xeno compability is a nice RP trait but it can quickly get out of hand with all the different half races it creates. Thats especially true as you need to be xenophile for it, thus likely have a multiracial empire anyway. You will have so many races that any specialization with genetic engineering becomes impossible and your species list will be several pages.
There should be some limitations for what creates half races. Maybe instead of half-x you create x-y hybrids to cut the number of races in half (human-blorg hybrid instead of half-human and half-blorg)
Industry restrictions.
Imo the ability to focus on industry is a bit too limited at the moment as you have to rely on very limited building slots. And as everyone gets them at the same rate by pop growth its not really possible to specialize in or focus on industry.
It also means that the city planets are incredibly strong with metallurgists as a district job, making them imo a bit too useful for a DLC feature.
This is of course not a complete list, just what I noticed during playing. What do you think what needs to be changed or rebalanced?