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unmerged(90027)

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All air units need to be able to be ordered to attack or operate in a single province throughout all of it's ordered time of operation. For instance, invading Russia has always made me rip off the hair from my head, because i would click my CAS to attack a retreating group of divisions on one province, but they would go and attack a group of 50 divisions on another, make no damage to them, but get shot down in the process. This is the absolute zenith of retardedness and i want it gone. Or then make a new mission for CAS named "Attack retreating divisions". In the case of naval bombers, their effectiveness could be increased by "Attack one ship at a time" or "Attack the weakest ships" missions.

Also, it would be nice to have a REAL means to make customized scenarios and mods, well obviously, mods would need to be written propably for obvious reasons, but there SHOULD be a GUI based editor with the map of the world, tools for adding stuff to it.. (See Civilizations 3 map editor) Hell, you could even work the AI on it, by adding objective points to a country AI, such as the invasion of Normandy etc. The system of making scenarios now, is to learn how to write "when this happens, then this happens" kind of code, which not everyone is good enough to do, even with training such as myself. In the question of myself, is propably the fact, that i cannot handle lines of text with brackets and other stuff because my brain cant process it.

I wonder if i forgot something...
 

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How many retreating divisions were completely destroyed by CAS in the real war? If anything, I don't want CAS to be allowed to attack retreating units at all! I agree that we need a better way to direct airpower, but allowing the CAS missions to eliminate enemy divisions that are retreating (and I assume not near frontline air support spotters) makes them too overpowering.
 

FOARP

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I second the need for a map-based editor. Seriously, HOI1 had one that worked very well. Of course in-depth mods require editing of the code, and modding of events can only really be done by editing the text, but if all you want to do is set up a quick and fun war then this shouldn't require the editing of dozens of files to bring about.

Not so sure about the instructions for aircraft though. Yes, it really is annoying when you want your strategic bombers to take out the industry/fortifications in one province and they hit the other, and you should definitely be able to instruct them to hit a specific province, but area-based orders are certainly useful as well. What annoys me is there is no auto-evacuate for aircraft. When you are fighting battles on the Eastern Front you really don't have time to check which province has air units in them which might get over-run. Aircraft should automatically evacuate run-over provinces so long as there is another airbase within range - they shouldn't need to be told to do so.

Oh, and you should be able to capture part of the tanks, aircraft, and warships of countries which you annex. The Germans captured a lot of stuff from the countries they conquered (the Czechs especially).
 
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All air units need to be able to be ordered to attack or operate in a single province throughout all of it's ordered time of operation.

I also agree that this should be implemented, though it is more complex then it appears on the surface, as air-superiority may be a bit overwhelming if they only patrol one Provence, not to mention there will be soooo[:)] many land provinces now.

I know that you can now have a front operate on its own in HOI3, under the new command structure, I would hope that includes air armada's as well. I've had plenty of frustrations trying to lead an offensive in the east, and failing to notice the allies bombing my factories to smithereens.
 

FOARP

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How many retreating divisions were completely destroyed by CAS in the real war? If anything, I don't want CAS to be allowed to attack retreating units at all! I agree that we need a better way to direct airpower, but allowing the CAS missions to eliminate enemy divisions that are retreating (and I assume not near frontline air support spotters) makes them too overpowering.

A great many German units were wrecked by air attack whilst trying to retreat through the Falaise gap
. However, I totally agree that it should be impossible for air attack to completely destroy a division. Even in the 1991 Gulf War, where the coalition had complete air supremacy and used hundreds of modern attack aircraft armed with guided weapons, the Iraqis lost only about 1/50th-1/25th of the total strength of their army to air attacks (10,000-20,000 out of about 500,000). How then can it be possible that an army can be totally eradicated using the weapons of WWII? It should be quite possible for a division to become so weak and disordered under air attack as to make it useless in combat, but once a certain amount of damage has been sustained the law of diminishing returns should take over. It should never be possible for a division to be totally destroyed via air attack unless it does not receive reinforcement.
 

Fortium

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1. Making a "load timer" to load troops onto ships while in port.

2. Making an "unload timer" to unload troops into ports. (No more gamey tactics like paradopping into an undefended territory then voila - dock the ships and unload your 6 panzer divisions in an instant).

3. Strat bombing.

I'm sure I have more...
 

Lord Strange

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Sorting out post 2WW peace deals, instead of crummy broken events.
 

Manziel

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I also agree that this should be implemented, though it is more complex then it appears on the surface, as air-superiority may be a bit overwhelming if they only patrol one Provence, not to mention there will be soooo[:)] many land provinces now.

