Things Not Mentioned In The Patch Notes

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Kerham

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As if blobbing wasn't easy enough already they added action to buy for prestige claim on your liege's title if you own 51% of de iure.
It's actually sensibly harder to blob, or rather to hold things together. First is the increase control taking alot more, even with liege's help. The other is all this culture acceptance thingie, there needs to be alot invested in either acceptance either assimilation before growing further. In regards to claim liege title, you already had request claim, buy claim or claim throne, now is just another tool to get a claim. Overall I find is more rewarding to bide your time now.
 
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InsidiousMage

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Wow, that's mildly infuriating considering these connections aren't even real (and I want my white shirt dynasty banner)
It also means that they generate stupid amounts of renown. The dynasty was generation almost 9 renown a month when I was playing as Bjorn's grandson.

Especially since it means not having a separate dynasty.
No, he's always had his own dynasty and house.
 

InsidiousMage

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His dynasty is Sigurdr
I've played as him a lot, he has is own dynasty in the previous patches. The devs consolidated all of Ragnar's descendants in the current patch and, now, Dyre starts as a member of the Sigurdr dynasty and then creates his down dynasty having have a second son in the current patch.
 
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TempestM

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I mean we essentially got two completely new culture groups which is a pretty exiting addition imo
I don't understand what people mean when they call something like that exiting. Okay, 2 separate cultures got their own culture groups. This means they won't get +20 acceptance bonus with their neighbors, but that's it. Better accuracy is good, but what exactly about this change excites you?
 
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IndigoRage

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I don't understand what people mean when they call something like that exiting. Okay, 2 separate cultures got their own culture groups. This means they won't get +20 acceptance bonus with their neighbors, but that's it. Better accuracy is good, but what exactly about this change excites you?
tbh this kind of thing was the only thing I was excited for with this patch.

Besides Tocharians and Vlachs are some of my favorite underdog cultures.
 
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TempestM

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tbh this kind of thing was the only thing I was excited for with this patch.

Besides Tocharians and Vlachs are some of my favorite underdog cultures.
What do you mean exactly by saying you're excited? You feel much more fun when playing Vlach simply because their heritage says "Vlach"?
(asking seriously)
 
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IndigoRage

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What do you mean exactly by saying you're excited? You feel much more fun when playing Vlach simply because their heritage says "Vlach"?
Nothing makes me feel like I'm having "much more fun". Not really even quantifiable. A change in a mechanic in a strategy game at best is going to annoy me slightly less than what existed before. It's not going to blow my socks off like the difference between mowing the lawn and... playing video games. I just appreciate when flavor gets changed around for the sake of accuracy. Also, it's not that it says Vlach it's that it doesn't say South Slavic. Duh.
 
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Voy

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Aside from the mega dynasties and merging of dynasties across the board, we also have a handful of broken dynasties (Chola in the Tamil Kingdom), one man was made an infant on shaky historical grounds and he still retains his daughter who is, in fact, older than him in 1066 (see charID: 33369 in Saxon character file). We also had got rid of some placeholders, it's nice to see, but some were just replaced with others.

I'm not too sure why we need mega dynasties at the game start. The vast majority of them do not have credible historical connections and are simply remnants of CK1 and CK2 which were plagued by naive developers listening too much to WordPress genealogies and hobby historians than more credible sources, and that was fine then because dynasties didn't really matter much. Examples include the renamed Luipolding dynasty with many cadets like the von Babenberg, the Etichonen dynasty houses both a notable french house and several historical houses like the Habsburg despite this not being provable, the Karlings are also an even bigger mega dynasty now with the Wigeriche in 1066 and a few others etc. The Salians are now part of a big chain of Lombard houses, with the most incredible connection being an educated guess based on onomastics with the founder's sons. Most if not all Breton dynasties are related in some fashion not even supported by legends, which means Count Cerneu in Cornwall and the Duke Rennes in Brittany are actually related and will inherit each other despite the most recent common ancestor is from the 4th/5th century, completely bogus. And more and more, let's not talk about the Irish.

I hope they can do something about this. It might not be such a big deal in the grand scheme of things, but if not for history's sake consider the balance of renown and easy inheritances.
 
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IndigoRage

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naive developers listening too much to WordPress genealogies and hobby historians than more credible sources
I know you said "Let's not talk about the Irish" but the tutorial character is literally the wrong guy based on the editor of the wikipedia article for kings of Munster listing a guy who was a rebel (Murchad) as the king for 2 years due to misreading its source.
 
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MirrorMonkey2

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I don't understand what people mean when they call something like that exiting. Okay, 2 separate cultures got their own culture groups. This means they won't get +20 acceptance bonus with their neighbors, but that's it. Better accuracy is good, but what exactly about this change excites you?
I‘ve never even played as these cultures but I might now. Idk, it‘s just my autism and I find very „isolated“ cultures very interesting. When I say these changes exite me I don‘t comment on wether or not I find the amount of content in RC enough for a 30$ DLC. I know it wasn‘t a change that was hard to do. It just makes these cultures feel more unique on a very simple level.
 
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IndigoRage

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I‘ve never even played as these cultures but I might now. Idk, it‘s just my autism and I find very „isolated“ cultures very interesting. When I say these changes exite me I don‘t comment on wether or not I find the amount of content in RC enough for a 30$ DLC. I know it wasn‘t a change that was hard to do. It just makes these cultures feel more unique on a very simple level.
tbh I'm thinking about cultures like these when I constantly beg to be able to specifically recruit nobles of minority cultures. In the past there was simply no way to guarantee the survival of these cultures because you're forced to either look all around the planet for someone of the culture or let it die.
 
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SauronGorthaur

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There absolutely seems to be more nicknames. I had someone be "Murdered" (on the "outliving a child" screen) and their cause of death was listed as "Decapitated by (Killer's name, can't remember it)" and they had the nickname "The Headless". (Although maybe they simply died in battle. They were a knight at the time they died and I was in a war.)

I've seen more people with nicknames in general. Seems like they added more of them, and they're a bit easier to obtain instead of being this super ultra rare thing.

My son it law got a glorious "The Footstool" title.
 
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Torredebelem

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Just wondering if anyone else has discovered anything new that wasn't mentioned in the patch notes for RC. Big one I noticed is that the Duchy of Philippopolis is now held by Bulgaria in 867, not Byzantium.
Yes, not mentioned in the patch notes is the deprecation of battle events, thus there is no more the possibility for modders to include them in their mods.

This is a serious misstep in my opinion as most of the players who use mods would love to experience battle events. Just see the result of this in the excellent mod Better Battles and check what the author has to say about this downgrade of the engine capabilities in 1.5 compared with 1.4.4.


EDIT: In reality the author of the above mentioned mod was able to present a new version of the mod fit for 1.5 patch. Download it here as it is worth the try.
 
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jtorr

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Haven't really gotten to play that much yet, but I did notice the 'shy' trait now gives a bonus to learning language schemes.

Heads of faith seem ALOT more reluctant to give out dineros, the modifier "you're already wealthy" persists at any value above 10 from my very modest attempt to track.
That's interesting, the opposite was actually described in the patch notes - "Made Spiritual Heads of Faith more likely to accept giving gold." Maybe that is just due to low opinion due to poor cultural acceptance with the head of faith?
 
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