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alteration

First Lieutenant
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May 15, 2016
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I like the new management system, really, however as far as I saw it is broken. In theory it is a really good system, where the AI optimizes for you the pop placement, that was a really tedious part, on the other hand it really sucks in doing that, really. I have half population on a planet made by miner droids, the other half by my main species (intelligent+natural engineers). Guess what? Almost all the droids are doing specialist jobs, my pop the hard work. Wtf really. And also I'm unable to place the pops correctly playng with +/- buttons, and even if I did, there is always the risk that workers are promoted to specialist, then I get an excess of them that I can't reverse to workers. I already miss the old system, was tedious and boring af, but at least I was able to optimize correctly.

Another freaking problem, pop growing. You can grow 1 pop at time and 1 robot at time. Man add the option to make a queque, so I can decide grow/build for example A->A->B->C. Instead, I have to continuously remember how many pop/robots I've to place on a particular planet and manually change in time.
Maybe you thought that AI would correctly chose the correct pop/robot to build based on traits/resources needed? Wroooong :(

p.s.: I think a possible temp fix (maybe with a mod) could be to remove all the traits that give resource bonuses, so you don't care in the end where the AI place your pops, but that sucks as well.
 
Last edited:

Tearfang

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//remove all the traits that give resource bonuses, so you don't care in the end where the AI place your pops//
that is in fact why I haven't gone for resource bonuses on my starting race in 2.2 :/