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Gorgo Primus

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Doesn't seem like too much was leaked in the naval tech screen that we all didn't already know or suspect, so it could have been worse.

As an aside though, (since there is no where else I can think to put this and it DID show up in the stream) I really hope they don't leave the CCF as the Non-Aligned (and now violently monarchist) party of Canada. The CCF were a socialist party that voted for the war so they should have never been Non-Aligned in the first place, but it'd be extra wrong if they leave them there now.
 

Vohen

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So today Daniel accidently clicked on the naval technology. Two interesting observations: no Hull distinction between Light-, Heavy- and Battlecruiser (the last two could be build of Heavy Hull) and there is a (rocket-)variant at '36 Heavy Ship Hull.

334ca51dfcfc8f53f9abb9ae148078fa.png
Oh boy, this looks pretty damn good.

Though I want to see how exactly the differentiation between the classes will happen under this system.
Is it a value based threshold? Like, a lightly armoured/gunned cruiser Hull will be a CL and a heavily one will be a CA, or a lightly armoured/gunned heavy hull will be a BC, an intermediate will be a BB and a heavily one will be a SHBB?
It's very important the differentiation between ship classes, so here's hoping that they are well defined.

From the image, it could seem like the WIP techs are modules directly correlated to the subtypes of that hull (the ones below the cruiser Hull would be for CAs and under the heavy hull would be for SHBBs), but that theory would leave out BCs and give destroyers many other modules and subtypes, so I think it's unlikely that that's all there is to it.

He also showed the doctrines right after, but I didn't spot any changes at the time, maybe they will only be rebalanced, or just hasn't been touched upon yet?
Who knows, we'll have to wait and see.

Also, I really, really want to know how moddable this system is, I think this would also fit tanks and planes very, very well.
Like, you research chassis, armor, turrets (which can be a regular turret, a flak gun or a howitzer) and engines for tanks, and airframes (light, medium and heavy), aero engines, armament and loadout for planes.
With that you can:
1) ditch tank variants for a more fluid system, the type of turret they will have will determine what they are;
2) have side modules (like what minesweepers will likely be in ships) like drop tanks and other stuff;
3) upgrades using xp cpuld still be made, but using it to upgrade each individual component;
4) having specific modules to allow a light frame to operate from carriers, also keeping in mind a limit in stats;
5) loadouts would define if the aircraft is a CAS, fighter, NAV (light frame), TAC or heavy fighter (medium frame).
(On this last one, I figure a better approach would be to also differentiate between fighter and CAS/NAV airframes beside them all just falling under "light", but just the loadouts can very much differentiate a CAS from a NAV, with bombs vs torpedoes).
If this isn't moddable in the end, I hope they figure to expand this system to land and air forces in a future patch as well.
 

Archangel85

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The amount of very strong opinions people form from a screenshot of less than half of the naval tech tree, most of which is without art, is utterly hilarious to me. Especially since they are so convinced and yet so very wrong.
 

Duke_Dave

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The amount of very strong opinions people form from a screenshot of less than half of the naval tech tree, most of which is without art, is utterly hilarious to me. Especially since they are so convinced and yet so very wrong.
Just because I have no clue doesn't mean I don't think I know everything and will voice my opinions on each and every thing on the internet.
 

GSP Jr

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The amount of very strong opinions people form from a screenshot of less than half of the naval tech tree, most of which is without art, is utterly hilarious to me. Especially since they are so convinced and yet so very wrong.

Goes hand in hand with the "simple fix" crowd, lol
 

Vohen

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The amount of very strong opinions people form from a screenshot of less than half of the naval tech tree, most of which is without art, is utterly hilarious to me. Especially since they are so convinced and yet so very wrong.
But that's exactly where the fun is.
If @Da9L is going to leak stuff on stream, we might as well run wild with it, that's just being polite.
 

Dalwin

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Well to those overthinking that screen shot, especially in regards to what is NOT there, you missed something very big (well visually very small). Over to the right there is a scroll bar. It is still pegged to the top rather than being about 80% down the bar. That means there is a lot more not shown than simply the rest of the partially displayed submarine hulls.
 

Herentir

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One enterprising user got a screencap of the livestream here:

So these are fire control techs, makes sense that they would branch off from computing technologies.

I was at a naval museum in Norfolk, VA not too long ago, and I got to see close up a fire control computer from a US battleship. It was magnificent; as big as a compact automobile. I love that I'll be able to picture installing one of those behemoths in my capital ships.
 

Vohen

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Well to those overthinking that screen shot, especially in regards to what is NOT there, you missed something very big (well visually very small). Over to the right there is a scroll bar. It is still pegged to the top rather than being about 80% down the bar. That means there is a lot more not shown than simply the rest of the partially displayed submarine hulls.
Heh, I get your point, and you've been proven right already, but I'd like to point out that this isn't how scroll bars works in HoI4, it would look like that even if there was only a single line not shown.
 

kaguravitro

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The amount of very strong opinions people form from a screenshot of less than half of the naval tech tree, most of which is without art, is utterly hilarious to me. Especially since they are so convinced and yet so very wrong.
just show the changes, show that or making this misterius thing will not make poeple buy or dont buy the dlc. in original alpha there was fuel in screenshots and we didnt send you kgb hitmans to solve the problems of dont bring to us things we saw...
 

kaguravitro

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Some idea tomorrow's dev diary?
 

James Hale

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I really wish they'd completely revamp that; it's such an ugly, blocky, outdated layout, and it just looks awful. I'm not criticizing the mechanics or the research system itself, just the layout. It looks like something from 2005.
 

Holdy

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I really wish they'd completely revamp that; it's such an ugly, blocky, outdated layout, and it just looks awful. I'm not criticizing the mechanics or the research system itself, just the layout. It looks like something from 2005.

But that is basically how all the interface of the game looks. Reworking the whole interface would mean a shitton of work.
 

James Hale

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But that is basically how all the interface of the game looks. Reworking the whole interface would mean a shitton of work.
True, though it seems especially egregious on the naval tech screen.

CK II eventually got a UI revamp... I guess HoI IV will one day.
 

Iskulya

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True, though it seems especially egregious on the naval tech screen.

CK II eventually got a UI revamp... I guess HoI IV will one day.

It did? The UI doesn't seem to be noticeably different from the way it was 7 years ago. If it did change, it must have been pretty minor. There's the outliner, I think that's the only new thing I can consciously think of. I remember it taking about ten hours just to fully figure out the game's UI.. much more time than it took for me to learn HoI 4