This could be easily solved by allowing fighters to (manually) move from one province to another without having to return to base first. So you would have your fighters over Cherbourg and when you notice someone bombing your unit in Caen, you would either move your fighters to Cherbourg or send them on interception course over the Channel

AncientOne said:
How many retreating divisions were completely destroyed by CAS in the real war? If anything, I don't want CAS to be allowed to attack retreating units at all! I agree that we need a better way to direct airpower, but allowing the CAS missions to eliminate enemy divisions that are retreating (and I assume not near frontline air support spotters) makes them too overpowering.
The big problem is not CAS attacking retreating units, the problem is how retreats work. HoI2 does not differentiate between an orderly retreat and pure fligt. Once a unit is in retreat, it does not shoot back any more and that should not happen on an orderly retreat
 

unmerged(12303)

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1. Making a "load timer" to load troops onto ships while in port.

2. Making an "unload timer" to unload troops into ports. (No more gamey tactics like paradopping into an undefended territory then voila - dock the ships and unload your 6 panzer divisions in an instant).

please them or something along those lines .
not being able to send your planes against the forces you want (esp if they attack a different stack and just get killed) indeed is one of the more retarted improvements - fix it or do something else thats more general and doesnt require micromanageing planes...
 
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The air combat system needs to be completely changed. Maybe later I'll will post some of my many ideas, but i.e. I can't understand why a He-51 is capable of intercepting a B-29 :mad:, to correct this the model need to take in count thinks like speed, service ceiling and others.
 

barleyman

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Improvements to air war side of thing have been proposed quite a few times, in fact right from the start of the hoi3 forum! Along with the sub warfare it's imo the most broken aspect of the HOI2 engine..

Just to sum up what's wrong with the air war, the concept of having a pretty sprite jumping around the map representing 100s of planes in one place at one point of time is just silly.

A more accurate concept would be a cloud of mosquitoes all over the place.
 
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How many retreating divisions were completely destroyed by CAS in the real war?

Ever heard of the invasion of Normandy, and the Battle of Falaise Pocket. Several German Div were destoryed, mainly by CAS....
 

Rommel 459

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the ai's unlimited air and naval range (from hoi2) is the only real problem that i will seriously consider not buying hoi3 if it isn't fixed.

i've never played multiplayer, and have been playing since hoi 1.01

but seriously from what i hear about on these forums CAS(which i choose not to use) seem to be massively overpowered already.

i remember some threads that mentioned taking over everything west of the ussr with spain or switzerland using only 20 or so divisions and 30 cas....

the air commands need to go back to how they were in hoi1 but the cas unit itself needs to be nerfed imho(again i've never personally used it but just am basing that off of what i hear about on the forums)
 

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the ai's unlimited air and naval range (from hoi2) is the only real problem that i will seriously consider not buying hoi3 if it isn't fixed.

This.

No more ships stationed in Singapore running around the North Sea. If the AI gets unlimited range the player should. If the AI isn't smart enough to deal with restrictions, then to bad for the AI.
 

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How many retreating divisions were completely destroyed by CAS in the real war? If anything, I don't want CAS to be allowed to attack retreating units at all! I agree that we need a better way to direct airpower, but allowing the CAS missions to eliminate enemy divisions that are retreating (and I assume not near frontline air support spotters) makes them too overpowering.

Oh yea and the stuka pilot spots a retreating armoured column, he will say "Nah, they are retreating, no way im attacking"

No way, they are still units, they are the enemy, the must be destroyed.
 

unmerged(52816)

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Hopefully with the new brigade system some of this can be realized. Namely, CAS should be able to wipe out the mechanical brigades of a mech/arm division, but leave the infantry brigades mostly intact. Airforces of the time were not very effective against infantry. They can hurt, but infantry brigades are generally too dispersed and hard to see for CAS to be as effective as they are against arm/mech.
 

Alexander Seil

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This.

No more ships stationed in Singapore running around the North Sea. If the AI gets unlimited range the player should. If the AI isn't smart enough to deal with restrictions, then to bad for the AI.

Didn't Johan say that there will be no AI cheats? On normal at least.
 

FOARP

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Ever heard of the invasion of Normandy, and the Battle of Falaise Pocket. Several German Div were destoryed, mainly by CAS....

But not entirely by air-attack, which is the case in HOI2. Yes, it should be possible for bombers to severely damage units on the move, but not to entirely destroy them. Historically, many of the German divisions retreating through the Falaise gap survived as units because allied land forces failed to block their retreat, the only divisions to be entirely destroyed were those that surrendered in the pocket to their opposite numbers. It simply shouldn't be possible for land units to be entirely destroyed by air attack whilst they continue to receive reinforcements - the law of diminishing returns should apply.